Player Matchup

Sobek
Sobek
 
Sobek
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
CDCM98
Ullr
Level 149
God Stats
6W - 13L
1,591 SR
Queue Stats
737W - 737L
1,575 Elo+
Party 1
Merlin
Merlin
LOST_Rasta
Merlin
Level 122
God Stats
1W - 4L
1,137 SR
Queue Stats
443W - 422L
1,525 Elo+
Party 1
Rama
Rama
TP-Jmb37
Rama
Level 126
God Stats
21W - 9L
1,664 SR
Queue Stats
499W - 468L
1,613 Elo+
Solo
Pele
Pele
XolderHD
Pele
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,549 Elo+
Party 3
Team Averages
Level 124
1,479 SR
1,552 Elo+

VS

Team Averages
Level 45
1,589 SR
1,409 Elo+
Janus
Janus
AtLeastAtlas
Janus
Level 27
God Stats
3W - 1L
1,946 SR
Queue Stats
51W - 17L
1,747 Elo+
Party 4
Ganesha
Ganesha
DiAblo_9537
Ganesha
Level 59
God Stats
42W - 34L
1,411 SR
Queue Stats
108W - 144L
1,189 Elo+
Party 2
Hun Batz
Hun Batz
NFK_953
Hun Batz
Level 58
God Stats
9W - 21L
1,295 SR
Queue Stats
90W - 144L
1,226 Elo+
Party 2
Xbalanque
Xbalanque
PrayinMantas448
Xbalanque
Level 35
God Stats
1W - 1L
1,790 SR
Queue Stats
40W - 16L
1,727 Elo+
Party 4
Chaac
Chaac
X_Zerfree2K_X
Chaac
Level 44
God Stats
36W - 44L
1,503 SR
Queue Stats
150W - 206L
1,157 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
3 / 1 / 19
10,854
543
7,150
16,717
23,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
CDCM98
Ullr
17
4 / 1 / 6
11,072
554
12,230
9,295
4,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
LOST_Rasta
Merlin
17
5 / 5 / 6
11,209
560
13,187
13,477
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rama
19
8 / 2 / 3
12,204
610
16,107
13,758
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
20
9 / 3 / 11
12,406
620
15,841
16,900
7,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 2
11,630
582
13,441
13,737
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
DiAblo_9537
Ganesha
11
0 / 5 / 5
6,882
344
3,665
14,843
10,028
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
NFK_953
Hun Batz
11
1 / 9 / 6
7,903
395
5,434
14,894
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
PrayinMantas448
Xbalanque
17
3 / 3 / 1
9,939
497
6,722
14,487
4,024
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 5 / 2
8,682
434
11,510
22,573
15,870
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
29
Kills
12
12
Deaths
29
45
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
19
12.5
L
7
7
2
1.14
W
Ullr
CDCM98
Ullr
4
1
6
7
L
Ganesha
DiAblo_9537
Ganesha
0
5
5
0.5
W
Merlin
LOST_Rasta
Merlin
5
5
6
1.6
L
Hun Batz
NFK_953
Hun Batz
1
9
6
0.44
L
Xbalanque
PrayinMantas448
Xbalanque
3
3
1
1.17
W
Rama
8
2
3
4.75
L
1
5
2
0.4
W
Pele
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,515
Damage
40,772
70,147
Taken
80,534
45,240
Mitigated
38,731
24,050
Healing
18,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,150
884
0
5,147
16,717
23,528
211
5,515
11,025
31,521
0
L
13,441
903
0
1,907
13,737
4,319
0
4,841
8,896
79,883
0
W
Ullr
CDCM98
Ullr
12,230
2,826
0
3,312
9,295
4,477
5,076
1,428
7,867
0
62,352
L
Ganesha
DiAblo_9537
Ganesha
3,665
62
0
1,200
14,843
10,028
0
4,383
10,460
14,767
0
W
Merlin
LOST_Rasta
Merlin
13,187
257
89
1,877
13,477
4,681
530
5,590
7,650
64,080
0
L
Hun Batz
NFK_953
Hun Batz
5,434
1,424
283
2,471
14,894
4,490
0
3,934
10,960
0
31,414
L
Xbalanque
PrayinMantas448
Xbalanque
6,722
3,108
0
4,633
14,487
4,024
0
1,863
12,624
0
69,733
W
Rama
16,107
12,719
0
6,515
13,758
5,123
4,885
3,216
10,512
0
102,054
L
11,510
932
137
8,051
22,573
15,870
0
5,316
17,257
10,323
44,559
W
Pele
15,841
4,879
0
7,110
16,900
7,431
1,065
3,854
12,924
0
95,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,745
Gold Earned
45,036
591
Minions Killed
452
0
Camps Cleared
0
1,931,035
Distance Traveled
1,816,881
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,854
543
38
2
0
412,480
4
L
Janus
11,630
582
163
8
0
358,045
3
W
Ullr
11,072
554
117
6
0
392,858
4
L
Ganesha
6,882
344
4
0
0
355,356
4
W
Merlin
11,209
560
119
6
0
374,363
2
L
Hun Batz
7,903
395
48
2
0
377,571
0
L
Xbalanque
9,939
497
136
7
0
365,377
3
W
Rama
12,204
610
171
9
0
342,212
9
L
Chaac
8,682
434
101
5
0
360,532
0
W
Pele
12,406
620
146
7
0
409,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role