Player Matchup

King Arthur
King Arthur
Aizeen v
King Arthur
Level 26
God Stats
6W - 6L
1,399 SR
Queue Stats
170W - 171L
1,519 Elo+
Solo
Medusa
Medusa
HoodedDryad
Medusa
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 65L
1,461 Elo+
Solo
Erlang Shen
Erlang Shen
NerfBiden
Erlang Shen
Level 28
God Stats
4W - 2L
1,306 SR
Queue Stats
105W - 58L
1,638 Elo+
Solo
Thor
Thor
ThirtyHarmony34
Thor
Level 5
God Stats
2W - 0L
1,284 SR
Queue Stats
2W - 0L
1,655 Elo+
Solo
Hel
Hel
honeyed-sunshine
Hel
Level 22
God Stats
6W - 1L
1,882 SR
Queue Stats
58W - 55L
1,505 Elo+
Solo
Team Averages
Level 20
1,474 SR
1,556 Elo+

VS

Team Averages
Level 10
1,628 SR
1,606 Elo+
Ah Puch
Ah Puch
Animosity-Sage
Ah Puch
Level 4
God Stats
2W - 1L
1,763 SR
Queue Stats
3W - 2L
1,745 Elo+
Solo
Cerberus
Cerberus
BiasBobcatyt
Cerberus
Level 16
God Stats
0W - 1L
1,435 SR
Queue Stats
3W - 6L
1,419 Elo+
Solo
Kukulkan
Kukulkan
Phoenix__Unrisen
Kukulkan
Level 4
God Stats
2W - 2L
1,777 SR
Queue Stats
4W - 3L
1,814 Elo+
Solo
Chaac
Chaac
bumper_attic028
Chaac
Level 7
God Stats
21W - 27L
1,663 SR
Queue Stats
48W - 60L
1,467 Elo+
Solo
Bellona
Bellona
zTimmss
Bellona
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 71L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aizeen v
King Arthur
19
7 / 7 / 6
14,312
530
20,296
33,169
44,185
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
19
4 / 6 / 4
13,756
509
12,419
18,740
6,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
NerfBiden
Erlang Shen
20
15 / 2 / 7
16,275
603
19,486
30,660
22,099
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 15 / 2
9,771
362
617
19,113
5,043
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
9 / 5 / 7
15,124
560
21,556
28,540
9,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
8,993
333
5,016
8,224
2,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
BiasBobcatyt
Cerberus
19
6 / 10 / 17
12,979
481
15,094
37,712
38,708
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
13 / 9 / 11
13,699
507
22,794
16,278
6,163
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 3 / 0
8,129
301
3,005
5,445
2,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Bellona
zTimmss
Bellona
20
13 / 9 / 10
14,446
535
31,388
29,219
26,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
76
35
Kills
34
35
Deaths
35
26
Assists
42
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aizeen v
King Arthur
7
7
6
1.43
L
1
4
4
0.75
L
Cerberus
BiasBobcatyt
Cerberus
6
10
17
1.45
W
Medusa
4
6
4
1
W
Erlang Shen
NerfBiden
Erlang Shen
15
2
7
9.25
L
13
9
11
2.06
W
0
15
2
0.07
L
1
3
0
0.33
W
9
5
7
2.5
L
Bellona
zTimmss
Bellona
13
9
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,374
Damage
77,297
130,222
Taken
96,878
87,869
Mitigated
76,693
48,913
Healing
15,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aizeen v
King Arthur
20,296
1,680
0
6,037
33,169
44,185
885
8,730
24,118
17,406
67,047
L
5,016
944
0
1,815
8,224
2,573
32
1,019
7,117
26,886
0
L
Cerberus
BiasBobcatyt
Cerberus
15,094
1,017
0
4,304
37,712
38,708
428
10,779
26,473
55,591
0
W
Medusa
12,419
6,253
0
3,700
18,740
6,617
6,055
8,270
10,470
0
99,419
W
Erlang Shen
NerfBiden
Erlang Shen
19,486
10,114
0
12,312
30,660
22,099
6,312
5,562
25,022
0
137,372
L
22,794
3,381
0
2,413
16,278
6,163
0
4,889
11,127
83,376
0
W
617
130
0
28
19,113
5,043
470
10,744
8,369
0
10,808
L
3,005
779
0
1,695
5,445
2,410
297
544
4,901
0
18,736
W
21,556
1,247
12,761
14,075
28,540
9,925
1,899
12,042
16,498
94,240
0
L
Bellona
zTimmss
Bellona
31,388
12,871
0
4,845
29,219
26,839
0
7,269
21,666
262
98,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,238
Gold Earned
58,246
630
Minions Killed
403
0
Camps Cleared
0
2,517,901
Distance Traveled
1,791,956
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,312
530
133
5
0
503,230
6
L
Ah Puch
8,993
333
46
2
0
236,383
0
L
Cerberus
12,979
481
103
4
0
469,029
1
W
Medusa
13,756
509
164
6
0
467,495
6
W
Erlang Shen
16,275
603
163
6
0
574,338
2
L
Kukulkan
13,699
507
112
4
0
463,372
1
W
Thor
9,771
362
16
1
0
445,656
0
L
Chaac
8,129
301
37
1
0
133,150
1
W
Hel
15,124
560
154
6
0
527,182
4
L
Bellona
14,446
535
105
4
0
490,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role