Player Matchup

Hun Batz
Hun Batz
ColdSpice121
Hun Batz
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,482 Elo+
Solo
Danzaburou
Danzaburou
Ihygrwabvac
Danzaburou
Level 26
God Stats
19W - 21L
1,613 SR
Queue Stats
52W - 52L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
Kwambomb
Baron Samedi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 140L
1,515 Elo+
Solo
Jormungandr
Jormungandr
Le-Dar-i-us
Jormungandr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,517 Elo+
Solo
Achilles
Achilles
iYotaroz
Achilles
Level 31
God Stats
4W - 1L
1,551 SR
Queue Stats
124W - 108L
1,547 Elo+
Solo
Team Averages
Level 26
1,533 SR
1,517 Elo+

VS

Team Averages
Level 36
1,430 SR
1,533 Elo+
Khepri
Khepri
Amerigucci
Khepri
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 120L
1,523 Elo+
Party 1
Mulan
Mulan
BigBamps
Mulan
Level 107
God Stats
4W - 7L
1,483 SR
Queue Stats
604W - 602L
1,536 Elo+
Party 1
Neith
Neith
Burn_Herbs
Neith
Level 23
God Stats
2W - 6L
1,169 SR
Queue Stats
96W - 91L
1,481 Elo+
Solo
Da Ji
Da Ji
Mystifierz
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 11L
1,616 Elo+
Party 1
Hel
Hel
Whatchoothink
Hel
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 28L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ColdSpice121
Hun Batz
13
3 / 2 / 1
8,503
567
5,473
9,497
4,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Ihygrwabvac
Danzaburou
15
4 / 1 / 1
9,663
644
5,267
9,971
3,740
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Kwambomb
Baron Samedi
14
2 / 4 / 2
8,746
583
5,279
12,019
5,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Le-Dar-i-us
Jormungandr
11
1 / 3 / 3
7,969
531
5,101
14,570
14,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
iYotaroz
Achilles
15
2 / 4 / 1
9,222
615
7,428
8,084
5,911
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Amerigucci
Khepri
10
0 / 1 / 4
6,295
420
1,271
6,403
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
BigBamps
Mulan
14
5 / 3 / 1
8,162
544
5,748
10,993
6,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
12
1 / 2 / 4
7,005
467
4,290
9,285
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
11
3 / 4 / 2
6,919
461
5,219
8,058
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 2 / 1
8,922
595
8,835
9,121
3,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
12
Kills
14
14
Deaths
12
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Khepri
Amerigucci
Khepri
0
1
4
2
L
Mulan
BigBamps
Mulan
5
3
1
1.83
L
Neith
1
2
4
1.5
W
Hun Batz
ColdSpice121
Hun Batz
3
2
1
1.75
W
Danzaburou
Ihygrwabvac
Danzaburou
4
1
1
4.5
W
Baron Samedi
Kwambomb
Baron Samedi
2
4
2
0.75
W
Jormungandr
Le-Dar-i-us
Jormungandr
1
3
3
0.83
L
Da Ji
3
4
2
1
L
5
2
1
2.75
W
Achilles
iYotaroz
Achilles
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,548
Damage
25,363
54,141
Taken
43,860
34,137
Mitigated
22,579
13,834
Healing
14,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Amerigucci
Khepri
1,271
403
0
328
6,403
6,544
208
410
5,955
10,042
0
L
Mulan
BigBamps
Mulan
5,748
1,464
0
2,463
10,993
6,971
579
235
10,758
1,922
39,774
L
Neith
4,290
2,386
71
4,819
9,285
2,680
413
2,684
6,585
0
39,567
W
Hun Batz
ColdSpice121
Hun Batz
5,473
1,350
0
1,814
9,497
4,225
1,097
778
8,719
0
43,149
W
Danzaburou
Ihygrwabvac
Danzaburou
5,267
3,079
0
5,717
9,971
3,740
4,661
473
9,498
0
70,155
W
Baron Samedi
Kwambomb
Baron Samedi
5,279
822
117
5,341
12,019
5,278
2,004
7,070
4,949
40,555
0
W
Jormungandr
Le-Dar-i-us
Jormungandr
5,101
1,301
0
652
14,570
14,983
1,062
1,584
12,986
25,809
0
L
Da Ji
5,219
1,114
0
1,724
8,058
3,050
0
1,954
6,034
0
35,090
L
8,835
894
213
4,733
9,121
3,334
0
4,773
4,148
70,318
0
W
Achilles
iYotaroz
Achilles
7,428
3,650
0
193
8,084
5,911
3,998
546
7,538
0
54,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,103
Gold Earned
37,303
409
Minions Killed
368
0
Camps Cleared
0
1,364,832
Distance Traveled
1,316,753
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,295
420
18
1
0
284,139
0
L
Mulan
8,162
544
91
6
0
253,201
0
L
Neith
7,005
467
71
5
0
234,645
2
W
Hun Batz
8,503
567
79
5
0
320,423
3
W
Danzaburou
9,663
644
111
7
0
238,097
3
W
Baron Samedi
8,746
583
79
5
0
244,781
2
W
Jormungandr
7,969
531
41
3
0
281,301
4
L
Da Ji
6,919
461
62
4
0
249,152
1
L
Hel
8,922
595
126
8
0
295,616
2
W
Achilles
9,222
615
99
7
0
280,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role