Player Matchup

Apollo
Apollo
Bronze I
 
Apollo
Bronze I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver V
Hellywood
Chaac
Silver V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
712 MMR
Solo
Ravana
Ravana
Silver IV
RedFifteenSII
Ravana
Silver IV
Level 113
God Stats
0W - 4L
1,119 SR
Queue Stats
155W - 175L
622 MMR
Solo
Khepri
Khepri
Silver V
VladOOC97
Khepri
Silver V
Level 68
God Stats
0W - 3L
1,445 SR
Queue Stats
229W - 255L
459 MMR
Solo
Olorun
Olorun
Silver V
xxMCNOLOxx
Olorun
Silver V
Level 128
God Stats
7W - 8L
1,510 SR
Queue Stats
38W - 53L
669 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,415 SR
792 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,523 SR
1,043 MMR
Chiron
Chiron
Silver II
 
Chiron
Silver II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
 
Kuzenbo
Bronze III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
Hazard32
Sun Wukong
Bronze I
Level 125
God Stats
7W - 6L
1,438 SR
Queue Stats
352W - 393L
442 MMR
Solo
Awilix
Awilix
Silver IV
TuMamaFueMia10
Awilix
Silver IV
Level 122
God Stats
50W - 42L
1,570 SR
Queue Stats
362W - 378L
767 MMR
Solo
Kukulkan
Kukulkan
Silver I
cyjlorenzo
Kukulkan
Silver I
Level 107
God Stats
13W - 10L
1,609 SR
Queue Stats
188W - 200L
1,007 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
1 / 8 / 3
8,076
425
2,917
15,929
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Hellywood
Chaac
15
2 / 5 / 2
8,662
456
13,498
18,813
17,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
2 / 6 / 6
9,712
511
8,495
12,843
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
VladOOC97
Khepri
10
1 / 3 / 3
7,941
418
1,461
9,472
3,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
xxMCNOLOxx
Olorun
15
4 / 8 / 2
9,548
503
7,239
15,277
6,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Morgan Le FayGebPeleGilgameshTsukuyomi

VS

Bans
AthenaAresCu ChulainnIzanamiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
8 / 3 / 6
11,277
594
11,242
10,671
4,074
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
 
Kuzenbo
14
1 / 1 / 13
9,687
510
6,966
10,966
15,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Hazard32
Sun Wukong
18
0 / 0 / 9
11,083
583
12,117
14,922
12,392
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
12 / 2 / 7
11,627
612
15,067
11,983
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
cyjlorenzo
Kukulkan
18
9 / 4 / 6
11,779
620
10,527
9,057
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
10
Kills
30
30
Deaths
10
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
8
3
0.31
W
Chiron
 
Chiron
8
3
6
3.67
W
Kuzenbo
 
Kuzenbo
1
1
13
7.5
W
Sun Wukong
Hazard32
Sun Wukong
0
0
9
4.5
L
Chaac
Hellywood
Chaac
2
5
2
0.6
L
2
6
6
0.83
W
12
2
7
7.75
L
Khepri
VladOOC97
Khepri
1
3
3
0.83
W
Kukulkan
cyjlorenzo
Kukulkan
9
4
6
3
L
Olorun
xxMCNOLOxx
Olorun
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,610
Damage
55,919
72,334
Taken
57,599
37,013
Mitigated
38,643
21,600
Healing
17,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,917
664
0
2,976
15,929
4,680
0
2,905
12,890
0
53,267
W
Chiron
 
Chiron
11,242
6,281
284
5,851
10,671
4,074
2,394
1,011
9,522
0
85,108
W
Kuzenbo
 
Kuzenbo
6,966
2,618
0
2,181
10,966
15,004
610
2,214
8,628
20,466
0
W
Sun Wukong
Hazard32
Sun Wukong
12,117
1,600
0
5,497
14,922
12,392
603
1,832
12,047
12,023
66,234
L
Chaac
Hellywood
Chaac
13,498
1,530
0
7,814
18,813
17,455
0
3,460
15,341
11,076
45,804
L
8,495
2,750
0
3,332
12,843
4,654
0
4,888
7,771
0
68,029
W
15,067
5,117
0
2,606
11,983
4,290
1,555
2,301
9,458
0
71,232
L
Khepri
VladOOC97
Khepri
1,461
132
1,149
2,702
9,472
3,937
0
2,264
7,182
12,682
0
W
Kukulkan
cyjlorenzo
Kukulkan
10,527
1,594
0
1,172
9,057
2,883
1,128
3,926
4,985
71,579
0
L
Olorun
xxMCNOLOxx
Olorun
7,239
2,630
27
3,600
15,277
6,287
0
6,137
8,972
51,503
5,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,939
Gold Earned
55,453
464
Minions Killed
550
0
Camps Cleared
0
1,573,893
Distance Traveled
1,814,492
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,076
425
91
5
0
319,889
5
W
Chiron
11,277
594
133
7
0
326,373
6
W
Kuzenbo
9,687
510
20
1
0
389,631
14
W
Sun Wukong
11,083
583
146
8
0
342,003
4
L
Chaac
8,662
456
101
5
0
320,047
3
L
Ravana
9,712
511
124
7
0
339,722
5
W
Awilix
11,627
612
109
6
0
402,886
0
L
Khepri
7,941
418
27
1
0
279,551
6
W
Kukulkan
11,779
620
142
7
0
353,599
5
L
Olorun
9,548
503
121
6
0
314,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role