Player Matchup

Morgan Le Fay
Morgan Le Fay
AsurasShadow2205
Morgan Le Fay
Level 46
God Stats
1W - 1L
1,681 SR
Queue Stats
3W - 3L
1,490 Elo+
Party 4
Kali
Kali
Matador5461
Kali
Level 49
God Stats
8W - 1L
1,704 SR
Queue Stats
32W - 26L
1,429 Elo+
Solo
Baron Samedi
Baron Samedi
Notify_Syhs
Baron Samedi
Level 35
God Stats
1W - 0L
1,796 SR
Queue Stats
16W - 11L
1,596 Elo+
Party 4
Geb
Geb
SoulBlaze1025
Geb
Level 80
God Stats
22W - 27L
1,344 SR
Queue Stats
420W - 422L
1,442 Elo+
Party 1
Ullr
Ullr
Wolves Are Chil
Ullr
Level 18
God Stats
6W - 8L
1,602 SR
Queue Stats
152W - 152L
1,414 Elo+
Party 1
Team Averages
Level 46
1,625 SR
1,474 Elo+

VS

Team Averages
Level 46
1,515 SR
1,431 Elo+
Ares
Ares
 
Ares
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BeepBeeepBoooop
Nox
Level 58
God Stats
19W - 29L
1,486 SR
Queue Stats
333W - 342L
1,466 Elo+
Party 3
Pele
Pele
FadingSpirit-_-
Pele
Level 46
God Stats
2W - 3L
1,665 SR
Queue Stats
94W - 103L
1,369 Elo+
Party 2
Achilles
Achilles
Slump_Assassin14
Achilles
Level 29
God Stats
1W - 3L
1,482 SR
Queue Stats
63W - 78L
1,408 Elo+
Party 2
Charybdis
Charybdis
xAcidKittyx
Charybdis
Level 46
God Stats
16W - 31L
1,442 SR
Queue Stats
223W - 244L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AsurasShadow2205
Morgan Le Fay
15
6 / 1 / 10
10,419
548
11,273
10,431
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
7 / 2 / 9
11,081
583
12,197
18,378
10,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Notify_Syhs
Baron Samedi
17
8 / 0 / 11
11,562
609
13,854
15,101
22,399
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
5 / 1 / 10
9,417
496
6,315
15,118
17,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
7 / 1 / 4
10,741
565
9,538
10,082
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 7 / 0
7,379
388
7,530
20,330
16,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 6 / 0
8,709
458
6,187
9,027
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 1
8,062
424
8,754
17,545
7,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 8 / 0
7,720
406
8,665
19,637
16,450
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
xAcidKittyx
Charybdis
5
0 / 6 / 1
5,820
306
255
5,312
1,035

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
6
33
Kills
4
5
Deaths
33
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
7
0
0.14
W
Morgan Le Fay
AsurasShadow2205
Morgan Le Fay
6
1
10
11
L
2
6
0
0.33
L
1
6
1
0.25
W
7
2
9
5.75
W
Baron Samedi
Notify_Syhs
Baron Samedi
8
0
11
13.5
L
0
8
0
0
W
5
1
10
10
W
7
1
4
9
L
Charybdis
xAcidKittyx
Charybdis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,177
Damage
31,391
69,110
Taken
71,851
58,805
Mitigated
44,789
34,458
Healing
9,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
7,530
639
0
2,553
20,330
16,219
0
8,930
10,472
21,332
0
W
Morgan Le Fay
AsurasShadow2205
Morgan Le Fay
11,273
1,158
1,326
4,340
10,431
4,530
2,300
3,549
6,882
53,671
0
L
6,187
208
0
833
9,027
4,033
288
3,868
4,922
46,282
0
L
8,754
2,296
0
5,389
17,545
7,052
0
6,697
10,518
0
52,550
W
12,197
4,714
0
9,474
18,378
10,016
247
5,516
12,862
0
77,901
W
Baron Samedi
Notify_Syhs
Baron Samedi
13,854
2,156
1,300
8,381
15,101
22,399
826
1,145
13,956
69,331
0
L
8,665
1,581
0
1,165
19,637
16,450
224
9,174
10,039
0
50,628
W
6,315
1,455
821
4,933
15,118
17,912
438
4,754
10,364
30,998
0
W
9,538
5,679
0
3,883
10,082
3,948
4,263
3,634
6,448
0
76,994
L
Charybdis
xAcidKittyx
Charybdis
255
164
0
0
5,312
1,035
0
758
4,458
0
4,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,220
Gold Earned
37,690
477
Minions Killed
307
0
Camps Cleared
0
1,813,904
Distance Traveled
1,617,227
22
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,379
388
26
1
0
343,330
0
W
Morgan Le Fay
10,419
548
94
5
0
369,657
6
L
Nox
8,709
458
109
6
0
362,763
3
L
Pele
8,062
424
80
4
0
403,237
0
W
Kali
11,081
583
101
5
0
396,553
5
W
Baron Samedi
11,562
609
135
7
0
355,945
9
L
Achilles
7,720
406
82
4
0
333,628
0
W
Geb
9,417
496
43
2
0
358,712
2
W
Ullr
10,741
565
104
5
0
333,037
0
L
Charybdis
5,820
306
10
1
0
174,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role