Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
KEYLENYT
Freya
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,810 Elo+
Solo
Tiamat
Tiamat
TassadarTF
Tiamat
Level 156
God Stats
4W - 6L
1,398 SR
Queue Stats
177W - 150L
1,516 Elo+
Solo
Team Averages
Level 140
1,480 SR
1,565 Elo+

VS

Team Averages
Level 112
1,648 SR
1,572 Elo+
Chronos
Chronos
IamMutty
Chronos
Level 147
God Stats
8W - 7L
1,449 SR
Queue Stats
876W - 894L
1,484 Elo+
Solo
Xbalanque
Xbalanque
Icéé
Xbalanque
Level 101
God Stats
6W - 3L
1,655 SR
Queue Stats
193W - 176L
1,605 Elo+
Party 2
Chang'e
Chang'e
Klocking
Chang'e
Level 156
God Stats
1W - 0L
1,766 SR
Queue Stats
78W - 58L
1,663 Elo+
Party 2
Fafnir
Fafnir
LittleBroFace
Fafnir
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,527 Elo+
Party 2
Anhur
Anhur
myx0
Anhur
Level 74
God Stats
6W - 2L
1,871 SR
Queue Stats
161W - 144L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 5 / 5
9,175
765
14,070
11,244
4,209
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
 
Serqet
15
1 / 3 / 9
8,447
704
3,961
14,170
15,431
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
 
Horus
12
0 / 4 / 8
7,359
613
5,714
17,369
13,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
KEYLENYT
Freya
13
0 / 7 / 7
7,701
642
9,880
14,669
4,839
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
TassadarTF
Tiamat
16
5 / 5 / 5
10,002
834
13,132
11,807
6,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
IamMutty
Chronos
15
1 / 3 / 15
8,894
741
7,945
10,292
4,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Icéé
Xbalanque
17
6 / 2 / 12
10,141
845
19,026
9,701
4,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Klocking
Chang'e
16
5 / 2 / 12
9,680
807
13,819
11,893
5,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 1 / 19
10,949
912
7,869
16,490
25,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
myx0
Anhur
16
9 / 3 / 10
10,416
868
14,403
9,436
4,327
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
91
10
Kills
23
24
Deaths
11
34
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
5
5
1.3
L
Serqet
 
Serqet
1
3
9
1.83
L
Horus
 
Horus
0
4
8
1
W
Chronos
IamMutty
Chronos
1
3
15
2.83
W
Xbalanque
Icéé
Xbalanque
6
2
12
6
L
Freya
KEYLENYT
Freya
0
7
7
0.5
W
Chang'e
Klocking
Chang'e
5
2
12
5.5
W
2
1
19
11.5
L
Tiamat
TassadarTF
Tiamat
5
5
5
1.5
W
Anhur
myx0
Anhur
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,757
Damage
63,062
69,259
Taken
57,812
44,328
Mitigated
44,715
27,635
Healing
27,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,070
4,584
2,065
1,675
11,244
4,209
426
5,169
6,075
0
36,824
L
Serqet
 
Serqet
3,961
252
860
4,533
14,170
15,431
260
5,676
8,494
0
4,280
L
Horus
 
Horus
5,714
1,593
2,987
6,778
17,369
13,116
97
8,609
8,760
0
8,141
W
Chronos
IamMutty
Chronos
7,945
828
1,187
773
10,292
4,669
1,872
4,836
5,456
23,692
0
W
Xbalanque
Icéé
Xbalanque
19,026
6,992
718
738
9,701
4,700
1,712
4,347
5,066
0
40,962
L
Freya
KEYLENYT
Freya
9,880
2,822
949
4,710
14,669
4,839
510
5,103
9,566
20,828
0
W
Chang'e
Klocking
Chang'e
13,819
531
10,503
5,862
11,893
5,409
605
5,112
6,584
24,597
0
W
7,869
2,132
886
3,916
16,490
25,610
422
5,277
10,961
9,698
0
L
Tiamat
TassadarTF
Tiamat
13,132
358
911
2,167
11,807
6,733
0
5,076
6,731
27,711
0
W
Anhur
myx0
Anhur
14,403
6,737
1,421
1,310
9,436
4,327
135
3,440
5,735
0
25,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,684
Gold Earned
50,080
122
Minions Killed
134
0
Camps Cleared
0
1,078,806
Distance Traveled
1,121,713
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,175
765
48
4
0
243,146
2
L
Serqet
8,447
704
4
0
0
198,961
4
L
Horus
7,359
613
4
0
0
245,489
0
W
Chronos
8,894
741
35
3
0
219,163
1
W
Xbalanque
10,141
845
46
4
0
221,075
3
L
Freya
7,701
642
19
2
0
203,962
0
W
Chang'e
9,680
807
19
2
0
225,070
1
W
Fafnir
10,949
912
4
0
0
243,381
0
L
Tiamat
10,002
834
47
4
0
187,248
0
W
Anhur
10,416
868
30
3
0
213,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role