Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
GoAskFulcrum
Terra
Level 21
God Stats
4W - 5L
1,240 SR
Queue Stats
17W - 49L
1,139 Elo+
Party 1
Arachne
Arachne
Motta1106
Arachne
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 85L
1,265 Elo+
Party 1
Team Averages
Level 41
1,413 SR
1,301 Elo+

VS

Team Averages
Level 17
1,500 SR
1,464 Elo+
Cthulhu
Cthulhu
RumpRainger
Cthulhu
Level 19
God Stats
2W - 10L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 2
Chernobog
Chernobog
ZACKATTACK8262
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 24L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
weasel13
Zhong Kui
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 104L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
22 / 2 / 9
12,726
909
32,587
16,214
6,207
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
6 / 0 / 24
10,758
768
6,311
14,754
16,476
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Motta1106
Arachne
13
3 / 4 / 22
9,965
712
11,695
14,187
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RumpRainger
Cthulhu
9
0 / 8 / 1
7,404
529
5,332
16,999
10,566
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
ZACKATTACK8262
Chernobog
12
1 / 14 / 3
8,607
615
9,220
17,382
6,017
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
weasel13
Zhong Kui
12
4 / 9 / 1
9,389
671
20,519
22,864
12,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
10
31
Kills
5
6
Deaths
31
55
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
22
2
9
13.25
W
6
0
24
18
W
Arachne
Motta1106
Arachne
3
4
22
3.5
L
Cthulhu
RumpRainger
Cthulhu
0
8
1
0.06
L
Chernobog
ZACKATTACK8262
Chernobog
1
14
3
0.18
L
Zhong Kui
weasel13
Zhong Kui
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,593
Damage
35,071
45,155
Taken
57,245
28,722
Mitigated
28,727
20,869
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
32,587
15,745
1,063
10,234
16,214
6,207
1,227
9,640
6,574
0
73,301
W
6,311
2,811
1,380
4,230
14,754
16,476
36
7,876
6,878
11,388
0
W
Arachne
Motta1106
Arachne
11,695
8,121
0
3,962
14,187
6,039
283
8,646
5,541
0
27,388
L
Cthulhu
RumpRainger
Cthulhu
5,332
382
94
0
16,999
10,566
0
1,607
15,392
16,376
0
L
Chernobog
ZACKATTACK8262
Chernobog
9,220
5,133
0
1,904
17,382
6,017
0
2,705
14,677
0
31,273
L
Zhong Kui
weasel13
Zhong Kui
20,519
2,161
308
7,079
22,864
12,144
53
2,505
20,359
33,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,449
Gold Earned
25,400
129
Minions Killed
131
6
Camps Cleared
3
780,843
Distance Traveled
584,892
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,726
909
86
6
4
237,991
0
W
Terra
10,758
768
9
1
0
269,709
0
W
Arachne
9,965
712
34
2
2
273,143
1
L
Cthulhu
7,404
529
35
3
0
210,221
1
L
Chernobog
8,607
615
57
4
2
172,534
0
L
Zhong Kui
9,389
671
39
3
1
202,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role