Player Matchup

Nox
Nox
 
Nox
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
BornClock6829
Hades
Level 101
God Stats
2W - 1L
1,693 SR
Queue Stats
156W - 148L
1,577 Elo+
Party 1
Terra
Terra
Safiure
Terra
Level 109
God Stats
8W - 6L
1,451 SR
Queue Stats
116W - 103L
1,535 Elo+
Solo
Amaterasu
Amaterasu
TRAP_BigRichard
Amaterasu
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
226W - 333L
1,354 Elo+
Solo
Danzaburou
Danzaburou
xxC4SHM0N3Y1xx
Danzaburou
Level 83
God Stats
4W - 5L
1,683 SR
Queue Stats
138W - 150L
1,553 Elo+
Party 1
Team Averages
Level 98
1,565 SR
1,504 Elo+

VS

Team Averages
Level 88
1,512 SR
1,465 Elo+
Anubis
Anubis
 
Anubis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Halforchubby
Yemoja
Level 66
God Stats
22W - 21L
1,498 SR
Queue Stats
575W - 644L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
HardKoolJJ
Gilgamesh
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
392W - 345L
1,493 Elo+
Solo
Skadi
Skadi
LLECHEFLAN
Skadi
Level 104
God Stats
2W - 3L
1,492 SR
Queue Stats
202W - 178L
1,508 Elo+
Solo
Merlin
Merlin
SillyJackfruit
Merlin
Level 56
God Stats
5W - 4L
1,572 SR
Queue Stats
33W - 42L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
3 / 0 / 18
11,094
1,009
9,687
5,852
1,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
10 / 2 / 16
13,030
1,185
18,089
14,779
7,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Safiure
Terra
19
7 / 1 / 19
12,643
1,149
16,877
10,910
4,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
TRAP_BigRichard
Amaterasu
18
2 / 3 / 17
10,595
963
7,258
15,555
13,228
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
xxC4SHM0N3Y1xx
Danzaburou
18
7 / 3 / 13
11,557
1,051
15,738
10,519
3,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

224

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
2 / 6 / 6
10,726
975
11,968
11,646
4,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
17
1 / 5 / 7
10,911
992
4,808
15,983
5,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
HardKoolJJ
Gilgamesh
17
1 / 4 / 7
10,271
934
11,361
17,673
13,533
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Skadi
17
4 / 3 / 3
11,270
1,025
12,367
10,570
2,736
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 11 / 4
10,108
919
12,399
16,296
8,714
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
36
29
Kills
9
9
Deaths
29
83
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
18
12
L
Anubis
 
Anubis
2
6
6
0.83
W
10
2
16
9
L
Yemoja
1
5
7
0.9
L
Gilgamesh
HardKoolJJ
Gilgamesh
1
4
7
1.13
L
Skadi
4
3
3
1.83
W
Terra
Safiure
Terra
7
1
19
16.5
L
1
11
4
0.27
W
Amaterasu
TRAP_BigRichard
Amaterasu
2
3
17
3.5
W
Danzaburou
xxC4SHM0N3Y1xx
Danzaburou
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,649
Damage
52,903
57,615
Taken
72,168
30,826
Mitigated
35,000
22,811
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,687
763
0
380
5,852
1,849
0
4,508
1,344
19,857
0
L
Anubis
 
Anubis
11,968
236
0
1,285
11,646
4,405
0
7,235
4,172
37,126
0
W
18,089
1,732
1,757
6,295
14,779
7,810
0
6,857
7,922
54,032
0
L
Yemoja
4,808
1,091
4,596
2,985
15,983
5,612
0
13,367
2,230
16,249
0
L
Gilgamesh
HardKoolJJ
Gilgamesh
11,361
1,501
0
65
17,673
13,533
0
9,928
7,364
0
16,304
L
Skadi
12,367
4,973
0
132
10,570
2,736
0
5,849
4,516
0
49,204
W
Terra
Safiure
Terra
16,877
996
4,217
3,359
10,910
4,465
0
5,846
5,064
27,652
0
L
12,399
1,411
0
259
16,296
8,714
0
9,672
6,375
31,908
0
W
Amaterasu
TRAP_BigRichard
Amaterasu
7,258
2,813
929
3,895
15,555
13,228
0
6,187
9,368
9,120
9,549
W
Danzaburou
xxC4SHM0N3Y1xx
Danzaburou
15,738
5,191
660
1,319
10,519
3,474
0
5,777
4,742
0
32,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,919
Gold Earned
53,286
218
Minions Killed
210
7
Camps Cleared
7
1,110,114
Distance Traveled
974,477
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,094
1,009
26
2
0
233,470
3
L
Anubis
10,726
975
66
6
0
198,745
4
W
Hades
13,030
1,185
108
10
1
210,108
0
L
Yemoja
10,911
992
25
2
1
178,228
0
L
Gilgamesh
10,271
934
7
1
1
217,716
0
L
Skadi
11,270
1,025
85
8
2
215,833
0
W
Terra
12,643
1,149
27
2
3
241,214
2
L
Merlin
10,108
919
27
2
3
163,955
3
W
Amaterasu
10,595
963
16
1
0
222,435
0
W
Danzaburou
11,557
1,051
41
4
3
202,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role