Player Matchup

Raijin
Raijin
Daxtrax-Blade
Raijin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,443 Elo+
Party 2
Zhong Kui
Zhong Kui
LordPug2112
Zhong Kui
Level 86
God Stats
1W - 1L
1,716 SR
Queue Stats
55W - 48L
1,505 Elo+
Party 2
Guan Yu
Guan Yu
SharpShooter_301
Guan Yu
Level 127
God Stats
0W - 2L
1,161 SR
Queue Stats
50W - 43L
1,503 Elo+
Party 2
Danzaburou
Danzaburou
aSaltyAnemone
Danzaburou
Level 136
God Stats
2W - 3L
1,463 SR
Queue Stats
58W - 50L
1,504 Elo+
Party 2
Anhur
Anhur
elprimo20
Anhur
Level 128
God Stats
12W - 20L
1,337 SR
Queue Stats
606W - 619L
1,500 Elo+
Solo
Team Averages
Level 109
1,435 SR
1,491 Elo+

VS

Team Averages
Level 87
1,614 SR
1,488 Elo+
Scylla
Scylla
 
Scylla
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
CrustyWhiskers
Ravana
Level 95
God Stats
4W - 0L
1,862 SR
Queue Stats
268W - 254L
1,453 Elo+
Party 1
Ra
Ra
InFI KrazY TTV
Ra
Level 109
God Stats
2W - 1L
1,499 SR
Queue Stats
51W - 53L
1,531 Elo+
Solo
Nike
Nike
TheKingOfStupid
Nike
Level 65
God Stats
10W - 6L
1,530 SR
Queue Stats
231W - 173L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
hEOII
Danzaburou
Level 66
God Stats
13W - 4L
1,677 SR
Queue Stats
245W - 244L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 10
7,923
720
8,384
13,270
4,120
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
LordPug2112
Zhong Kui
14
2 / 5 / 9
8,588
781
12,031
14,468
11,984
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 5 / 10
8,994
818
8,770
19,092
20,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Danzaburou
aSaltyAnemone
Danzaburou
16
6 / 7 / 4
9,686
881
12,482
13,392
5,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
elprimo20
Anhur
16
3 / 7 / 6
9,675
880
10,429
15,842
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
10 / 3 / 13
10,690
972
18,081
7,365
2,337
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 2 / 17
10,426
948
14,587
14,905
10,050
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
5 / 2 / 20
10,481
953
13,140
13,569
6,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
7 / 4 / 20
10,535
958
11,691
22,554
22,216
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
hEOII
Danzaburou
14
2 / 3 / 15
9,181
835
12,105
11,578
3,966
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
117
14
Kills
32
32
Deaths
14
39
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
3
13
5.5
W
8
2
17
8.25
L
1
8
10
0.75
W
5
2
20
7.5
L
Zhong Kui
LordPug2112
Zhong Kui
2
5
9
1.3
L
2
5
10
1.4
W
7
4
20
4.25
L
Danzaburou
aSaltyAnemone
Danzaburou
6
7
4
1.14
L
Anhur
elprimo20
Anhur
3
7
6
0.86
W
Danzaburou
hEOII
Danzaburou
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,096
Damage
69,604
76,064
Taken
69,971
46,861
Mitigated
44,740
29,145
Healing
37,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,081
760
1,200
208
7,365
2,337
1,258
1,443
5,922
32,845
0
W
14,587
3,934
1,271
2,857
14,905
10,050
910
5,920
8,985
0
20,795
L
8,384
946
1,000
761
13,270
4,120
0
6,579
6,501
12,446
0
W
13,140
1,743
12,024
8,092
13,569
6,171
1,243
3,065
10,504
36,501
0
L
Zhong Kui
LordPug2112
Zhong Kui
12,031
681
716
3,204
14,468
11,984
344
5,002
9,226
18,081
0
L
8,770
632
9,685
8,614
19,092
20,210
42
9,711
9,155
0
17,499
W
11,691
1,694
1,297
6,181
22,554
22,216
545
6,315
16,239
0
23,023
L
Danzaburou
aSaltyAnemone
Danzaburou
12,482
2,620
189
1,503
13,392
5,440
924
4,687
8,420
0
27,602
L
Anhur
elprimo20
Anhur
10,429
5,107
1,400
2,073
15,842
5,107
637
5,242
10,332
0
23,177
W
Danzaburou
hEOII
Danzaburou
12,105
3,104
1,538
3,300
11,578
3,966
2,404
3,672
7,906
0
20,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,866
Gold Earned
51,313
106
Minions Killed
127
0
Camps Cleared
0
920,450
Distance Traveled
1,090,244
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,690
972
37
3
0
215,720
0
W
Ravana
10,426
948
20
2
0
232,499
0
L
Raijin
7,923
720
16
1
0
159,269
0
W
Ra
10,481
953
41
4
0
216,362
0
L
Zhong Kui
8,588
781
21
2
0
197,421
0
L
Guan Yu
8,994
818
2
0
0
222,602
5
W
Nike
10,535
958
15
1
0
214,602
0
L
Danzaburou
9,686
881
38
3
0
177,368
0
L
Anhur
9,675
880
29
3
0
163,790
1
W
Danzaburou
9,181
835
14
1
0
211,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role