Player Matchup

Ganesha
Ganesha
BLACK00001
Ganesha
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,373 Elo+
Solo
Cupid
Cupid
ElRavenn
Cupid
Level 7
God Stats
4W - 9L
1,325 SR
Queue Stats
6W - 14L
1,236 Elo+
Party 2
Fenrir
Fenrir
L4L0_1643
Fenrir
Level 8
God Stats
10W - 11L
1,397 SR
Queue Stats
15W - 25L
1,368 Elo+
Party 2
Janus
Janus
MLGMan27
Janus
Level 27
God Stats
2W - 3L
1,655 SR
Queue Stats
74W - 96L
1,292 Elo+
Solo
Guan Yu
Guan Yu
Maitheguy
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
940 Elo+
Solo
Team Averages
Level 14
1,475 SR
1,242 Elo+

VS

Team Averages
Level 27
1,473 SR
1,287 Elo+
Yemoja
Yemoja
BeckSnyder
Yemoja
Level 14
God Stats
15W - 15L
1,228 SR
Queue Stats
23W - 31L
1,214 Elo+
Solo
Anubis
Anubis
JewelsUndJoules
Anubis
Level 24
God Stats
15W - 18L
1,443 SR
Queue Stats
144W - 160L
1,340 Elo+
Party 3
Bellona
Bellona
JibAjut
Bellona
Level 66
God Stats
1W - 0L
1,520 SR
Queue Stats
35W - 41L
1,254 Elo+
Party 1
Zhong Kui
Zhong Kui
Madgariz
Zhong Kui
Level 27
God Stats
11W - 3L
1,675 SR
Queue Stats
77W - 84L
1,371 Elo+
Party 3
Ullr
Ullr
rama6060
Ullr
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
18W - 19L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BLACK00001
Ganesha
8
1 / 2 / 3
8,228
305
2,157
6,713
3,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cupid
ElRavenn
Cupid
19
7 / 6 / 6
12,362
458
16,022
19,656
6,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
L4L0_1643
Fenrir
18
6 / 6 / 2
11,526
427
7,965
24,213
11,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
MLGMan27
Janus
18
3 / 11 / 5
12,472
462
13,438
22,117
6,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Maitheguy
Guan Yu
18
1 / 9 / 4
10,287
381
5,750
23,644
18,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BeckSnyder
Yemoja
16
0 / 0 / 14
12,109
448
3,693
9,341
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 5 / 1
13,547
502
13,177
18,915
8,255
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
JibAjut
Bellona
20
13 / 2 / 10
13,947
517
17,632
19,998
29,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
Madgariz
Zhong Kui
15
3 / 8 / 5
11,134
412
8,418
18,028
7,759
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
20
11 / 3 / 10
13,855
513
20,664
14,403
4,619
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
18
Kills
34
34
Deaths
18
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BLACK00001
Ganesha
1
2
3
1.25
W
Yemoja
BeckSnyder
Yemoja
0
0
14
7
L
Cupid
ElRavenn
Cupid
7
6
6
1.67
W
7
5
1
1.5
W
Bellona
JibAjut
Bellona
13
2
10
9
L
Fenrir
L4L0_1643
Fenrir
6
6
2
1.17
L
Janus
MLGMan27
Janus
3
11
5
0.5
W
Zhong Kui
Madgariz
Zhong Kui
3
8
5
0.69
L
Guan Yu
Maitheguy
Guan Yu
1
9
4
0.33
W
Ullr
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,332
Damage
63,584
96,343
Taken
80,685
46,386
Mitigated
58,963
21,620
Healing
24,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BLACK00001
Ganesha
2,157
493
105
620
6,713
3,630
0
1,460
5,253
11,528
0
W
Yemoja
BeckSnyder
Yemoja
3,693
771
3,810
4,635
9,341
8,532
651
1,299
7,964
35,548
0
L
Cupid
ElRavenn
Cupid
16,022
7,238
268
7,099
19,656
6,569
722
5,928
13,728
0
79,461
W
13,177
162
0
3,353
18,915
8,255
1,135
6,275
12,220
96,359
0
W
Bellona
JibAjut
Bellona
17,632
3,762
1,234
2,592
19,998
29,798
2,228
1,789
18,127
16,732
42,635
L
Fenrir
L4L0_1643
Fenrir
7,965
1,358
0
7,514
24,213
11,673
53
3,555
20,658
0
84,025
L
Janus
MLGMan27
Janus
13,438
1,174
0
2,669
22,117
6,039
408
11,698
10,419
80,312
0
W
Zhong Kui
Madgariz
Zhong Kui
8,418
811
0
4,854
18,028
7,759
0
2,476
15,450
54,426
0
L
Guan Yu
Maitheguy
Guan Yu
5,750
808
303
3,042
23,644
18,475
33
6,239
17,405
0
46,583
W
Ullr
20,664
12,774
375
3,368
14,403
4,619
6,096
2,939
11,329
0
72,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,875
Gold Earned
64,592
480
Minions Killed
490
0
Camps Cleared
0
2,062,796
Distance Traveled
2,228,228
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,228
305
4
0
0
201,793
3
W
Yemoja
12,109
448
60
2
0
425,747
8
L
Cupid
12,362
458
123
5
0
478,590
1
W
Anubis
13,547
502
158
6
0
427,081
1
W
Bellona
13,947
517
100
4
0
530,989
2
L
Fenrir
11,526
427
113
4
0
488,301
0
L
Janus
12,472
462
160
6
0
403,137
6
W
Zhong Kui
11,134
412
72
3
0
372,005
1
L
Guan Yu
10,287
381
80
3
0
490,975
5
W
Ullr
13,855
513
100
4
0
472,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role