Player Matchup

Loki
Loki
 
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
ClysterLover
Osiris
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 34L
1,788 Elo+
Party 1
Baron Samedi
Baron Samedi
FirstLoretti
Baron Samedi
Level 27
God Stats
8W - 12L
1,301 SR
Queue Stats
92W - 86L
1,531 Elo+
Solo
Geb
Geb
Tiddiebounce
Geb
Level 24
God Stats
6W - 2L
1,637 SR
Queue Stats
210W - 142L
1,772 Elo+
Party 1
Neith
Neith
WizzardDes321
Neith
Level 29
God Stats
4W - 2L
1,719 SR
Queue Stats
97W - 51L
1,726 Elo+
Party 2
Team Averages
Level 26
1,531 SR
1,663 Elo+

VS

Team Averages
Level 23
1,560 SR
1,668 Elo+
Hel
Hel
Ampikin
Hel
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 25L
1,725 Elo+
Solo
Skadi
Skadi
CorpseQueen
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,554 Elo+
Solo
Neith
Neith
DarkLogic49
Neith
Level 23
God Stats
1W - 3L
1,600 SR
Queue Stats
108W - 44L
1,773 Elo+
Solo
Sun Wukong
Sun Wukong
Littletyke1
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,625 Elo+
Solo
Anubis
Anubis
NoUpsetsNoHow
Anubis
Level 15
God Stats
2W - 3L
1,701 SR
Queue Stats
24W - 18L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
2 / 2 / 3
5,426
678
3,276
4,842
1,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
10
4 / 0 / 0
6,091
761
4,247
4,696
4,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
FirstLoretti
Baron Samedi
9
3 / 0 / 1
5,503
688
2,763
4,048
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 1 / 3
5,151
644
2,742
4,832
1,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 4
5,562
695
3,818
3,713
1,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
8
0 / 2 / 3
4,653
582
1,744
6,051
3,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 1
4,870
609
1,584
5,908
1,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
2 / 2 / 2
5,047
631
3,172
5,005
1,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Littletyke1
Sun Wukong
3
0 / 1 / 0
3,379
422
938
2,142
1,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 3 / 0
4,635
579
2,881
4,702
1,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
4
4
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
2
3
1.75
L
Hel
0
2
3
0.75
W
Osiris
4
0
0
4
L
1
3
1
0.5
L
2
2
2
1.5
W
Baron Samedi
FirstLoretti
Baron Samedi
3
0
1
3.5
L
Sun Wukong
Littletyke1
Sun Wukong
0
1
0
0
L
1
3
0
0.33
W
1
1
3
2.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,846
Damage
10,319
22,131
Taken
23,808
9,600
Mitigated
8,841
10,236
Healing
9,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,276
694
0
2,062
4,842
1,045
0
516
4,326
0
23,920
L
Hel
1,744
341
754
3,585
6,051
3,463
0
1,775
4,276
15,371
0
W
Osiris
4,247
1,490
0
2,887
4,696
4,317
28
449
4,100
6,404
24,246
L
1,584
819
0
2,055
5,908
1,410
0
416
5,492
0
25,496
L
3,172
1,907
0
1,588
5,005
1,056
29
925
4,080
0
27,636
W
Baron Samedi
FirstLoretti
Baron Samedi
2,763
178
259
1,647
4,048
1,378
250
1,909
2,139
28,013
0
L
Sun Wukong
Littletyke1
Sun Wukong
938
335
0
606
2,142
1,180
0
0
2,142
0
4,151
L
2,881
175
0
1,167
4,702
1,732
0
3,118
1,584
24,434
0
W
2,742
395
686
1,706
4,832
1,648
90
972
3,860
12,141
0
W
3,818
1,609
0
989
3,713
1,212
334
779
2,934
0
33,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,733
Gold Earned
22,584
281
Minions Killed
197
0
Camps Cleared
0
897,791
Distance Traveled
657,602
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,426
678
63
8
0
205,123
3
L
Hel
4,653
582
27
3
0
162,898
0
W
Osiris
6,091
761
74
9
0
182,849
1
L
Skadi
4,870
609
61
8
0
153,857
0
L
Neith
5,047
631
63
8
0
146,908
1
W
Baron Samedi
5,503
688
57
7
0
166,768
4
L
Sun Wukong
3,379
422
7
1
0
54,734
0
L
Anubis
4,635
579
39
5
0
139,205
2
W
Geb
5,151
644
14
2
0
184,757
0
W
Neith
5,562
695
73
9
0
158,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role