Player Matchup

Mulan
Mulan
BlazeTheKat
Mulan
Level 127
God Stats
18W - 15L
1,525 SR
Queue Stats
448W - 453L
1,493 Elo+
Party 3
Merlin
Merlin
Bob Cotter
Merlin
Level 108
God Stats
17W - 21L
1,506 SR
Queue Stats
366W - 310L
1,482 Elo+
Party 2
Fenrir
Fenrir
Pewfles
Fenrir
Level 127
God Stats
5W - 10L
1,436 SR
Queue Stats
547W - 525L
1,550 Elo+
Party 3
Chiron
Chiron
SteveGaywood
Chiron
Level 57
God Stats
25W - 24L
1,547 SR
Queue Stats
243W - 208L
1,501 Elo+
Party 2
Sol
Sol
kingk0713
Sol
Level 86
God Stats
23W - 19L
1,426 SR
Queue Stats
116W - 125L
1,398 Elo+
Solo
Team Averages
Level 101
1,488 SR
1,485 Elo+

VS

Team Averages
Level 96
1,457 SR
1,411 Elo+
Skadi
Skadi
 
Skadi
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Achilles
Achilles
DOMINATION-333
Achilles
Level 124
God Stats
4W - 6L
1,416 SR
Queue Stats
140W - 164L
1,393 Elo+
Party 1
Ra
Ra
Kruxic
Ra
Level 99
God Stats
4W - 7L
1,410 SR
Queue Stats
75W - 103L
1,342 Elo+
Party 4
Danzaburou
Danzaburou
aManNowDead
Danzaburou
Level 93
God Stats
121W - 88L
1,615 SR
Queue Stats
808W - 755L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
angelzav_
Tsukuyomi
Level 88
God Stats
5W - 22L
1,344 SR
Queue Stats
74W - 108L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 10
12,569
524
19,079
25,029
34,075
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Bob Cotter
Merlin
19
7 / 4 / 10
12,109
505
17,820
15,470
6,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Pewfles
Fenrir
20
18 / 3 / 4
14,290
595
24,675
22,152
12,198
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
20
9 / 5 / 9
13,391
558
19,361
21,153
8,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
2 / 1 / 13
12,527
522
14,391
11,426
5,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
0 / 10 / 2
9,412
392
7,122
18,348
7,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
16
3 / 8 / 2
10,768
449
13,739
24,638
22,416
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
15
4 / 10 / 2
10,012
417
11,518
25,761
7,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
aManNowDead
Danzaburou
17
5 / 8 / 4
11,578
482
16,877
22,944
7,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
angelzav_
Tsukuyomi
16
3 / 6 / 4
10,379
432
10,049
19,772
6,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
29
42
Kills
15
15
Deaths
42
46
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
10
2
0.1
W
6
2
10
5.5
W
Merlin
Bob Cotter
Merlin
7
4
10
3
L
Achilles
3
8
2
0.5
L
Ra
4
10
2
0.5
W
Fenrir
Pewfles
Fenrir
18
3
4
6.67
W
Chiron
9
5
9
2.7
L
Danzaburou
aManNowDead
Danzaburou
5
8
4
0.88
L
Tsukuyomi
angelzav_
Tsukuyomi
3
6
4
0.83
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,326
Damage
59,305
95,230
Taken
111,463
65,988
Mitigated
51,394
37,194
Healing
21,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,122
2,272
576
2,010
18,348
7,889
230
8,031
10,147
0
48,413
W
19,079
1,367
0
6,666
25,029
34,075
88
1,839
22,853
0
77,776
W
Merlin
Bob Cotter
Merlin
17,820
603
733
4,448
15,470
6,224
696
2,956
12,417
73,470
0
L
Achilles
13,739
3,458
0
5,564
24,638
22,416
0
4,778
19,602
0
52,028
L
Ra
11,518
736
976
5,551
25,761
7,689
54
8,127
17,149
48,392
0
W
Fenrir
Pewfles
Fenrir
24,675
4,553
0
9,253
22,152
12,198
0
1,343
20,600
0
100,428
W
Chiron
19,361
6,637
1,515
7,201
21,153
8,481
3,125
4,468
16,638
0
117,738
L
Danzaburou
aManNowDead
Danzaburou
16,877
5,582
0
4,087
22,944
7,131
0
6,223
16,321
0
71,628
L
Tsukuyomi
angelzav_
Tsukuyomi
10,049
2,502
0
2,966
19,772
6,269
0
3,614
16,010
0
56,884
W
14,391
2,217
966
6,412
11,426
5,010
3,901
988
10,096
88,720
7,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,886
Gold Earned
52,149
730
Minions Killed
448
0
Camps Cleared
0
2,250,935
Distance Traveled
1,961,382
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,412
392
100
4
0
356,115
5
W
Mulan
12,569
524
142
6
0
473,725
0
W
Merlin
12,109
505
113
5
0
425,959
6
L
Achilles
10,768
449
74
3
0
393,624
5
L
Ra
10,012
417
70
3
0
373,985
2
W
Fenrir
14,290
595
152
6
0
473,041
1
W
Chiron
13,391
558
164
7
0
427,400
3
L
Danzaburou
11,578
482
106
4
0
376,280
4
L
Tsukuyomi
10,379
432
98
4
0
461,378
4
W
Sol
12,527
522
159
7
0
450,810
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role