Player Matchup

Thor
Thor
BRUHITSEVAN21
Thor
Level 8
God Stats
2W - 2L
1,231 SR
Queue Stats
2W - 5L
1,327 Elo+
Solo
Bellona
Bellona
CremeDeLaPePe
Bellona
Level 23
God Stats
2W - 11L
1,241 SR
Queue Stats
73W - 95L
1,077 Elo+
Party 2
Ullr
Ullr
Haywood171
Ullr
Level 16
God Stats
29W - 27L
1,466 SR
Queue Stats
91W - 92L
1,358 Elo+
Party 2
Danzaburou
Danzaburou
MrLgamez
Danzaburou
Level 19
God Stats
9W - 4L
1,759 SR
Queue Stats
27W - 30L
1,350 Elo+
Solo
Bacchus
Bacchus
TheMayoCrusades
Bacchus
Level 45
God Stats
10W - 10L
1,445 SR
Queue Stats
122W - 143L
1,331 Elo+
Party 2
Team Averages
Level 22
1,428 SR
1,289 Elo+

VS

Team Averages
Level 43
1,550 SR
1,386 Elo+
Artio
Artio
FRESH-CRUZ
Artio
Level 32
God Stats
4W - 9L
1,443 SR
Queue Stats
92W - 115L
1,350 Elo+
Party 1
Anubis
Anubis
Forgot2Pick
Anubis
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
UsurpingRogue05
Arachne
Level 145
God Stats
30W - 34L
1,495 SR
Queue Stats
488W - 490L
1,476 Elo+
Party 3
Anhur
Anhur
Yours_Tru
Anhur
Level 29
God Stats
3W - 0L
1,812 SR
Queue Stats
76W - 89L
1,338 Elo+
Party 1
Pele
Pele
jesusgr2706
Pele
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 12 / 0
3,677
368
1,312
8,503
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
9
1 / 4 / 0
5,051
505
4,331
9,295
4,901
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 0 / 0
4,482
448
1,327
2,003
395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
MrLgamez
Danzaburou
8
3 / 2 / 2
4,722
472
4,312
5,807
1,527
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 2 / 2
5,072
507
1,445
8,034
2,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
7
0 / 3 / 4
4,550
455
1,578
5,839
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
12
10 / 0 / 0
7,217
722
7,303
3,551
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
5 / 0 / 4
6,382
638
5,322
5,295
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
Yours_Tru
Anhur
8
2 / 2 / 2
5,131
513
3,319
2,963
754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 1 / 2
6,205
621
4,546
6,561
1,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
20
20
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
L
Bellona
1
4
0
0.25
W
Artio
0
3
4
0.67
W
Anubis
10
0
0
10
L
1
0
0
1
L
Danzaburou
MrLgamez
Danzaburou
3
2
2
2
L
1
2
2
1
W
5
0
4
7
W
Anhur
Yours_Tru
Anhur
2
2
2
1.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,727
Damage
22,068
33,642
Taken
24,209
11,512
Mitigated
9,056
7,018
Healing
9,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,312
462
0
17
8,503
1,784
0
5,583
2,562
0
5,470
L
Bellona
4,331
871
0
2,884
9,295
4,901
162
0
9,295
0
21,246
W
Artio
1,578
157
152
1,352
5,839
2,954
372
1,122
4,717
11,481
0
W
Anubis
7,303
379
0
2,480
3,551
1,456
270
0
3,551
43,830
0
L
1,327
599
0
8
2,003
395
0
984
945
0
15,534
L
Danzaburou
MrLgamez
Danzaburou
4,312
2,830
0
1,300
5,807
1,527
0
782
5,025
0
22,328
L
1,445
205
862
1,947
8,034
2,905
0
1,075
6,934
12,114
0
W
5,322
2,758
93
3,295
5,295
2,170
170
0
5,295
0
35,325
W
Anhur
Yours_Tru
Anhur
3,319
1,821
0
0
2,963
754
688
323
2,640
0
15,677
W
4,546
1,136
0
1,721
6,561
1,722
403
0
6,561
0
26,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,004
Gold Earned
29,485
145
Minions Killed
278
0
Camps Cleared
0
881,016
Distance Traveled
936,109
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,677
368
12
1
0
177,574
0
L
Bellona
5,051
505
39
4
0
171,462
3
W
Artio
4,550
455
15
2
0
176,932
0
W
Anubis
7,217
722
103
10
0
172,999
0
L
Ullr
4,482
448
40
4
0
169,267
0
L
Danzaburou
4,722
472
35
4
0
162,016
1
L
Bacchus
5,072
507
19
2
0
200,697
3
W
Arachne
6,382
638
71
7
0
241,305
4
W
Anhur
5,131
513
37
4
0
153,972
0
W
Pele
6,205
621
52
5
0
190,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role