Player Matchup

Sobek
Sobek
Diamond III
DayumBlue
Sobek
Diamond III
Level 116
God Stats
5W - 1L
2,014 SR
Queue Stats
262W - 247L
2,222 MMR
Party 4
Jormungandr
Jormungandr
Masters
Magueta
Jormungandr
Masters
Level 120
God Stats
2W - 3L
1,644 SR
Queue Stats
157W - 146L
2,289 MMR
Solo
Hou Yi
Hou Yi
Masters
Prankshot
Hou Yi
Masters
Level 160
God Stats
14W - 14L
1,613 SR
Queue Stats
457W - 437L
2,453 MMR
Party 1
Odin
Odin
Masters
Swaevye
Odin
Masters
Level 160
God Stats
9W - 10L
1,599 SR
Queue Stats
512W - 487L
2,458 MMR
Party 1
Hel
Hel
Diamond I
UNRllVALED
Hel
Diamond I
Level 128
God Stats
1W - 3L
1,473 SR
Queue Stats
557W - 536L
2,382 MMR
Party 4
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,669 SR
2,361 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,594 SR
2,308 MMR
Izanami
Izanami
Diamond IV
IlAIexIl
Izanami
Diamond IV
Level 157
God Stats
3W - 0L
1,355 SR
Queue Stats
135W - 130L
2,102 MMR
Party 3
Sol
Sol
Masters
PiccoloSlayss
Sol
Masters
Level 126
God Stats
5W - 3L
1,540 SR
Queue Stats
152W - 136L
2,427 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond IV
TrippieFishy
Kuzenbo
Diamond IV
Level 155
God Stats
3W - 0L
1,903 SR
Queue Stats
242W - 233L
2,160 MMR
Party 3
Hun Batz
Hun Batz
Masters
Warigod
Hun Batz
Masters
Level 159
God Stats
4W - 3L
1,672 SR
Queue Stats
135W - 120L
2,519 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond IV
iGhalos
Zhong Kui
Diamond IV
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 162L
2,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DayumBlue
Sobek
14
2 / 6 / 6
10,324
397
8,941
24,741
31,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Magueta
Jormungandr
18
0 / 6 / 3
11,874
457
12,344
27,462
36,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
Prankshot
Hou Yi
20
4 / 3 / 4
12,625
486
18,409
19,613
7,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
Swaevye
Odin
20
5 / 4 / 4
13,261
510
11,606
22,295
18,288
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 7 / 3
11,274
434
9,303
16,392
9,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArtioGebNikeAthenaTiamat

VS

Bans
LokiScyllaPersephoneMorgan Le FayMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IlAIexIl
Izanami
20
4 / 3 / 5
14,869
572
12,773
18,310
6,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
10 / 2 / 8
15,454
594
27,228
18,987
16,099
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
TrippieFishy
Kuzenbo
19
1 / 3 / 16
12,613
485
10,148
25,815
35,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Warigod
Hun Batz
20
9 / 3 / 13
16,693
642
19,597
18,639
8,763
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
iGhalos
Zhong Kui
20
2 / 2 / 8
15,721
605
14,609
22,783
32,826
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
13
Kills
26
26
Deaths
13
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sobek
DayumBlue
Sobek
2
6
6
0.83
W
Izanami
IlAIexIl
Izanami
4
3
5
2.17
L
Jormungandr
Magueta
Jormungandr
0
6
3
0.25
W
10
2
8
7
L
Hou Yi
Prankshot
Hou Yi
4
3
4
2
L
Odin
Swaevye
Odin
5
4
4
1.75
W
Kuzenbo
TrippieFishy
Kuzenbo
1
3
16
3
L
2
7
3
0.5
W
Hun Batz
Warigod
Hun Batz
9
3
13
5.17
W
Zhong Kui
iGhalos
Zhong Kui
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,603
Damage
84,355
110,503
Taken
104,534
102,675
Mitigated
99,217
34,700
Healing
47,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DayumBlue
Sobek
8,941
1,005
0
5,496
24,741
31,313
0
11,938
12,803
27,572
0
W
Izanami
IlAIexIl
Izanami
12,773
9,318
0
7,505
18,310
6,010
5,034
5,366
12,874
0
119,209
L
Jormungandr
Magueta
Jormungandr
12,344
2,438
0
4,345
27,462
36,695
0
12,764
14,698
88,200
0
W
27,228
12,172
0
11,249
18,987
16,099
3,332
6,446
12,270
123,428
15,238
L
Hou Yi
Prankshot
Hou Yi
18,409
9,052
0
8,671
19,613
7,297
916
6,639
12,974
0
111,292
L
Odin
Swaevye
Odin
11,606
3,141
0
3,972
22,295
18,288
0
10,004
12,291
0
103,524
W
Kuzenbo
TrippieFishy
Kuzenbo
10,148
3,106
0
7,443
25,815
35,519
431
7,412
18,123
42,921
0
L
9,303
536
6,200
6,016
16,392
9,082
0
7,680
8,712
75,952
0
W
Hun Batz
Warigod
Hun Batz
19,597
5,278
0
7,673
18,639
8,763
10,717
3,317
15,276
0
154,525
W
Zhong Kui
iGhalos
Zhong Kui
14,609
3,022
0
14,109
22,783
32,826
970
8,676
13,971
111,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,358
Gold Earned
75,350
692
Minions Killed
817
0
Camps Cleared
0
2,462,198
Distance Traveled
2,534,795
17
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,324
397
32
1
0
506,114
7
W
Izanami
14,869
572
181
7
0
524,559
10
L
Jormungandr
11,874
457
186
7
0
436,994
3
W
Sol
15,454
594
174
7
0
499,299
9
L
Hou Yi
12,625
486
162
6
0
485,733
3
L
Odin
13,261
510
160
6
0
536,274
1
W
Kuzenbo
12,613
485
39
2
0
527,815
4
L
Hel
11,274
434
152
6
0
497,083
3
W
Hun Batz
16,693
642
220
8
0
563,403
11
W
Zhong Kui
15,721
605
203
8
0
419,719
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role