Player Matchup

Medusa
Medusa
CHIENDBOIS
Medusa
Level 133
God Stats
4W - 4L
1,621 SR
Queue Stats
124W - 152L
1,528 Elo+
Party 2
Kukulkan
Kukulkan
LeSuMMuM
Kukulkan
Level 100
God Stats
76W - 79L
1,488 SR
Queue Stats
371W - 388L
1,466 Elo+
Party 2
Artio
Artio
Ricardo3000
Artio
Level 68
God Stats
0W - 2L
1,335 SR
Queue Stats
105W - 173L
1,385 Elo+
Solo
Team Averages
Level 100
1,481 SR
1,460 Elo+

VS

Team Averages
Level 99
1,523 SR
1,585 Elo+
Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Lumine
Tiamat
Level 109
God Stats
6W - 7L
1,568 SR
Queue Stats
58W - 48L
1,586 Elo+
Party 1
Gilgamesh
Gilgamesh
Proficient
Gilgamesh
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CHIENDBOIS
Medusa
11
5 / 3 / 2
7,871
716
8,162
5,994
2,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
LeSuMMuM
Kukulkan
11
2 / 5 / 4
7,938
722
5,843
7,984
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 4
6,551
596
2,120
10,649
4,602
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
0 / 3 / 8
7,157
651
6,026
7,415
2,668
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Lumine
Tiamat
14
11 / 3 / 1
9,549
868
11,262
9,855
7,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Proficient
Gilgamesh
12
1 / 1 / 10
8,014
729
6,119
10,406
8,928
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
12
12
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
3
8
1.33
L
Medusa
CHIENDBOIS
Medusa
5
3
2
2
L
Kukulkan
LeSuMMuM
Kukulkan
2
5
4
0.8
W
Tiamat
Lumine
Tiamat
11
3
1
3.83
W
Gilgamesh
Proficient
Gilgamesh
1
1
10
6
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,125
Damage
23,407
24,627
Taken
27,676
9,930
Mitigated
18,615
2,623
Healing
4,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,026
725
0
43
7,415
2,668
535
1,971
5,444
0
21,488
L
Medusa
CHIENDBOIS
Medusa
8,162
3,309
0
480
5,994
2,447
0
1,333
4,569
0
17,129
L
Kukulkan
LeSuMMuM
Kukulkan
5,843
317
0
709
7,984
2,881
0
3,995
3,723
25,678
0
W
Tiamat
Lumine
Tiamat
11,262
994
640
3,026
9,855
7,019
545
3,090
6,765
35,105
0
W
Gilgamesh
Proficient
Gilgamesh
6,119
830
523
633
10,406
8,928
261
3,590
6,816
0
15,984
L
2,120
181
0
1,434
10,649
4,602
0
5,375
4,898
6,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,360
Gold Earned
24,720
108
Minions Killed
120
2
Camps Cleared
7
616,930
Distance Traveled
656,249
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,157
651
24
2
1
226,922
2
L
Medusa
7,871
716
28
3
2
222,217
5
L
Kukulkan
7,938
722
60
5
0
189,665
3
W
Tiamat
9,549
868
61
6
6
216,891
4
W
Gilgamesh
8,014
729
35
3
0
212,436
0
L
Artio
6,551
596
20
2
0
205,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role