Player Matchup

Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
ForNarnia1337
Athena
Level 129
God Stats
8W - 6L
1,623 SR
Queue Stats
50W - 46L
1,550 Elo+
Party 2
Zeus
Zeus
SentinelSWE
Zeus
Level 154
God Stats
5W - 3L
1,823 SR
Queue Stats
399W - 386L
1,527 Elo+
Party 2
Cthulhu
Cthulhu
Tendouu
Cthulhu
Level 25
God Stats
1W - 1L
1,137 SR
Queue Stats
57W - 47L
1,500 Elo+
Party 1
Chiron
Chiron
Whiskeywise
Chiron
Level 109
God Stats
3W - 3L
1,728 SR
Queue Stats
139W - 144L
1,487 Elo+
Party 2
Team Averages
Level 115
1,562 SR
1,513 Elo+

VS

Team Averages
Level 60
1,571 SR
1,471 Elo+
Achilles
Achilles
TheDirtyWalrus
Achilles
Level 65
God Stats
14W - 10L
1,657 SR
Queue Stats
269W - 239L
1,562 Elo+
Party 3
Ares
Ares
coolestsmite13
Ares
Level 68
God Stats
12W - 5L
1,665 SR
Queue Stats
104W - 98L
1,490 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
darkwolfs4
Morgan Le Fay
Level 34
God Stats
8W - 8L
1,486 SR
Queue Stats
60W - 60L
1,382 Elo+
Party 4
Loki
Loki
veesus69
Loki
Level 105
God Stats
9W - 10L
1,590 SR
Queue Stats
503W - 443L
1,547 Elo+
Party 3
Charybdis
Charybdis
whitewolfsa
Charybdis
Level 30
God Stats
1W - 3L
1,458 SR
Queue Stats
55W - 53L
1,375 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
7 / 1 / 5
7,147
650
7,116
7,081
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 9
6,332
576
2,875
6,265
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 0 / 2
6,717
611
3,950
2,353
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Tendouu
Cthulhu
9
0 / 3 / 1
5,564
506
3,037
6,966
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
11
5 / 1 / 4
6,795
618
5,324
4,415
1,292
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 1 / 0
6,117
556
3,085
4,655
3,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 3 / 1
5,665
515
1,836
8,084
5,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
darkwolfs4
Morgan Le Fay
8
0 / 5 / 0
4,945
450
2,306
5,852
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
12
3 / 2 / 2
6,667
606
4,997
8,697
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charybdis
whitewolfsa
Charybdis
7
0 / 6 / 0
4,527
412
1,459
5,856
1,241
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
5
5
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
1
5
9.5
W
1
0
9
5.5
W
4
0
2
5
W
Cthulhu
Tendouu
Cthulhu
0
3
1
0.17
L
Achilles
2
1
0
2
W
Chiron
5
1
4
7
L
0
3
1
0.17
L
Morgan Le Fay
darkwolfs4
Morgan Le Fay
0
5
0
0
L
Loki
3
2
2
2
L
Charybdis
whitewolfsa
Charybdis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,302
Damage
13,683
27,080
Taken
33,144
15,562
Mitigated
14,262
9,336
Healing
7,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,116
877
0
2,569
7,081
3,315
0
1,359
5,722
0
46,605
W
2,875
742
0
1,568
6,265
5,110
0
1,870
4,395
15,343
0
W
3,950
807
0
619
2,353
681
0
455
1,898
34,217
0
W
Cthulhu
Tendouu
Cthulhu
3,037
230
0
1,909
6,966
5,164
0
447
6,519
25,267
0
L
Achilles
3,085
559
0
1,514
4,655
3,092
0
1,532
2,524
3,122
21,573
W
Chiron
5,324
2,309
637
2,034
4,415
1,292
0
474
3,941
0
37,606
L
1,836
286
0
1,490
8,084
5,299
0
1,730
6,314
22,464
0
L
Morgan Le Fay
darkwolfs4
Morgan Le Fay
2,306
348
0
342
5,852
1,988
44
2,458
3,184
21,444
0
L
Loki
4,997
2,138
0
3,398
8,697
2,642
0
1,367
7,128
0
40,207
L
Charybdis
whitewolfsa
Charybdis
1,459
1,067
0
550
5,856
1,241
180
1,714
4,132
0
13,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,555
Gold Earned
27,921
328
Minions Killed
254
0
Camps Cleared
0
1,101,939
Distance Traveled
1,116,104
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,147
650
90
8
0
242,360
2
W
Athena
6,332
576
25
2
0
216,793
3
W
Zeus
6,717
611
82
7
0
223,607
5
W
Cthulhu
5,564
506
59
5
0
217,968
4
L
Achilles
6,117
556
56
5
0
241,780
7
W
Chiron
6,795
618
72
7
0
201,211
2
L
Ares
5,665
515
31
3
0
224,125
5
L
Morgan Le Fay
4,945
450
44
4
0
204,977
1
L
Loki
6,667
606
92
8
0
258,577
3
L
Charybdis
4,527
412
31
3
0
186,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role