Player Matchup

Ra
Ra
BeltedSniper1
Ra
Level 125
God Stats
0W - 1L
1,842 SR
Queue Stats
81W - 55L
1,682 Elo+
Party 2
Set
Set
Jety28
Set
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Chernobog
Chernobog
MissionBreakfast
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,861 Elo+
Party 2
Cthulhu
Cthulhu
NotFreds
Cthulhu
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,627 Elo+
Party 2
Ares
Ares
braysparks
Ares
Level 15
God Stats
2W - 2L
1,802 SR
Queue Stats
5W - 3L
1,861 Elo+
Party 2
Team Averages
Level 34
1,629 SR
1,707 Elo+

VS

Team Averages
Level 21
1,691 SR
1,603 Elo+
Tyr
Tyr
Jhoanlee_Oficial
Tyr
Level 17
God Stats
6W - 4L
1,785 SR
Queue Stats
52W - 47L
1,636 Elo+
Solo
Izanami
Izanami
MecaZillaFox
Izanami
Level 28
God Stats
3W - 0L
1,934 SR
Queue Stats
7W - 6L
1,478 Elo+
Party 1
Hera
Hera
aShortMan
Hera
Level 28
God Stats
2W - 8L
1,477 SR
Queue Stats
289W - 294L
1,628 Elo+
Solo
Yemoja
Yemoja
roverttoes
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,656 Elo+
Solo
Bakasura
Bakasura
zahmbe
Bakasura
Level 27
God Stats
2W - 0L
1,757 SR
Queue Stats
25W - 22L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 0
7,714
593
6,343
9,687
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Jety28
Set
9
1 / 4 / 2
5,915
455
2,075
7,707
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
7
0 / 7 / 0
4,506
347
1,182
6,479
1,465
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
NotFreds
Cthulhu
8
0 / 5 / 0
5,077
391
1,281
8,779
4,661
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
0 / 6 / 0
4,911
378
906
10,094
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
8,032
618
6,408
7,169
5,695
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
MecaZillaFox
Izanami
13
9 / 1 / 2
8,170
628
6,982
6,194
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
12
2 / 2 / 3
7,490
576
3,989
5,294
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Yemoja
roverttoes
Yemoja
11
4 / 1 / 7
7,050
542
6,062
7,284
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
zahmbe
Bakasura
15
9 / 2 / 3
8,854
681
6,328
9,366
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
5
Kills
28
28
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
L
Set
Jety28
Set
1
4
2
0.5
W
4
0
5
6.5
W
Izanami
MecaZillaFox
Izanami
9
1
2
10
L
Chernobog
0
7
0
0
L
Cthulhu
NotFreds
Cthulhu
0
5
0
0
W
Hera
2
2
3
1.75
L
0
6
0
0
W
Yemoja
roverttoes
Yemoja
4
1
7
7.5
W
Bakasura
zahmbe
Bakasura
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,787
Damage
29,769
42,746
Taken
35,307
17,289
Mitigated
16,881
7,377
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,343
676
235
2,329
9,687
3,320
0
3,747
5,571
48,415
0
L
Set
Jety28
Set
2,075
993
0
1,748
7,707
1,985
0
2,418
4,997
0
21,177
W
6,408
708
0
3,968
7,169
5,695
52
1,832
5,311
0
42,343
W
Izanami
MecaZillaFox
Izanami
6,982
4,264
0
1,197
6,194
2,453
1,632
1,297
4,839
0
53,473
L
Chernobog
1,182
884
0
0
6,479
1,465
0
1,332
4,658
0
8,499
L
Cthulhu
NotFreds
Cthulhu
1,281
558
0
1,087
8,779
4,661
0
0
8,486
17,717
0
W
Hera
3,989
1,108
0
1,460
5,294
1,730
414
1,548
3,622
35,921
0
L
906
64
0
1,978
10,094
5,858
0
2,003
7,871
12,182
0
W
Yemoja
roverttoes
Yemoja
6,062
657
924
1,016
7,284
2,881
336
1,254
6,008
25,528
0
W
Bakasura
zahmbe
Bakasura
6,328
3,943
0
3,746
9,366
4,122
180
2,271
6,997
0
61,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,123
Gold Earned
39,596
226
Minions Killed
428
0
Camps Cleared
0
1,045,668
Distance Traveled
1,340,726
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,714
593
106
8
0
211,491
3
L
Set
5,915
455
50
4
0
265,861
2
W
Tyr
8,032
618
86
7
0
298,911
3
W
Izanami
8,170
628
108
8
0
223,802
1
L
Chernobog
4,506
347
20
2
0
158,913
0
L
Cthulhu
5,077
391
32
2
0
198,516
2
W
Hera
7,490
576
81
6
0
252,231
1
L
Ares
4,911
378
18
1
0
210,887
2
W
Yemoja
7,050
542
30
2
0
266,524
3
W
Bakasura
8,854
681
123
9
0
299,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role