Player Matchup

Nox
Nox
Diamond IV
BussDownTempiana
Nox
Diamond IV
Level 158
God Stats
9W - 14L
1,501 SR
Queue Stats
425W - 405L
2,097 MMR
Solo
Vamana
Vamana
Diamond V
IdioticPain
Vamana
Diamond V
Level 144
God Stats
4W - 5L
1,731 SR
Queue Stats
403W - 410L
2,021 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
Prussia16
Baron Samedi
Diamond IV
Level 142
God Stats
0W - 2L
1,648 SR
Queue Stats
69W - 62L
2,054 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
SuperbDrunk
Sun Wukong
Diamond V
Level 160
God Stats
2W - 6L
1,382 SR
Queue Stats
494W - 490L
2,016 MMR
Solo
Izanami
Izanami
Masters
xHznter
Izanami
Masters
Level 121
God Stats
58W - 34L
1,748 SR
Queue Stats
266W - 269L
2,096 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,602 SR
2,057 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,599 SR
2,057 MMR
Chaac
Chaac
Diamond V
Aint On Tren
Chaac
Diamond V
Level 80
God Stats
34W - 19L
1,740 SR
Queue Stats
163W - 163L
2,079 MMR
Solo
Yemoja
Yemoja
Diamond V
GivThaDemon
Yemoja
Diamond V
Level 107
God Stats
2W - 3L
1,472 SR
Queue Stats
234W - 209L
2,049 MMR
Solo
Sobek
Sobek
Platinum II
KINGxUknown
Sobek
Platinum II
Level 156
God Stats
2W - 1L
1,635 SR
Queue Stats
213W - 197L
2,066 MMR
Solo
Apollo
Apollo
Diamond V
SharkBlueBlade
Apollo
Diamond V
Level 156
God Stats
5W - 2L
1,611 SR
Queue Stats
371W - 349L
2,012 MMR
Solo
Janus
Janus
Diamond III
WoIfeyD
Janus
Diamond III
Level 126
God Stats
9W - 12L
1,536 SR
Queue Stats
297W - 290L
2,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
7,542
328
708
4,321
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
20
1 / 3 / 1
11,653
507
16,022
21,217
10,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Prussia16
Baron Samedi
13
0 / 7 / 2
8,330
362
12,720
16,822
17,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
SuperbDrunk
Sun Wukong
17
1 / 4 / 1
11,138
484
13,872
24,921
17,872
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
xHznter
Izanami
20
3 / 3 / 2
12,912
561
20,062
17,103
6,591
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GebArtioGilgameshOdinTiamat

VS

Bans
AthenaLokiSolRavanaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 8
14,392
626
22,005
26,007
16,953
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
16
1 / 1 / 11
10,621
462
3,726
19,732
19,233
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

19
1 / 0 / 5
12,506
544
15,403
18,853
24,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
2 / 2 / 5
12,646
550
7,914
19,138
8,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
WoIfeyD
Janus
19
5 / 2 / 6
13,119
570
14,799
14,711
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
19
19
Deaths
5
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
10
0
8
14
L
0
2
0
0
W
Yemoja
1
1
11
6.5
L
Vamana
1
3
1
0.5
W
1
0
5
3.5
L
Baron Samedi
Prussia16
Baron Samedi
0
7
2
0.14
W
2
2
5
2.25
L
Sun Wukong
SuperbDrunk
Sun Wukong
1
4
1
0.38
W
Janus
WoIfeyD
Janus
5
2
6
4
L
Izanami
xHznter
Izanami
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,384
Damage
63,847
84,384
Taken
98,441
53,145
Mitigated
74,173
29,262
Healing
48,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,005
4,618
815
18,140
26,007
16,953
2,960
4,865
20,663
0
141,637
L
708
0
0
1,410
4,321
1,413
0
2,000
2,181
26,002
0
W
Yemoja
3,726
962
4,891
3,567
19,732
19,233
573
3,467
15,836
13,504
0
L
Vamana
16,022
5,494
0
10,953
21,217
10,038
0
6,466
14,311
0
103,740
W
15,403
742
804
10,930
18,853
24,185
0
603
18,154
73,459
0
L
Baron Samedi
Prussia16
Baron Samedi
12,720
649
1,168
2,932
16,822
17,231
0
7,746
8,745
35,884
0
W
7,914
4,546
0
6,087
19,138
8,053
2,475
1,116
17,770
0
107,298
L
Sun Wukong
SuperbDrunk
Sun Wukong
13,872
2,504
150
10,363
24,921
17,872
0
11,227
11,812
0
80,732
W
Janus
WoIfeyD
Janus
14,799
1,182
491
3,019
14,711
5,749
1,098
3,494
10,821
100,018
0
L
Izanami
xHznter
Izanami
20,062
12,577
0
2,286
17,103
6,591
2,917
3,663
13,272
0
133,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,575
Gold Earned
63,284
687
Minions Killed
681
0
Camps Cleared
0
1,907,737
Distance Traveled
2,393,995
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,392
626
195
8
0
565,264
4
L
Nox
7,542
328
66
3
0
173,739
1
W
Yemoja
10,621
462
13
1
0
457,617
6
L
Vamana
11,653
507
179
8
0
474,172
1
W
Sobek
12,506
544
110
5
0
455,457
3
L
Baron Samedi
8,330
362
44
2
0
392,554
0
W
Apollo
12,646
550
188
8
0
465,813
7
L
Sun Wukong
11,138
484
169
7
0
464,384
4
W
Janus
13,119
570
175
8
0
449,844
3
L
Izanami
12,912
561
229
10
0
402,888
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role