Player Matchup

Thor
Thor
COSMO_acklay
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
984 Elo+
Party 2
Da Ji
Da Ji
ChinaJoker
Da Ji
Level 7
God Stats
0W - 2L
1,194 SR
Queue Stats
2W - 6L
1,302 Elo+
Party 2
Bakasura
Bakasura
Dakist
Bakasura
Level 29
God Stats
1W - 1L
1,724 SR
Queue Stats
32W - 23L
1,476 Elo+
Solo
Sol
Sol
FremontGG
Sol
Level 29
God Stats
5W - 6L
1,851 SR
Queue Stats
123W - 146L
1,408 Elo+
Solo
Ullr
Ullr
Hador21
Ullr
Level 27
God Stats
7W - 6L
1,760 SR
Queue Stats
59W - 60L
1,492 Elo+
Solo
Team Averages
Level 20
1,606 SR
1,332 Elo+

VS

Team Averages
Level 16
1,395 SR
1,372 Elo+
Heimdallr
Heimdallr
Auzyss
Heimdallr
Level 28
God Stats
54W - 11L
1,849 SR
Queue Stats
401W - 122L
1,747 Elo+
Party 1
Sobek
Sobek
Buttt3r3
Sobek
Level 22
God Stats
1W - 1L
1,304 SR
Queue Stats
67W - 26L
1,733 Elo+
Party 1
Fenrir
Fenrir
GoldenHeaven-
Fenrir
Level 16
God Stats
1W - 1L
1,279 SR
Queue Stats
5W - 17L
1,084 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Jaao-__-
Tsukuyomi
Level 4
God Stats
1W - 3L
1,248 SR
Queue Stats
2W - 4L
1,280 Elo+
Party 3
Anubis
Anubis
X_Guiplaycup_X
Anubis
Level 10
God Stats
1W - 2L
1,294 SR
Queue Stats
3W - 12L
1,014 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 8 / 3
4,299
391
1,402
8,082
850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
7
6 / 6 / 2
5,424
493
2,336
6,399
1,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
Dakist
Bakasura
6
4 / 7 / 5
5,390
490
3,161
7,534
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
2 / 5 / 6
5,013
456
5,431
5,474
956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
Hador21
Ullr
10
2 / 5 / 3
5,692
517
3,839
7,229
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Auzyss
Heimdallr
14
19 / 0 / 1
8,582
780
13,182
6,086
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Buttt3r3
Sobek
12
5 / 0 / 3
6,835
621
4,111
6,419
6,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

5
1 / 7 / 1
4,540
413
3,152
5,655
1,311
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Jaao-__-
Tsukuyomi
8
4 / 3 / 6
5,745
522
2,228
4,949
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
2 / 4 / 5
5,146
468
1,865
4,574
1,392
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
14
Kills
31
31
Deaths
14
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Auzyss
Heimdallr
19
0
1
19.5
W
Sobek
Buttt3r3
Sobek
5
0
3
6.5
L
0
8
3
0.19
L
Da Ji
6
6
2
1.17
L
Bakasura
Dakist
Bakasura
4
7
5
0.93
L
2
5
6
1
W
1
7
1
0.21
L
Ullr
Hador21
Ullr
2
5
3
0.7
W
Tsukuyomi
Jaao-__-
Tsukuyomi
4
3
6
2.33
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,169
Damage
24,538
34,718
Taken
27,683
7,216
Mitigated
13,082
2,964
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Auzyss
Heimdallr
13,182
7,141
0
4,216
6,086
2,250
687
507
5,539
0
64,452
W
Sobek
Buttt3r3
Sobek
4,111
452
0
3,859
6,419
6,408
0
0
6,419
33,280
0
L
1,402
798
0
384
8,082
850
0
255
7,780
0
7,970
L
Da Ji
2,336
979
0
145
6,399
1,517
0
244
6,115
0
7,744
L
Bakasura
Dakist
Bakasura
3,161
2,439
0
745
7,534
1,571
0
667
6,821
0
8,945
L
5,431
1,460
0
258
5,474
956
94
990
4,484
11,502
2,518
W
3,152
885
0
165
5,655
1,311
279
1,140
4,217
0
8,226
L
Ullr
Hador21
Ullr
3,839
1,878
0
1,432
7,229
2,322
0
3,267
3,539
0
24,664
W
Tsukuyomi
Jaao-__-
Tsukuyomi
2,228
925
0
162
4,949
1,721
367
1,517
3,357
0
11,116
W
1,865
638
0
67
4,574
1,392
164
1,827
2,717
8,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,818
Gold Earned
30,848
136
Minions Killed
236
0
Camps Cleared
0
957,498
Distance Traveled
962,462
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,582
780
110
10
0
184,140
0
W
Sobek
6,835
621
70
6
0
202,977
1
L
Thor
4,299
391
20
2
0
191,399
1
L
Da Ji
5,424
493
12
1
0
240,008
1
L
Bakasura
5,390
490
30
3
0
178,594
0
L
Sol
5,013
456
23
2
0
176,838
6
W
Fenrir
4,540
413
16
1
0
183,055
0
L
Ullr
5,692
517
51
5
0
170,659
1
W
Tsukuyomi
5,745
522
25
2
0
206,900
2
W
Anubis
5,146
468
15
1
0
185,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role