Player Matchup

Bellona
Bellona
CUBAAAA
Bellona
Level 28
God Stats
20W - 17L
1,647 SR
Queue Stats
147W - 157L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
HANCHANGSUK
Sun Wukong
Level 20
God Stats
9W - 12L
1,435 SR
Queue Stats
44W - 39L
1,444 Elo+
Solo
Anhur
Anhur
Ironlazy
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,500 Elo+
Solo
Vulcan
Vulcan
SoulsDestrics
Vulcan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,543 Elo+
Solo
Ares
Ares
stapro10
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 22L
1,485 Elo+
Solo
Team Averages
Level 21
1,516 SR
1,491 Elo+

VS

Team Averages
Level 21
1,453 SR
1,442 Elo+
Persephone
Persephone
 
Persephone
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Goumiz
Vamana
Level 5
God Stats
0W - 2L
1,268 SR
Queue Stats
14W - 13L
1,218 Elo+
Party 1
Loki
Loki
JeepersCreeper
Loki
Level 5
God Stats
4W - 6L
1,275 SR
Queue Stats
7W - 8L
1,218 Elo+
Party 1
Hel
Hel
Roe14
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,676 Elo+
Solo
Horus
Horus
leopo03
Horus
Level 27
God Stats
5W - 7L
1,720 SR
Queue Stats
27W - 32L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CUBAAAA
Bellona
13
7 / 3 / 3
8,140
581
5,349
9,534
7,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
HANCHANGSUK
Sun Wukong
12
0 / 2 / 6
7,353
525
6,728
9,419
7,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
Ironlazy
Anhur
13
6 / 9 / 1
7,897
564
6,430
9,582
2,302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 2 / 3
8,893
635
9,562
5,795
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
12
6 / 4 / 5
8,063
576
5,732
12,228
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
8
3 / 6 / 4
6,593
471
5,466
9,279
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
Goumiz
Vamana
11
1 / 4 / 1
7,117
508
6,197
13,392
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate

Breastplate

+20
Physical Protection

10
6 / 6 / 3
7,214
515
6,079
7,728
2,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
Roe14
Hel
9
3 / 6 / 2
6,230
445
1,746
8,140
2,678
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
leopo03
Horus
13
6 / 3 / 3
7,984
570
8,748
8,682
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
25
Kills
19
20
Deaths
25
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
6
4
0.83
W
Bellona
CUBAAAA
Bellona
7
3
3
2.83
L
Vamana
Goumiz
Vamana
1
4
1
0.38
W
Sun Wukong
HANCHANGSUK
Sun Wukong
0
2
6
1.5
W
Anhur
Ironlazy
Anhur
6
9
1
0.72
L
6
6
3
1.25
L
Hel
Roe14
Hel
3
6
2
0.67
W
6
2
3
3.75
L
Horus
leopo03
Horus
6
3
3
2.5
W
Ares
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,801
Damage
28,236
46,558
Taken
47,221
28,837
Mitigated
17,144
10,266
Healing
9,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,466
1,354
0
1,099
9,279
1,450
94
1,447
7,786
24,304
0
W
Bellona
CUBAAAA
Bellona
5,349
1,671
0
2,158
9,534
7,075
671
1,029
8,321
0
46,426
L
Vamana
Goumiz
Vamana
6,197
2,017
0
5,094
13,392
6,952
516
3,262
9,144
0
33,098
W
Sun Wukong
HANCHANGSUK
Sun Wukong
6,728
1,114
0
3,007
9,419
7,535
0
480
8,174
0
31,235
W
Anhur
Ironlazy
Anhur
6,430
3,907
0
1,463
9,582
2,302
285
3,698
5,654
0
36,763
L
6,079
1,852
0
0
7,728
2,186
475
2,246
5,394
0
20,945
L
Hel
Roe14
Hel
1,746
236
184
667
8,140
2,678
0
4,477
3,571
13,631
0
W
9,562
1,638
69
1,273
5,795
2,432
0
259
5,444
64,935
0
L
Horus
leopo03
Horus
8,748
4,466
249
2,037
8,682
3,878
30
3,715
4,853
0
41,193
W
Ares
5,732
380
0
2,296
12,228
9,493
250
1,374
10,676
26,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,346
Gold Earned
35,138
404
Minions Killed
229
0
Camps Cleared
0
1,327,728
Distance Traveled
1,315,539
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,593
471
36
3
0
225,703
0
W
Bellona
8,140
581
91
7
0
303,622
0
L
Vamana
7,117
508
67
5
0
283,016
2
W
Sun Wukong
7,353
525
74
5
0
255,670
3
W
Anhur
7,897
564
63
5
0
219,009
1
L
Loki
7,214
515
36
3
0
276,479
2
L
Hel
6,230
445
32
2
0
259,975
0
W
Vulcan
8,893
635
125
9
0
284,049
2
L
Horus
7,984
570
58
4
0
270,366
2
W
Ares
8,063
576
51
4
0
265,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role