Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
FTG_Backline
Chiron
Level 102
God Stats
6W - 2L
1,652 SR
Queue Stats
344W - 351L
1,525 Elo+
Solo
Loki
Loki
Zremos
Loki
Level 67
God Stats
5W - 4L
1,571 SR
Queue Stats
333W - 305L
1,515 Elo+
Solo
Sol
Sol
kirichigo 1
Sol
Level 94
God Stats
25W - 19L
1,505 SR
Queue Stats
399W - 404L
1,430 Elo+
Party 1
Anubis
Anubis
zozzachespin93
Anubis
Level 105
God Stats
414W - 379L
1,484 SR
Queue Stats
525W - 535L
1,419 Elo+
Party 1
Team Averages
Level 103
1,543 SR
1,478 Elo+

VS

Team Averages
Level 83
1,576 SR
1,473 Elo+
Terra
Terra
 
Terra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AdrianSalinas11
Nox
Level 72
God Stats
4W - 2L
1,648 SR
Queue Stats
413W - 417L
1,451 Elo+
Solo
Fenrir
Fenrir
Hamburgl3r
Fenrir
Level 56
God Stats
2W - 4L
1,512 SR
Queue Stats
28W - 23L
1,503 Elo+
Solo
Skadi
Skadi
Paranoik_Crak
Skadi
Level 95
God Stats
2W - 4L
1,624 SR
Queue Stats
137W - 114L
1,483 Elo+
Solo
Chaac
Chaac
diamond_rowe
Chaac
Level 69
God Stats
46W - 36L
1,594 SR
Queue Stats
516W - 510L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 1 / 4
5,731
521
3,780
4,532
2,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
11
1 / 1 / 0
6,133
558
3,443
5,266
1,800
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Zremos
Loki
10
0 / 0 / 1
5,645
513
1,610
4,646
1,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 2 / 1
6,437
585
6,599
6,035
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 4 / 0
5,642
513
3,794
7,519
3,303
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
6
0 / 3 / 3
4,864
442
695
6,585
1,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 0
5,601
509
2,692
4,199
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Hamburgl3r
Fenrir
10
5 / 1 / 1
6,408
583
5,131
7,504
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 1
5,074
461
2,949
5,882
1,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 1 / 2
6,656
605
4,774
7,230
6,726
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
8
Kills
8
8
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
4
3
L
Terra
 
Terra
0
3
3
0.5
L
1
0
0
1
W
Chiron
1
1
0
1
L
Fenrir
Hamburgl3r
Fenrir
5
1
1
5.5
L
0
3
1
0.17
W
Loki
Zremos
Loki
0
0
1
0.5
L
2
1
2
3
W
5
2
1
2.75
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,226
Damage
16,241
27,998
Taken
31,400
11,281
Mitigated
14,024
13,289
Healing
12,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,780
241
127
1,101
4,532
2,887
109
522
4,010
20,647
0
L
Terra
 
Terra
695
31
1,276
1,450
6,585
1,924
0
3,310
3,275
7,044
0
L
2,692
82
0
1,386
4,199
1,187
0
246
3,953
30,752
0
W
Chiron
3,443
1,196
348
1,944
5,266
1,800
204
2,372
2,894
0
42,287
L
Fenrir
Hamburgl3r
Fenrir
5,131
813
0
3,556
7,504
2,522
0
2,747
4,757
0
26,243
L
2,949
1,276
0
1,075
5,882
1,665
76
3,524
2,358
0
27,265
W
Loki
Zremos
Loki
1,610
110
0
2,916
4,646
1,315
0
200
4,446
0
29,694
L
4,774
1,335
0
3,997
7,230
6,726
0
3,655
3,575
0
37,182
W
6,599
2,309
333
3,279
6,035
1,976
1,049
293
5,742
34,972
5,341
W
3,794
476
0
3,241
7,519
3,303
423
0
7,519
31,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,588
Gold Earned
28,603
345
Minions Killed
267
0
Camps Cleared
0
967,540
Distance Traveled
971,010
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,731
521
33
3
0
193,430
2
L
Terra
4,864
442
13
1
0
140,888
0
L
Nox
5,601
509
69
6
0
187,329
2
W
Chiron
6,133
558
90
8
0
193,366
4
L
Fenrir
6,408
583
54
5
0
243,718
0
L
Skadi
5,074
461
46
4
0
187,067
1
W
Loki
5,645
513
71
6
0
217,729
1
L
Chaac
6,656
605
85
8
0
212,008
0
W
Sol
6,437
585
91
8
0
194,227
1
W
Anubis
5,642
513
60
5
0
168,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role