Player Matchup

Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
PXNDEX68
Ullr
Level 124
God Stats
1W - 0L
1,356 SR
Queue Stats
13W - 13L
1,502 Elo+
Party 2
Ymir
Ymir
huleon
Ymir
Level 27
God Stats
1W - 0L
1,779 SR
Queue Stats
12W - 9L
1,538 Elo+
Party 2
Sol
Sol
joshua775
Sol
Level 107
God Stats
1W - 0L
1,765 SR
Queue Stats
15W - 11L
1,531 Elo+
Party 2
Fenrir
Fenrir
juanpa0919
Fenrir
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,538 Elo+
Party 2
Team Averages
Level 89
1,580 SR
1,522 Elo+

VS

Team Averages
Level 52
1,393 SR
1,325 Elo+
Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Gylch234
Nemesis
Level 18
God Stats
0W - 1L
1,178 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Danzaburou
Danzaburou
PrototypeJ
Danzaburou
Level 48
God Stats
0W - 2L
1,510 SR
Queue Stats
2W - 9L
1,346 Elo+
Party 1
Raijin
Raijin
Squiddo999
Raijin
Level 26
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 3L
1,195 Elo+
Party 1
Guan Yu
Guan Yu
Young L1k 506
Guan Yu
Level 64
God Stats
6W - 5L
1,523 SR
Queue Stats
177W - 193L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
11 / 2 / 12
9,594
1,199
11,039
8,256
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
13
3 / 0 / 17
8,298
1,037
6,330
4,126
1,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
huleon
Ymir
13
4 / 1 / 18
8,560
1,070
4,888
8,618
8,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 2 / 21
8,610
1,076
7,459
3,913
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
juanpa0919
Fenrir
13
11 / 2 / 12
9,533
1,192
12,243
9,729
10,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 5 / 2
6,470
809
3,884
12,101
6,355
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Gylch234
Nemesis
9
0 / 7 / 1
5,207
651
1,596
8,646
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
PrototypeJ
Danzaburou
12
2 / 7 / 2
7,782
973
4,961
12,109
4,126
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Squiddo999
Raijin
11
2 / 11 / 2
7,320
915
3,520
11,786
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
9
1 / 4 / 1
5,449
681
1,828
6,125
4,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
15
34
Kills
7
7
Deaths
34
80
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
11
2
12
8.5
L
Arachne
 
Arachne
2
5
2
0.6
L
Nemesis
Gylch234
Nemesis
0
7
1
0.07
W
Ullr
3
0
17
11.5
L
Danzaburou
PrototypeJ
Danzaburou
2
7
2
0.43
L
Raijin
Squiddo999
Raijin
2
11
2
0.27
L
Guan Yu
1
4
1
0.38
W
Ymir
huleon
Ymir
4
1
18
13
W
5
2
21
7.75
W
Fenrir
juanpa0919
Fenrir
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,959
Damage
15,789
34,642
Taken
50,767
25,528
Mitigated
22,769
5,036
Healing
3,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
11,039
3,690
0
1,266
8,256
3,624
1,959
766
7,396
0
26,501
L
Arachne
 
Arachne
3,884
2,641
0
1,644
12,101
6,355
0
3,549
8,552
0
8,278
L
Nemesis
Gylch234
Nemesis
1,596
490
0
241
8,646
3,473
0
2,301
6,345
0
5,221
W
Ullr
6,330
2,443
0
216
4,126
1,340
2,360
615
3,422
0
23,547
L
Danzaburou
PrototypeJ
Danzaburou
4,961
1,937
0
439
12,109
4,126
1
2,244
9,865
0
17,685
L
Raijin
Squiddo999
Raijin
3,520
829
0
246
11,786
3,826
0
2,574
9,212
11,394
0
L
Guan Yu
1,828
108
398
772
6,125
4,989
0
2,375
3,750
0
3,966
W
Ymir
huleon
Ymir
4,888
764
330
1,239
8,618
8,656
410
752
7,731
9,416
0
W
7,459
2,839
0
1,271
3,913
1,835
2,371
226
3,673
18,806
2,092
W
Fenrir
juanpa0919
Fenrir
12,243
1,997
0
714
9,729
10,073
198
801
6,537
1,790
18,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,595
Gold Earned
32,228
176
Minions Killed
73
8
Camps Cleared
3
869,999
Distance Traveled
611,073
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,594
1,199
49
6
4
179,247
1
L
Arachne
6,470
809
9
1
2
165,730
0
L
Nemesis
5,207
651
7
1
0
104,039
0
W
Ullr
8,298
1,037
44
6
3
171,369
4
L
Danzaburou
7,782
973
30
4
1
146,715
1
L
Raijin
7,320
915
19
2
0
109,858
0
L
Guan Yu
5,449
681
8
1
0
84,731
0
W
Ymir
8,560
1,070
13
2
0
163,566
4
W
Sol
8,610
1,076
44
6
1
165,904
0
W
Fenrir
9,533
1,192
26
3
0
189,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role