Player Matchup

Izanami
Izanami
BlackFutureAE
Izanami
Level 16
God Stats
4W - 4L
1,854 SR
Queue Stats
15W - 22L
1,271 Elo+
Party 1
Odin
Odin
SchmidtsKatze
Odin
Level 13
God Stats
0W - 3L
1,105 SR
Queue Stats
37W - 71L
1,207 Elo+
Party 1
Sobek
Sobek
ScoPer295
Sobek
Level 45
God Stats
10W - 21L
1,332 SR
Queue Stats
87W - 137L
1,242 Elo+
Party 1
Ra
Ra
TerrorMauzz
Ra
Level 21
God Stats
7W - 18L
1,246 SR
Queue Stats
55W - 107L
1,242 Elo+
Party 1
Nemesis
Nemesis
Trisonn
Nemesis
Level 20
God Stats
3W - 6L
1,532 SR
Queue Stats
127W - 119L
1,476 Elo+
Solo
Team Averages
Level 23
1,414 SR
1,288 Elo+

VS

Team Averages
Level 30
1,636 SR
1,482 Elo+
Athena
Athena
Knofensar
Athena
Level 4
God Stats
3W - 1L
1,839 SR
Queue Stats
3W - 1L
1,694 Elo+
Party 2
Pele
Pele
Lésus
Pele
Level 12
God Stats
2W - 2L
1,696 SR
Queue Stats
7W - 10L
1,336 Elo+
Party 3
Tyr
Tyr
Shamzen
Tyr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,395 Elo+
Party 3
Medusa
Medusa
TotFix
Medusa
Level 86
God Stats
3W - 0L
1,645 SR
Queue Stats
7W - 2L
1,422 Elo+
Party 2
Vulcan
Vulcan
pureblood2
Vulcan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
1 / 5 / 1
6,392
492
3,930
7,805
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
1 / 7 / 0
5,155
397
1,967
7,972
3,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sobek
ScoPer295
Sobek
8
0 / 4 / 2
5,669
436
2,338
11,616
8,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 4 / 0
5,796
446
1,085
4,593
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Trisonn
Nemesis
13
4 / 2 / 1
7,325
563
7,409
9,170
3,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Knofensar
Athena
11
2 / 1 / 7
6,717
517
4,194
8,359
5,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
Lésus
Pele
10
4 / 1 / 5
6,946
534
2,805
5,081
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
11
7 / 2 / 3
7,319
563
7,790
9,441
6,478
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
TotFix
Medusa
11
7 / 1 / 2
7,154
550
11,365
7,191
2,505
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
pureblood2
Vulcan
13
2 / 2 / 4
7,493
576
5,458
5,877
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
22
22
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
5
1
0.3
W
Athena
Knofensar
Athena
2
1
7
5.5
W
Pele
Lésus
Pele
4
1
5
6.5
L
1
7
0
0.14
L
Sobek
ScoPer295
Sobek
0
4
2
0.25
W
Tyr
7
2
3
4.25
L
0
4
0
0
W
Medusa
TotFix
Medusa
7
1
2
8
L
Nemesis
Trisonn
Nemesis
4
2
1
2.25
W
Vulcan
pureblood2
Vulcan
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,729
Damage
31,612
41,156
Taken
35,949
19,340
Mitigated
18,657
7,087
Healing
10,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,930
2,977
0
904
7,805
2,250
686
1,265
6,540
0
31,963
W
Athena
Knofensar
Athena
4,194
1,090
0
1,577
8,359
5,936
327
1,319
7,040
16,282
0
W
Pele
Lésus
Pele
2,805
634
0
1,515
5,081
1,802
0
0
5,081
0
32,998
L
1,967
522
0
586
7,972
3,632
0
0
7,972
0
8,233
L
Sobek
ScoPer295
Sobek
2,338
142
0
2,423
11,616
8,447
233
3,446
8,130
8,985
0
W
Tyr
7,790
2,187
0
3,485
9,441
6,478
486
279
8,651
0
28,752
L
1,085
42
0
198
4,593
1,247
0
2,673
1,674
26,094
0
W
Medusa
TotFix
Medusa
11,365
3,873
0
1,648
7,191
2,505
992
1,012
6,179
0
50,434
L
Nemesis
Trisonn
Nemesis
7,409
3,102
0
2,976
9,170
3,764
0
1,878
7,188
0
46,295
W
Vulcan
pureblood2
Vulcan
5,458
1,342
0
2,124
5,877
1,936
432
865
5,012
48,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,337
Gold Earned
35,629
216
Minions Killed
332
0
Camps Cleared
0
1,168,805
Distance Traveled
1,202,837
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,392
492
59
5
0
218,904
5
W
Athena
6,717
517
34
3
0
238,180
0
W
Pele
6,946
534
60
5
0
262,913
0
L
Odin
5,155
397
12
1
0
155,057
1
L
Sobek
5,669
436
13
1
0
244,689
2
W
Tyr
7,319
563
55
4
0
242,580
2
L
Ra
5,796
446
53
4
0
262,596
1
W
Medusa
7,154
550
83
6
0
222,491
1
L
Nemesis
7,325
563
79
6
0
287,559
2
W
Vulcan
7,493
576
100
8
0
236,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role