Player Matchup

Vamana
Vamana
Silver II
Chip-Choco
Vamana
Silver II
Level 85
God Stats
21W - 17L
1,527 SR
Queue Stats
141W - 171L
969 MMR
Party 1
Loki
Loki
Silver I
MiNi_Yer_Facher
Loki
Silver I
Level 103
God Stats
1W - 5L
1,729 SR
Queue Stats
95W - 124L
1,026 MMR
Party 1
Fenrir
Fenrir
Gold V
PandaRoux369
Fenrir
Gold V
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 138L
1,319 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,585 SR
1,105 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,472 SR
1,348 MMR
Gilgamesh
Gilgamesh
Silver V
 
Gilgamesh
Silver V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Silver II
Godie_ON
Horus
Silver II
Level 81
God Stats
1W - 1L
1,326 SR
Queue Stats
136W - 149L
1,039 MMR
Solo
Sol
Sol
Gold V
Reckl3ssGring0
Sol
Gold V
Level 141
God Stats
4W - 2L
1,591 SR
Queue Stats
45W - 41L
1,504 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Chip-Choco
Vamana
13
4 / 7 / 8
9,861
657
10,814
23,771
16,989
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 8
9,836
656
9,692
11,611
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
13
4 / 6 / 8
9,839
656
10,917
22,986
14,235
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ScyllaChaacNoxAthenaVulcan

VS

Bans
CthulhuAnubisZeusHadesAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
6 / 4 / 11
11,753
784
19,589
18,512
20,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
Godie_ON
Horus
9
0 / 8 / 9
9,213
614
2,882
11,703
10,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
12 / 1 / 4
12,771
851
25,745
14,070
6,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
42
12
Kills
18
18
Deaths
13
24
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
4
11
2.88
L
Vamana
Chip-Choco
Vamana
4
7
8
1.14
W
Horus
Godie_ON
Horus
0
8
9
0.56
L
4
5
8
1.6
L
Fenrir
4
6
8
1.33
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,423
Damage
48,216
58,368
Taken
44,285
35,571
Mitigated
37,681
13,881
Healing
17,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
19,589
4,253
844
3,553
18,512
20,839
386
295
18,217
6,933
32,844
L
Vamana
Chip-Choco
Vamana
10,814
5,994
914
6,517
23,771
16,989
0
11,654
12,117
0
38,921
W
Horus
Godie_ON
Horus
2,882
569
1,021
1,955
11,703
10,006
120
24
11,679
366
6,414
L
9,692
1,639
341
1,863
11,611
4,347
0
4,625
6,986
0
33,372
L
Fenrir
10,917
2,105
856
3,390
22,986
14,235
0
11,904
11,082
0
38,284
W
25,745
8,584
0
10,009
14,070
6,836
2,672
200
13,870
66,626
5,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,536
Gold Earned
33,737
162
Minions Killed
145
7
Camps Cleared
6
795,927
Distance Traveled
767,590
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,753
784
44
3
3
303,156
4
L
Vamana
9,861
657
68
5
2
247,069
3
W
Horus
9,213
614
8
1
0
178,224
1
L
Loki
9,836
656
36
2
1
274,691
2
L
Fenrir
9,839
656
58
4
4
274,167
3
W
Sol
12,771
851
93
6
3
286,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role