Player Matchup

Sun Wukong
Sun Wukong
GMunnny
Sun Wukong
Level 155
God Stats
2W - 5L
1,399 SR
Queue Stats
176W - 182L
1,388 Elo+
Solo
Ullr
Ullr
Lostwoodsx
Ullr
Level 111
God Stats
4W - 5L
1,450 SR
Queue Stats
258W - 182L
1,571 Elo+
Party 2
Kuzenbo
Kuzenbo
Triage
Kuzenbo
Level 125
God Stats
0W - 3L
1,324 SR
Queue Stats
134W - 84L
1,633 Elo+
Party 2
Discordia
Discordia
blubutt
Discordia
Level 106
God Stats
111W - 58L
1,668 SR
Queue Stats
334W - 248L
1,591 Elo+
Party 2
Thor
Thor
itsberp
Thor
Level 48
God Stats
1W - 2L
1,059 SR
Queue Stats
130W - 86L
1,627 Elo+
Party 2
Team Averages
Level 109
1,380 SR
1,562 Elo+

VS

Team Averages
Level 112
1,539 SR
1,562 Elo+
Aphrodite
Aphrodite
Articuzz
Aphrodite
Level 107
God Stats
1W - 0L
1,513 SR
Queue Stats
15W - 9L
1,517 Elo+
Party 1
Tiamat
Tiamat
Disasterasuarus
Tiamat
Level 123
God Stats
8W - 5L
1,553 SR
Queue Stats
109W - 80L
1,632 Elo+
Party 1
Cliodhna
Cliodhna
ECHO xAce
Cliodhna
Level 127
God Stats
3W - 2L
1,611 SR
Queue Stats
67W - 68L
1,484 Elo+
Solo
Yemoja
Yemoja
GIissando
Yemoja
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 105L
1,617 Elo+
Party 1
Loki
Loki
LarrytheAmerican
Loki
Level 45
God Stats
1W - 0L
1,518 SR
Queue Stats
6W - 5L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GMunnny
Sun Wukong
17
2 / 2 / 9
11,091
652
10,494
15,266
13,841
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
10 / 5 / 7
13,851
815
17,759
17,084
6,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
Triage
Kuzenbo
19
6 / 3 / 12
13,040
767
16,657
18,826
32,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
blubutt
Discordia
18
4 / 7 / 13
12,037
708
17,368
16,777
5,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
itsberp
Thor
17
4 / 8 / 9
11,195
659
8,556
16,432
5,443
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Articuzz
Aphrodite
19
5 / 4 / 8
13,115
771
15,051
15,715
7,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 1 / 7
13,096
770
17,656
10,662
7,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
ECHO xAce
Cliodhna
18
5 / 11 / 8
12,340
726
19,935
20,936
9,123
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
GIissando
Yemoja
19
5 / 2 / 12
13,635
802
11,913
25,301
43,841
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 8 / 7
11,673
687
8,772
14,585
6,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
67
26
Kills
25
25
Deaths
26
50
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Articuzz
Aphrodite
5
4
8
2.25
W
5
1
7
8.5
W
Cliodhna
ECHO xAce
Cliodhna
5
11
8
0.82
W
Yemoja
GIissando
Yemoja
5
2
12
5.5
L
Sun Wukong
GMunnny
Sun Wukong
2
2
9
3.25
W
5
8
7
1.06
L
10
5
7
2.7
L
Kuzenbo
Triage
Kuzenbo
6
3
12
4
L
Discordia
blubutt
Discordia
4
7
13
1.5
L
Thor
itsberp
Thor
4
8
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,834
Damage
73,327
84,385
Taken
87,199
64,217
Mitigated
74,806
6,447
Healing
26,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Articuzz
Aphrodite
15,051
1,273
7,885
8,072
15,715
7,702
369
7,248
8,467
41,290
0
W
17,656
1,702
210
3,146
10,662
7,734
623
3,676
6,986
68,839
0
W
Cliodhna
ECHO xAce
Cliodhna
19,935
1,714
0
467
20,936
9,123
1,384
7,836
13,100
0
51,179
W
Yemoja
GIissando
Yemoja
11,913
1,757
3,508
2,873
25,301
43,841
295
9,235
16,066
37,563
0
L
Sun Wukong
GMunnny
Sun Wukong
10,494
2,225
0
1,998
15,266
13,841
0
8,888
6,378
191
45,669
W
8,772
2,159
0
0
14,585
6,406
1,007
6,323
8,262
0
24,527
L
17,759
9,006
0
757
17,084
6,291
50
8,692
8,392
0
42,410
L
Kuzenbo
Triage
Kuzenbo
16,657
4,601
0
2,090
18,826
32,987
104
8,149
10,677
32,958
0
L
Discordia
blubutt
Discordia
17,368
904
0
1,602
16,777
5,655
0
9,609
7,168
54,417
0
L
Thor
itsberp
Thor
8,556
1,941
0
0
16,432
5,443
214
9,415
7,017
0
21,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,214
Gold Earned
63,859
346
Minions Killed
363
5
Camps Cleared
9
1,548,497
Distance Traveled
1,497,123
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,115
771
77
5
4
320,594
0
W
Tiamat
13,096
770
125
7
2
332,330
1
W
Cliodhna
12,340
726
73
4
3
256,646
1
W
Yemoja
13,635
802
56
3
0
297,057
0
L
Sun Wukong
11,091
652
105
6
4
336,010
6
W
Loki
11,673
687
32
2
0
290,496
0
L
Ullr
13,851
815
69
4
1
323,962
1
L
Kuzenbo
13,040
767
31
2
0
340,783
1
L
Discordia
12,037
708
94
6
0
268,404
4
L
Thor
11,195
659
47
3
0
279,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role