Player Matchup

Ymir
Ymir
DaniielEC
Ymir
Level 16
God Stats
1W - 3L
1,482 SR
Queue Stats
21W - 41L
1,362 Elo+
Solo
Scylla
Scylla
Nexio11
Scylla
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
crazypills73
Jing Wei
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,355 Elo+
Party 1
Team Averages
Level 42
1,494 SR
1,406 Elo+

VS

Team Averages
Level 23
1,604 SR
1,301 Elo+
Merlin
Merlin
BT12
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,367 Elo+
Party 2
Cthulhu
Cthulhu
Jivemoney7
Cthulhu
Level 18
God Stats
1W - 1L
1,571 SR
Queue Stats
2W - 5L
1,168 Elo+
Party 2
Danzaburou
Danzaburou
SmurfCoolhand
Danzaburou
Level 26
God Stats
5W - 1L
1,742 SR
Queue Stats
12W - 16L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 3
7,413
618
827
2,556
1,270
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Nexio11
Scylla
15
9 / 5 / 1
10,087
841
18,460
11,385
4,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
crazypills73
Jing Wei
11
0 / 10 / 9
7,995
666
5,301
14,570
5,590
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BT12
Merlin
12
2 / 5 / 14
8,794
733
9,281
12,475
4,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Jivemoney7
Cthulhu
13
3 / 3 / 11
8,897
741
4,840
16,320
14,475
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SmurfCoolhand
Danzaburou
15
12 / 3 / 4
11,478
957
12,694
12,481
4,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
10
Kills
17
17
Deaths
11
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
BT12
Merlin
2
5
14
1.8
L
Ymir
1
2
3
1.25
W
Cthulhu
Jivemoney7
Cthulhu
3
3
11
2.83
L
Scylla
Nexio11
Scylla
9
5
1
1.9
W
Danzaburou
SmurfCoolhand
Danzaburou
12
3
4
4.67
L
Jing Wei
crazypills73
Jing Wei
0
10
9
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,588
Damage
26,815
28,511
Taken
41,276
11,138
Mitigated
23,885
4,073
Healing
11,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BT12
Merlin
9,281
1,028
386
3,283
12,475
4,509
271
6,351
5,784
21,346
0
L
Ymir
827
214
0
210
2,556
1,270
0
889
1,667
2,879
0
W
Cthulhu
Jivemoney7
Cthulhu
4,840
431
442
2,660
16,320
14,475
98
5,310
9,916
15,380
0
L
Scylla
Nexio11
Scylla
18,460
1,616
0
2,498
11,385
4,278
249
5,210
6,175
39,170
0
W
Danzaburou
SmurfCoolhand
Danzaburou
12,694
5,953
0
4,512
12,481
4,901
1,803
7,394
4,709
0
48,840
L
Jing Wei
crazypills73
Jing Wei
5,301
2,741
260
1,105
14,570
5,590
180
8,243
6,327
0
13,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,495
Gold Earned
29,169
77
Minions Killed
126
2
Camps Cleared
6
449,240
Distance Traveled
595,987
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,794
733
24
2
2
205,881
0
L
Ymir
7,413
618
3
0
1
40,854
1
W
Cthulhu
8,897
741
30
3
0
194,707
0
L
Scylla
10,087
841
56
5
1
193,986
1
W
Danzaburou
11,478
957
72
6
4
195,399
1
L
Jing Wei
7,995
666
18
2
0
214,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role