Player Matchup

Hachiman
Hachiman
SpartanTheta469
Hachiman
Level 27
God Stats
13W - 3L
1,708 SR
Queue Stats
41W - 45L
1,266 Elo+
Party 1
Ymir
Ymir
TcT Midget C
Ymir
Level 63
God Stats
6W - 6L
1,500 SR
Queue Stats
57W - 81L
1,273 Elo+
Party 1
Bellona
Bellona
chunkymonkey171
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,254 Elo+
Party 1
Team Averages
Level 32
1,569 SR
1,264 Elo+

VS

Team Averages
Level 76
1,445 SR
1,248 Elo+
Odin
Odin
SP33D K1LLER2
Odin
Level 29
God Stats
12W - 8L
1,680 SR
Queue Stats
52W - 55L
1,291 Elo+
Solo
Danzaburou
Danzaburou
Tremor 420Qc
Danzaburou
Level 98
God Stats
117W - 216L
1,230 SR
Queue Stats
144W - 282L
1,160 Elo+
Party 2
Nu Wa
Nu Wa
franktastique08
Nu Wa
Level 101
God Stats
27W - 31L
1,426 SR
Queue Stats
340W - 518L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 9 / 5
9,007
600
8,319
15,048
4,949
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 7 / 1
10,275
685
8,558
17,278
8,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 5 / 2
8,928
595
4,903
16,102
17,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 11
11,447
763
9,662
13,165
13,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Tremor 420Qc
Danzaburou
16
10 / 2 / 8
11,719
781
14,811
10,483
3,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 3 / 12
10,527
702
15,116
7,184
2,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
21
21
Deaths
8
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
3
11
4.17
L
Hachiman
1
9
5
0.39
L
5
7
1
0.79
W
Danzaburou
Tremor 420Qc
Danzaburou
10
2
8
7
L
1
5
2
0.4
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,780
Damage
39,589
48,428
Taken
30,832
30,334
Mitigated
19,848
5,369
Healing
8,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,662
1,808
0
3,968
13,165
13,323
95
4,624
7,914
8,824
25,872
L
Hachiman
8,319
4,104
250
368
15,048
4,949
0
5,794
9,221
0
34,131
L
8,558
116
379
1,711
17,278
8,095
0
6,973
10,261
34,302
0
W
Danzaburou
Tremor 420Qc
Danzaburou
14,811
7,657
216
2,229
10,483
3,996
583
1,532
8,484
0
42,095
L
4,903
591
394
2,267
16,102
17,290
0
5,811
10,291
0
15,271
W
15,116
4,777
99
1,540
7,184
2,529
872
2,805
4,083
44,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,210
Gold Earned
33,693
142
Minions Killed
168
5
Camps Cleared
5
680,043
Distance Traveled
797,487
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,447
763
45
3
3
284,401
1
L
Hachiman
9,007
600
47
3
2
209,589
0
L
Ymir
10,275
685
74
5
3
221,147
0
W
Danzaburou
11,719
781
67
4
1
266,401
2
L
Bellona
8,928
595
21
1
0
249,307
4
W
Nu Wa
10,527
702
56
4
1
246,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role