Player Matchup

Charybdis
Charybdis
Aidanoconnor
Charybdis
Level 120
God Stats
7W - 18L
1,278 SR
Queue Stats
794W - 986L
1,481 Elo+
Party 1
Ganesha
Ganesha
Naemésis
Ganesha
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,467 Elo+
Party 1
Hera
Hera
SexyLittleBFF
Hera
Level 157
God Stats
4W - 3L
1,569 SR
Queue Stats
105W - 65L
1,664 Elo+
Party 1
Team Averages
Level 134
1,449 SR
1,537 Elo+

VS

Team Averages
Level 87
1,406 SR
1,555 Elo+
Artemis
Artemis
Gr2ed
Artemis
Level 7
God Stats
0W - 1L
1,183 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Freya
Freya
HardkoreHotdog
Freya
Level 128
God Stats
0W - 1L
1,433 SR
Queue Stats
9W - 5L
1,553 Elo+
Solo
Chaac
Chaac
RiZze-HuEy
Chaac
Level 125
God Stats
4W - 4L
1,601 SR
Queue Stats
10W - 11L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aidanoconnor
Charybdis
12
4 / 0 / 7
8,084
735
5,778
6,702
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Naemésis
Ganesha
12
0 / 1 / 13
8,337
758
3,990
11,007
13,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
10 / 1 / 3
9,210
837
17,304
6,694
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gr2ed
Artemis
9
0 / 6 / 1
6,468
588
3,972
7,661
2,341
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 3 / 1
6,834
621
7,906
9,993
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chaac
10
1 / 5 / 1
7,150
650
6,257
13,864
15,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Aidanoconnor
Charybdis
4
0
7
7.5
L
Artemis
Gr2ed
Artemis
0
6
1
0.08
L
1
3
1
0.5
W
Ganesha
Naemésis
Ganesha
0
1
13
6.5
L
Chaac
1
5
1
0.3
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,072
Damage
18,135
24,403
Taken
31,518
19,538
Mitigated
21,273
3,026
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Aidanoconnor
Charybdis
5,778
2,187
0
44
6,702
3,163
1,170
3,012
3,481
0
26,286
L
Artemis
Gr2ed
Artemis
3,972
1,755
0
351
7,661
2,341
0
4,700
2,961
0
11,416
L
7,906
2,382
0
3,253
9,993
3,803
0
6,635
3,358
23,084
3,262
W
Ganesha
Naemésis
Ganesha
3,990
330
654
2,008
11,007
13,573
223
2,850
7,984
15,129
0
L
Chaac
6,257
489
0
3,714
13,864
15,129
0
10,591
3,273
0
16,400
W
17,304
3,873
0
320
6,694
2,802
394
1,468
4,939
42,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,631
Gold Earned
20,452
142
Minions Killed
79
7
Camps Cleared
4
645,132
Distance Traveled
577,490
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,084
735
72
7
1
207,471
0
L
Artemis
6,468
588
17
2
0
164,827
0
L
Freya
6,834
621
43
4
4
202,476
2
W
Ganesha
8,337
758
2
0
0
212,967
4
L
Chaac
7,150
650
19
2
0
210,187
1
W
Hera
9,210
837
68
6
6
224,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role