Player Matchup

Olorun
Olorun
AI_blader
Olorun
Level 35
God Stats
3W - 3L
1,526 SR
Queue Stats
9W - 13L
1,268 Elo+
Party 1
Jormungandr
Jormungandr
AiGreyGhost
Jormungandr
Level 22
God Stats
1W - 1L
1,855 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Tiamat
Tiamat
Unknown_Wildshot
Tiamat
Level 43
God Stats
5W - 5L
1,639 SR
Queue Stats
5W - 15L
1,214 Elo+
Party 1
Gilgamesh
Gilgamesh
a_required_intel
Gilgamesh
Level 49
God Stats
1W - 1L
1,468 SR
Queue Stats
2W - 3L
1,251 Elo+
Party 1
Team Averages
Level 37
1,622 SR
1,308 Elo+

VS

Team Averages
Level 95
1,476 SR
1,432 Elo+
Kukulkan
Kukulkan
Ging_x_Freecs
Kukulkan
Level 125
God Stats
1W - 1L
1,573 SR
Queue Stats
99W - 144L
1,378 Elo+
Solo
Chaac
Chaac
IsacGreat11
Chaac
Level 68
God Stats
12W - 18L
1,535 SR
Queue Stats
35W - 57L
1,343 Elo+
Solo
Cupid
Cupid
PepitoNoob123
Cupid
Level 28
God Stats
1W - 1L
1,551 SR
Queue Stats
2W - 1L
1,639 Elo+
Solo
Nemesis
Nemesis
xXTattedQueenXx
Nemesis
Level 158
God Stats
0W - 2L
1,247 SR
Queue Stats
22W - 29L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AI_blader
Olorun
15
1 / 1 / 2
8,393
763
5,546
8,230
3,070
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
AiGreyGhost
Jormungandr
15
4 / 1 / 2
8,681
789
6,624
8,820
6,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 3 / 3
7,862
715
6,027
8,606
5,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
15
8 / 2 / 2
9,602
873
12,811
11,563
9,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ging_x_Freecs
Kukulkan
15
0 / 1 / 1
8,775
798
4,653
3,538
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 3 / 3
7,973
725
7,539
14,605
9,914
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 6 / 3
8,853
805
6,388
8,345
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 2
8,107
737
6,100
10,600
4,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
13
Kills
7
7
Deaths
13
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Olorun
AI_blader
Olorun
1
1
2
2
W
Jormungandr
AiGreyGhost
Jormungandr
4
1
2
5
L
Kukulkan
Ging_x_Freecs
Kukulkan
0
1
1
0.5
L
2
3
3
1.17
L
2
6
3
0.58
W
0
3
3
0.5
W
Gilgamesh
8
2
2
4.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,008
Damage
24,680
37,219
Taken
37,088
25,553
Mitigated
19,797
10,710
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AI_blader
Olorun
5,546
3,271
327
3,993
8,230
3,070
582
2,806
5,424
34,678
0
W
Jormungandr
AiGreyGhost
Jormungandr
6,624
1,393
0
2,525
8,820
6,878
0
1,222
7,598
28,019
0
L
Kukulkan
Ging_x_Freecs
Kukulkan
4,653
581
0
1,463
3,538
1,316
108
1,670
1,868
52,796
0
L
7,539
2,087
0
2,550
14,605
9,914
0
8,513
6,092
0
13,974
L
6,388
2,117
221
512
8,345
3,814
226
3,435
4,910
0
37,813
W
6,027
646
693
2,638
8,606
5,891
900
100
8,506
23,639
0
W
Gilgamesh
12,811
3,700
0
534
11,563
9,714
59
899
10,664
386
32,819
L
6,100
3,119
0
3,136
10,600
4,753
85
5,234
5,366
0
17,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,538
Gold Earned
33,708
214
Minions Killed
228
8
Camps Cleared
9
815,731
Distance Traveled
739,426
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,393
763
73
7
1
188,657
0
W
Jormungandr
8,681
789
55
5
3
216,813
3
L
Kukulkan
8,775
798
118
11
2
179,183
1
L
Chaac
7,973
725
13
1
1
185,517
0
L
Cupid
8,853
805
72
7
4
171,635
2
W
Tiamat
7,862
715
34
3
1
190,942
0
W
Gilgamesh
9,602
873
52
5
3
219,319
0
L
Nemesis
8,107
737
25
2
2
203,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role