Player Matchup

Sol
Sol
Calcifire
Sol
Level 123
God Stats
7W - 2L
1,527 SR
Queue Stats
222W - 170L
1,532 Elo+
Party 1
Chaac
Chaac
Gunthorian1053
Chaac
Level 87
God Stats
33W - 11L
1,570 SR
Queue Stats
221W - 193L
1,416 Elo+
Party 1
Skadi
Skadi
allsportsaustin
Skadi
Level 84
God Stats
12W - 8L
1,653 SR
Queue Stats
311W - 270L
1,439 Elo+
Party 1
Team Averages
Level 98
1,583 SR
1,463 Elo+

VS

Team Averages
Level 133
1,456 SR
1,501 Elo+
Fenrir
Fenrir
Casual Goblins
Fenrir
Level 138
God Stats
32W - 35L
1,503 SR
Queue Stats
241W - 268L
1,524 Elo+
Party 2
Fafnir
Fafnir
PKpaperpenguin
Fafnir
Level 102
God Stats
0W - 3L
1,238 SR
Queue Stats
28W - 31L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
Will Of Alchemy
Baron Samedi
Level 158
God Stats
27W - 21L
1,627 SR
Queue Stats
266W - 289L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 4
6,706
958
8,807
4,470
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 1 / 8
5,898
843
8,191
8,885
6,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 0 / 6
6,197
885
9,333
3,354
1,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,644
663
2,592
11,305
3,851
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 3 / 0
5,650
807
2,835
12,586
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
Will Of Alchemy
Baron Samedi
8
0 / 4 / 0
4,795
685
2,319
6,913
2,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
9
Kills
1
1
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
0
2
0
0
W
1
1
8
5
L
1
3
0
0.33
L
Baron Samedi
Will Of Alchemy
Baron Samedi
0
4
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,331
Damage
7,746
16,709
Taken
30,804
9,265
Mitigated
15,880
5,909
Healing
6,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,807
3,091
0
1,625
4,470
1,523
2,048
1,735
2,735
22,807
0
L
2,592
396
252
2,121
11,305
3,851
0
3,410
7,523
0
8,107
W
8,191
1,468
0
3,452
8,885
6,715
19
2,975
5,910
0
17,253
L
2,835
751
0
2,030
12,586
9,553
0
3,772
8,473
9,126
0
L
Baron Samedi
Will Of Alchemy
Baron Samedi
2,319
242
526
1,796
6,913
2,476
0
2,009
4,540
14,401
0
W
9,333
5,133
128
704
3,354
1,027
615
1,024
2,330
0
20,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,801
Gold Earned
15,089
74
Minions Killed
52
3
Camps Cleared
2
416,766
Distance Traveled
370,173
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,706
958
22
3
1
124,196
0
L
Fenrir
4,644
663
10
1
0
124,130
0
W
Chaac
5,898
843
24
3
2
148,492
1
L
Fafnir
5,650
807
21
3
1
139,430
1
L
Baron Samedi
4,795
685
21
3
1
106,613
1
W
Skadi
6,197
885
28
4
0
144,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role