Player Matchup

Tyr
Tyr
Ace Chadwick
Tyr
Level 144
God Stats
1W - 2L
1,607 SR
Queue Stats
77W - 65L
1,537 Elo+
Solo
Arachne
Arachne
SwitchSmurf101
Arachne
Level 127
God Stats
0W - 1L
1,738 SR
Queue Stats
135W - 130L
1,450 Elo+
Party 2
Tiamat
Tiamat
XTruexEchoX
Tiamat
Level 122
God Stats
3W - 5L
1,518 SR
Queue Stats
221W - 226L
1,514 Elo+
Party 1
Sol
Sol
coryr92
Sol
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 161L
1,408 Elo+
Party 2
Chang'e
Chang'e
xxronpaulxx
Chang'e
Level 109
God Stats
1W - 1L
1,663 SR
Queue Stats
170W - 166L
1,519 Elo+
Party 1
Team Averages
Level 108
1,605 SR
1,486 Elo+

VS

Team Averages
Level 124
1,595 SR
1,528 Elo+
Chaac
Chaac
Azlaram
Chaac
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,481 Elo+
Solo
Vulcan
Vulcan
I Sold Hard
Vulcan
Level 107
God Stats
1W - 0L
1,697 SR
Queue Stats
11W - 6L
1,596 Elo+
Party 3
Tiamat
Tiamat
NovaBerri
Tiamat
Level 143
God Stats
10W - 12L
1,474 SR
Queue Stats
824W - 858L
1,443 Elo+
Solo
Chang'e
Chang'e
PIRATE XING
Chang'e
Level 158
God Stats
2W - 0L
1,747 SR
Queue Stats
35W - 20L
1,595 Elo+
Party 3
Odin
Odin
PsychoBruhAttack
Odin
Level 145
God Stats
2W - 1L
1,558 SR
Queue Stats
27W - 27L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 4
8,164
816
9,144
16,994
13,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 6 / 6
7,246
725
7,419
11,969
4,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
15
2 / 5 / 9
8,518
852
10,722
12,360
8,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
13
4 / 8 / 2
7,924
792
6,166
10,075
3,374
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
xxronpaulxx
Chang'e
13
0 / 6 / 6
7,213
721
3,457
8,288
5,745
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Azlaram
Chaac
14
1 / 2 / 20
8,233
823
8,099
11,675
12,701
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
19
16 / 1 / 7
10,955
1,096
23,880
8,009
4,636
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
NovaBerri
Tiamat
13
1 / 3 / 18
7,969
797
6,425
8,135
6,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
PIRATE XING
Chang'e
16
5 / 3 / 13
9,112
911
11,662
10,426
6,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 4 / 17
8,597
860
4,907
11,859
8,652
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
102
13
Kills
27
27
Deaths
13
27
Assists
75
Player
Kills
Deaths
Assists
KDA
L
5
2
4
3.5
W
Chaac
Azlaram
Chaac
1
2
20
5.5
W
Vulcan
16
1
7
19.5
W
Tiamat
NovaBerri
Tiamat
1
3
18
3.33
W
Chang'e
PIRATE XING
Chang'e
5
3
13
3.83
W
4
4
17
3.13
L
2
6
6
0.83
L
Tiamat
2
5
9
1.3
L
Sol
4
8
2
0.63
L
Chang'e
xxronpaulxx
Chang'e
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,908
Damage
54,973
59,686
Taken
50,104
35,663
Mitigated
38,974
22,414
Healing
24,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,144
1,151
1,027
8,409
16,994
13,542
110
11,898
5,096
577
14,063
W
Chaac
Azlaram
Chaac
8,099
1,082
809
2,814
11,675
12,701
677
4,422
7,253
0
14,722
W
Vulcan
23,880
7,671
1,231
1,973
8,009
4,636
1,390
4,130
3,879
38,097
0
W
Tiamat
NovaBerri
Tiamat
6,425
914
920
1,731
8,135
6,250
485
3,720
4,415
16,639
0
W
Chang'e
PIRATE XING
Chang'e
11,662
305
9,880
4,989
10,426
6,735
571
5,715
4,711
26,208
0
W
4,907
603
315
277
11,859
8,652
592
2,495
9,364
0
7,376
L
7,419
4,671
725
2,008
11,969
4,971
0
8,596
3,373
0
10,728
L
Tiamat
10,722
421
1,334
4,489
12,360
8,031
430
9,740
2,620
23,533
0
L
Sol
6,166
1,580
446
1,180
10,075
3,374
0
6,542
3,533
15,324
0
L
Chang'e
xxronpaulxx
Chang'e
3,457
473
1,389
1,407
8,288
5,745
0
5,191
3,097
12,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,065
Gold Earned
44,866
77
Minions Killed
133
0
Camps Cleared
0
874,218
Distance Traveled
983,327
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,164
816
4
0
0
176,812
3
W
Chaac
8,233
823
20
2
0
181,981
0
W
Vulcan
10,955
1,096
36
4
0
223,646
1
W
Tiamat
7,969
797
21
2
0
198,591
0
W
Chang'e
9,112
911
47
5
0
190,168
0
W
Odin
8,597
860
9
1
0
188,941
0
L
Arachne
7,246
725
3
0
0
198,014
0
L
Tiamat
8,518
852
24
2
0
178,475
0
L
Sol
7,924
792
29
3
0
162,015
0
L
Chang'e
7,213
721
17
2
0
158,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role