Player Matchup

Olorun
Olorun
FSZxReform
Olorun
Level 4
God Stats
1W - 1L
1,682 SR
Queue Stats
3W - 1L
1,263 Elo+
Party 2
Odin
Odin
Mafiaofducks
Odin
Level 154
God Stats
12W - 4L
1,766 SR
Queue Stats
433W - 340L
1,707 Elo+
Party 2
Nike
Nike
UGO Legitfly
Nike
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 53L
1,580 Elo+
Party 2
Team Averages
Level 85
1,649 SR
1,517 Elo+

VS

Team Averages
Level 88
1,449 SR
1,627 Elo+
Nu Wa
Nu Wa
CuteAndFluffy97
Nu Wa
Level 116
God Stats
1W - 4L
1,277 SR
Queue Stats
209W - 226L
1,508 Elo+
Solo
Hercules
Hercules
I am Zajak
Hercules
Level 144
God Stats
13W - 11L
1,569 SR
Queue Stats
210W - 215L
1,603 Elo+
Party 1
Osiris
Osiris
JiffyPop2801
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 3L
1,771 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FSZxReform
Olorun
11
2 / 3 / 6
7,297
811
4,831
6,296
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
8 / 1 / 3
8,299
922
9,627
11,080
6,183
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 2 / 8
7,404
823
6,266
7,300
4,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 5
6,159
684
5,004
8,091
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
I am Zajak
Hercules
10
2 / 5 / 4
6,745
749
4,716
14,239
9,498
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
7
1 / 1 / 5
6,282
698
774
2,181
1,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
12
Kills
3
6
Deaths
12
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
Olorun
FSZxReform
Olorun
2
3
6
1.67
L
Hercules
I am Zajak
Hercules
2
5
4
0.8
L
Osiris
1
1
5
3.5
W
8
1
3
9.5
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,724
Damage
10,494
24,676
Taken
24,511
12,886
Mitigated
13,257
3,569
Healing
4,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,004
676
0
376
8,091
2,195
0
1,185
6,906
22,268
0
W
Olorun
FSZxReform
Olorun
4,831
2,862
376
1,479
6,296
2,423
2,597
1,449
4,507
25,149
3,288
L
Hercules
I am Zajak
Hercules
4,716
1,921
69
4,383
14,239
9,498
0
4,445
9,794
0
16,555
L
Osiris
774
562
0
12
2,181
1,564
0
640
1,541
0
2,474
W
9,627
2,208
0
1,417
11,080
6,183
103
2,383
8,445
5,966
23,076
W
6,266
1,454
0
297
7,300
4,280
320
1,298
5,816
3,399
17,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,000
Gold Earned
19,186
109
Minions Killed
66
7
Camps Cleared
2
526,817
Distance Traveled
349,549
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,159
684
26
3
1
151,670
2
W
Olorun
7,297
811
46
5
1
149,318
7
L
Hercules
6,745
749
34
4
0
152,372
1
L
Osiris
6,282
698
6
1
1
45,507
1
W
Odin
8,299
922
36
4
4
199,446
2
W
Nike
7,404
823
27
3
2
178,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role