Player Matchup

Chaac
Chaac
FriskyBurglar
Chaac
Level 110
God Stats
1W - 0L
1,443 SR
Queue Stats
44W - 48L
1,525 Elo+
Party 1
Vulcan
Vulcan
circox14
Vulcan
Level 125
God Stats
35W - 40L
1,626 SR
Queue Stats
42W - 53L
1,513 Elo+
Party 1
Artemis
Artemis
cyborgss
Artemis
Level 94
God Stats
32W - 28L
1,625 SR
Queue Stats
524W - 663L
1,460 Elo+
Solo
Team Averages
Level 110
1,565 SR
1,499 Elo+

VS

Team Averages
Level 75
1,461 SR
1,475 Elo+
Janus
Janus
DraKeDusthoof
Janus
Level 108
God Stats
7W - 10L
1,570 SR
Queue Stats
151W - 150L
1,480 Elo+
Solo
Medusa
Medusa
PlayerDead1
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,461 Elo+
Solo
Achilles
Achilles
SupraOblivion
Achilles
Level 111
God Stats
3W - 12L
1,312 SR
Queue Stats
153W - 167L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,917
686
11,149
12,162
10,323
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
circox14
Vulcan
13
3 / 0 / 5
8,722
671
12,734
3,607
1,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
cyborgss
Artemis
12
4 / 3 / 5
8,876
683
8,131
7,323
2,523
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
8,164
628
6,374
10,054
2,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
11
1 / 6 / 1
7,757
597
4,140
11,571
3,918
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
SupraOblivion
Achilles
12
2 / 1 / 1
7,783
599
7,163
15,356
12,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
10
Kills
4
4
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
3
1
5
5.5
L
Medusa
1
6
1
0.25
L
Achilles
SupraOblivion
Achilles
2
1
1
2.5
W
Vulcan
circox14
Vulcan
3
0
5
5.5
W
Artemis
cyborgss
Artemis
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,014
Damage
17,677
23,092
Taken
36,981
14,132
Mitigated
18,825
7,470
Healing
10,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,374
281
0
3,058
10,054
2,874
0
4,872
5,182
36,655
0
W
11,149
1,728
246
4,998
12,162
10,323
0
2,054
10,108
0
27,297
L
Medusa
4,140
2,441
38
2,323
11,571
3,918
330
2,965
8,606
0
26,484
L
Achilles
SupraOblivion
Achilles
7,163
1,809
205
4,989
15,356
12,033
0
5,568
9,788
0
17,182
W
Vulcan
circox14
Vulcan
12,734
6,746
692
1,006
3,607
1,286
237
1,868
1,739
34,465
0
W
Artemis
cyborgss
Artemis
8,131
3,553
0
528
7,323
2,523
1,170
2,568
4,755
0
21,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,515
Gold Earned
23,704
136
Minions Killed
150
5
Camps Cleared
7
815,333
Distance Traveled
774,702
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,164
628
68
5
4
281,178
4
W
Chaac
8,917
686
40
3
1
298,877
6
L
Medusa
7,757
597
60
5
3
232,446
4
L
Achilles
7,783
599
22
2
0
261,078
6
W
Vulcan
8,722
671
58
4
4
289,433
5
W
Artemis
8,876
683
38
3
0
227,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role