Player Matchup

Fafnir
Fafnir
Gold V
BenBeavis44
Fafnir
Gold V
Level 107
God Stats
2W - 1L
1,614 SR
Queue Stats
108W - 107L
1,500 MMR
Party 3
Amaterasu
Amaterasu
Bronze III
JUANSICA
Amaterasu
Bronze III
Level 120
God Stats
1W - 0L
1,889 SR
Queue Stats
2W - 0L
1,541 MMR
Party 1
Charybdis
Charybdis
Gold IV
KingCoop20
Charybdis
Gold IV
Level 108
God Stats
7W - 6L
1,788 SR
Queue Stats
168W - 165L
1,357 MMR
Party 3
Ravana
Ravana
Gold IV
TerpMagician
Ravana
Gold IV
Level 140
God Stats
18W - 17L
1,613 SR
Queue Stats
198W - 197L
1,412 MMR
Solo
Raijin
Raijin
Silver I
YampY09xX
Raijin
Silver I
Level 85
God Stats
1W - 1L
1,379 SR
Queue Stats
33W - 34L
1,343 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,657 SR
1,431 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,650 SR
1,443 MMR
Janus
Janus
Gold II
 
Janus
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
GVitalzz
Cthulhu
Platinum V
Level 157
God Stats
6W - 4L
1,775 SR
Queue Stats
214W - 213L
1,493 MMR
Party 2
Izanami
Izanami
Gold IV
PUNYASO
Izanami
Gold IV
Level 95
God Stats
8W - 8L
1,579 SR
Queue Stats
329W - 331L
1,426 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Tehfel
Kuzenbo
Silver I
Level 158
God Stats
51W - 54L
1,637 SR
Queue Stats
75W - 81L
1,387 MMR
Solo
Awilix
Awilix
Gold III
aFronT Bertier
Awilix
Gold III
Level 67
God Stats
1W - 1L
1,761 SR
Queue Stats
71W - 69L
1,409 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 2 / 10
9,858
448
5,839
14,656
14,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
JUANSICA
Amaterasu
18
4 / 2 / 3
11,417
519
13,601
21,606
17,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
KingCoop20
Charybdis
17
4 / 3 / 6
10,965
498
17,533
16,056
5,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
19
8 / 6 / 4
12,289
559
15,564
12,208
5,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
YampY09xX
Raijin
16
1 / 6 / 5
10,228
465
7,276
15,167
5,867
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetGebMorgan Le FayArtioTiamat

VS

Bans
UllrHou YiVamanaRamaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
5 / 2 / 5
12,284
558
12,391
13,772
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
GVitalzz
Cthulhu
18
2 / 4 / 0
10,627
483
14,123
19,619
22,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
PUNYASO
Izanami
20
3 / 3 / 1
11,414
519
5,343
9,022
2,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Tehfel
Kuzenbo
14
2 / 6 / 4
9,527
433
9,809
25,395
21,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 2 / 3
11,594
527
6,644
11,982
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
17
Kills
19
19
Deaths
17
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
2
5
3.75
W
Fafnir
0
2
10
2.5
L
Cthulhu
GVitalzz
Cthulhu
2
4
0
0.5
W
Amaterasu
JUANSICA
Amaterasu
4
2
3
2.75
W
Charybdis
KingCoop20
Charybdis
4
3
6
2.33
L
Izanami
PUNYASO
Izanami
3
3
1
1.17
L
Kuzenbo
Tehfel
Kuzenbo
2
6
4
0.67
W
Ravana
8
6
4
1.67
W
Raijin
YampY09xX
Raijin
1
6
5
0.58
L
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,813
Damage
48,310
79,693
Taken
79,790
49,020
Mitigated
54,127
25,251
Healing
22,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
12,391
409
0
3,516
13,772
3,552
699
3,144
10,479
92,223
0
W
Fafnir
5,839
1,996
0
4,667
14,656
14,805
342
4,980
9,389
25,250
0
L
Cthulhu
GVitalzz
Cthulhu
14,123
1,646
0
6,180
19,619
22,244
0
2,568
15,851
72,611
0
W
Amaterasu
JUANSICA
Amaterasu
13,601
6,336
0
6,346
21,606
17,307
649
10,816
9,184
0
73,042
W
Charybdis
KingCoop20
Charybdis
17,533
7,914
0
7,414
16,056
5,975
0
7,586
8,362
0
97,112
L
Izanami
PUNYASO
Izanami
5,343
3,109
0
1,559
9,022
2,771
1,032
690
8,332
0
116,167
L
Kuzenbo
Tehfel
Kuzenbo
9,809
3,791
145
6,576
25,395
21,748
12
4,842
20,464
38,664
0
W
Ravana
15,564
5,965
0
3,344
12,208
5,066
2,004
3,052
8,930
0
77,360
W
Raijin
YampY09xX
Raijin
7,276
1,363
112
3,368
15,167
5,867
913
7,485
7,427
81,093
0
L
6,644
1,847
0
4,314
11,982
3,812
0
1,938
9,994
0
82,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,757
Gold Earned
55,446
581
Minions Killed
712
0
Camps Cleared
0
2,059,623
Distance Traveled
2,067,961
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,284
558
189
9
0
482,644
2
W
Fafnir
9,858
448
20
1
0
412,577
5
L
Cthulhu
10,627
483
148
7
0
429,723
5
W
Amaterasu
11,417
519
115
5
0
443,728
0
W
Charybdis
10,965
498
175
8
0
383,085
0
L
Izanami
11,414
519
167
8
0
339,416
2
L
Kuzenbo
9,527
433
46
2
0
371,728
1
W
Ravana
12,289
559
109
5
0
460,020
1
W
Raijin
10,228
465
162
7
0
360,213
3
L
Awilix
11,594
527
162
7
0
444,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role