Player Matchup

Mulan
Mulan
Platinum IV
Dimeec Coys
Mulan
Platinum IV
Level 129
God Stats
23W - 17L
1,661 SR
Queue Stats
556W - 544L
1,763 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum IV
Illprodigy14
Gilgamesh
Platinum IV
Level 126
God Stats
18W - 11L
1,514 SR
Queue Stats
520W - 513L
1,783 MMR
Solo
Olorun
Olorun
Platinum IV
Reality Huh
Olorun
Platinum IV
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 47L
1,760 MMR
Solo
Rama
Rama
Gold III
UncleR0B
Rama
Gold III
Level 156
God Stats
1W - 0L
1,204 SR
Queue Stats
18W - 6L
1,749 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum V
xBeezy2
Kumbhakarna
Platinum V
Level 99
God Stats
9W - 6L
1,589 SR
Queue Stats
269W - 290L
1,750 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,494 SR
1,761 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,548 SR
1,759 MMR
Cthulhu
Cthulhu
Gold II
Aethyria
Cthulhu
Gold II
Level 127
God Stats
2W - 2L
1,606 SR
Queue Stats
63W - 62L
1,577 MMR
Party 3
Anhur
Anhur
Platinum I
AptiSlays
Anhur
Platinum I
Level 129
God Stats
3W - 9L
1,506 SR
Queue Stats
294W - 280L
1,912 MMR
Party 3
Pele
Pele
Platinum IV
MMewz
Pele
Platinum IV
Level 144
God Stats
7W - 4L
1,563 SR
Queue Stats
262W - 268L
1,744 MMR
Party 1
Scylla
Scylla
Platinum V
Thehollywood22
Scylla
Platinum V
Level 144
God Stats
30W - 37L
1,527 SR
Queue Stats
900W - 892L
1,775 MMR
Party 1
Achilles
Achilles
Platinum V
rugger875
Achilles
Platinum V
Level 158
God Stats
36W - 36L
1,537 SR
Queue Stats
981W - 980L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 0
9,002
643
9,352
12,651
8,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Illprodigy14
Gilgamesh
15
6 / 1 / 0
8,256
590
6,601
8,204
3,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
13
1 / 0 / 1
7,469
534
3,304
5,069
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
15
3 / 1 / 1
8,691
621
8,685
7,770
1,816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
xBeezy2
Kumbhakarna
13
1 / 0 / 5
7,296
521
2,440
7,617
5,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ArtioTiamatGebOdin

VS

Bans
NikeSobekLokiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aethyria
Cthulhu
10
0 / 0 / 1
5,812
415
2,366
5,900
4,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
AptiSlays
Anhur
12
0 / 3 / 0
7,219
516
4,410
10,433
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
MMewz
Pele
10
1 / 4 / 0
6,284
449
4,893
10,467
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 3 / 1
6,438
460
4,257
5,483
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
rugger875
Achilles
14
1 / 4 / 0
7,490
535
5,819
11,380
10,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
14
Kills
2
2
Deaths
14
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aethyria
Cthulhu
0
0
1
0.5
L
Anhur
AptiSlays
Anhur
0
3
0
0
W
3
0
0
3
W
Gilgamesh
Illprodigy14
Gilgamesh
6
1
0
6
L
Pele
MMewz
Pele
1
4
0
0.25
W
Olorun
1
0
1
1.5
L
0
3
1
0.17
W
Rama
3
1
1
3.5
L
Achilles
rugger875
Achilles
1
4
0
0.25
W
Kumbhakarna
xBeezy2
Kumbhakarna
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,382
Damage
21,745
41,311
Taken
43,663
21,503
Mitigated
23,252
20,530
Healing
9,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aethyria
Cthulhu
2,366
178
0
1,060
5,900
4,690
0
2,276
3,624
17,984
0
L
Anhur
AptiSlays
Anhur
4,410
1,736
0
2,555
10,433
2,640
0
931
9,502
0
51,894
W
9,352
1,540
0
9,361
12,651
8,970
74
1,213
11,418
8,313
58,772
W
Gilgamesh
Illprodigy14
Gilgamesh
6,601
1,918
0
2,878
8,204
3,729
0
1,602
6,530
0
60,410
L
Pele
MMewz
Pele
4,893
940
0
2,586
10,467
3,822
0
2,197
8,270
0
43,956
W
Olorun
3,304
2,211
0
3,341
5,069
1,930
228
1,893
2,957
52,809
0
L
4,257
377
0
646
5,483
1,194
0
644
4,839
43,679
0
W
Rama
8,685
7,062
0
3,191
7,770
1,816
438
417
7,333
0
72,178
L
Achilles
rugger875
Achilles
5,819
2,348
0
3,099
11,380
10,906
0
679
10,519
0
47,952
W
Kumbhakarna
xBeezy2
Kumbhakarna
2,440
307
0
1,759
7,617
5,058
0
1,137
6,450
14,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,714
Gold Earned
33,243
523
Minions Killed
398
0
Camps Cleared
0
1,411,956
Distance Traveled
1,307,978
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,812
415
36
3
0
273,321
5
L
Anhur
7,219
516
104
7
0
229,214
1
W
Mulan
9,002
643
139
10
0
289,983
1
W
Gilgamesh
8,256
590
106
8
0
311,957
3
L
Pele
6,284
449
71
5
0
299,002
5
W
Olorun
7,469
534
103
7
0
263,475
3
L
Scylla
6,438
460
97
7
0
264,889
3
W
Rama
8,691
621
143
10
0
258,626
5
L
Achilles
7,490
535
90
6
0
241,552
3
W
Kumbhakarna
7,296
521
32
2
0
287,915
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role