Player Matchup

Hachiman
Hachiman
Gold IV
BeardedBreaux
Hachiman
Gold IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,387 MMR
Solo
Nemesis
Nemesis
Silver I
Jhethio
Nemesis
Silver I
Level 153
God Stats
0W - 2L
1,417 SR
Queue Stats
82W - 93L
1,243 MMR
Party 1
Horus
Horus
Gold V
OftheNorth
Horus
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 199L
1,325 MMR
Solo
Ra
Ra
Gold II
mykymas
Ra
Gold II
Level 145
God Stats
1W - 3L
1,444 SR
Queue Stats
70W - 68L
1,589 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
rnaiz
Cthulhu
Gold IV
Level 157
God Stats
8W - 5L
1,569 SR
Queue Stats
118W - 124L
1,323 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,486 SR
1,373 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,532 SR
1,373 MMR
Kukulkan
Kukulkan
Gold V
DrMeowMD
Kukulkan
Gold V
Level 140
God Stats
9W - 12L
1,530 SR
Queue Stats
300W - 290L
1,282 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Ringumasúta
Kumbhakarna
Gold V
Level 156
God Stats
5W - 3L
1,487 SR
Queue Stats
240W - 252L
1,274 MMR
Solo
Awilix
Awilix
Silver I
Salad550
Awilix
Silver I
Level 127
God Stats
6W - 2L
1,518 SR
Queue Stats
12W - 10L
1,457 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Ssilence772
Danzaburou
Gold IV
Level 110
God Stats
14W - 13L
1,540 SR
Queue Stats
550W - 553L
1,390 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
TomSawyer10
Sun Wukong
Gold IV
Level 148
God Stats
146W - 145L
1,583 SR
Queue Stats
621W - 629L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeardedBreaux
Hachiman
20
4 / 10 / 6
14,303
433
17,415
30,800
10,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Jhethio
Nemesis
20
6 / 9 / 10
15,474
469
22,583
40,602
23,704
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
20
5 / 7 / 9
14,825
449
10,955
39,026
51,201
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
2 / 11 / 9
14,430
437
14,662
25,821
11,596
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
rnaiz
Cthulhu
20
7 / 3 / 8
16,787
509
43,941
45,718
71,763
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AthenaArtioAresGebSol

VS

Bans
OdinSobekCerberusSylvanusXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DrMeowMD
Kukulkan
20
14 / 8 / 9
19,365
587
42,634
23,659
11,660
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kumbhakarna
Ringumasúta
Kumbhakarna
20
2 / 3 / 21
15,987
484
10,919
31,124
51,925
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Awilix
Salad550
Awilix
20
11 / 3 / 12
18,042
547
28,618
22,927
10,499
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
Ssilence772
Danzaburou
20
9 / 7 / 7
19,136
580
42,713
37,052
15,694
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
TomSawyer10
Sun Wukong
20
4 / 3 / 9
17,763
538
27,447
43,391
35,501
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
98
24
Kills
40
40
Deaths
24
42
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BeardedBreaux
Hachiman
4
10
6
0.7
W
Kukulkan
DrMeowMD
Kukulkan
14
8
9
2.31
L
Nemesis
Jhethio
Nemesis
6
9
10
1.22
L
Horus
5
7
9
1.36
W
Kumbhakarna
Ringumasúta
Kumbhakarna
2
3
21
4.17
W
Awilix
Salad550
Awilix
11
3
12
5.67
W
Danzaburou
Ssilence772
Danzaburou
9
7
7
1.79
W
Sun Wukong
TomSawyer10
Sun Wukong
4
3
9
2.83
L
2
11
9
0.59
L
Cthulhu
rnaiz
Cthulhu
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,556
Damage
152,331
181,967
Taken
158,153
168,933
Mitigated
125,279
58,057
Healing
47,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BeardedBreaux
Hachiman
17,415
9,284
0
8,750
30,800
10,669
0
5,883
24,877
0
126,709
W
Kukulkan
DrMeowMD
Kukulkan
42,634
4,872
0
4,439
23,659
11,660
2,737
11,055
11,814
165,643
0
L
Nemesis
Jhethio
Nemesis
22,583
10,165
0
11,318
40,602
23,704
0
12,310
28,076
0
124,323
L
Horus
10,955
3,097
8,606
8,955
39,026
51,201
0
12,425
26,187
14,658
29,043
W
Kumbhakarna
Ringumasúta
Kumbhakarna
10,919
768
0
5,523
31,124
51,925
357
10,127
18,858
27,470
0
W
Awilix
Salad550
Awilix
28,618
11,671
0
1,932
22,927
10,499
828
7,516
14,800
0
134,690
W
Danzaburou
Ssilence772
Danzaburou
42,713
31,337
0
21,352
37,052
15,694
6,139
10,604
25,536
0
205,570
W
Sun Wukong
TomSawyer10
Sun Wukong
27,447
5,462
0
14,190
43,391
35,501
1,592
19,080
21,188
0
148,476
L
14,662
307
5,701
3,898
25,821
11,596
0
11,462
14,115
112,860
0
L
Cthulhu
rnaiz
Cthulhu
43,941
3,288
1,364
9,465
45,718
71,763
204
10,635
34,994
132,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,819
Gold Earned
90,293
773
Minions Killed
808
0
Camps Cleared
0
3,085,234
Distance Traveled
3,204,884
23
Wards Purchased
48
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
14,303
433
161
5
0
527,116
5
W
Kukulkan
19,365
587
214
6
0
572,443
11
L
Nemesis
15,474
469
152
5
0
692,971
3
L
Horus
14,825
449
65
2
0
605,319
4
W
Kumbhakarna
15,987
484
26
1
0
597,211
4
W
Awilix
18,042
547
140
4
0
766,934
13
W
Danzaburou
19,136
580
223
7
0
583,585
8
W
Sun Wukong
17,763
538
205
6
0
684,711
12
L
Ra
14,430
437
184
6
0
595,522
3
L
Cthulhu
16,787
509
211
6
0
664,306
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role