Player Matchup

Eset
Eset
 
Eset
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Panichinho
Nemesis
Level 145
God Stats
2W - 1L
1,653 SR
Queue Stats
429W - 401L
1,467 Elo+
Party 2
Hachiman
Hachiman
Tyson1980
Hachiman
Level 76
God Stats
4W - 6L
1,536 SR
Queue Stats
116W - 108L
1,446 Elo+
Party 3
Team Averages
Level 105
1,538 SR
1,483 Elo+

VS

Team Averages
Level 97
1,497 SR
1,431 Elo+
Arachne
Arachne
DiabolicMidget
Arachne
Level 81
God Stats
21W - 21L
1,482 SR
Queue Stats
276W - 299L
1,428 Elo+
Party 1
Mulan
Mulan
I am fatbo1
Mulan
Level 107
God Stats
15W - 6L
1,589 SR
Queue Stats
716W - 773L
1,437 Elo+
Solo
Medusa
Medusa
IAlekseyI
Medusa
Level 110
God Stats
24W - 29L
1,472 SR
Queue Stats
897W - 1,027L
1,399 Elo+
Party 4
Bacchus
Bacchus
Kashak74
Bacchus
Level 101
God Stats
79W - 80L
1,493 SR
Queue Stats
655W - 756L
1,503 Elo+
Party 4
Kukulkan
Kukulkan
tryks
Kukulkan
Level 86
God Stats
111W - 130L
1,447 SR
Queue Stats
207W - 240L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
3 / 2 / 2
7,241
603
3,766
6,402
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
 
Artio
10
6 / 5 / 1
6,507
542
6,352
10,041
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
 
Anubis
10
0 / 6 / 1
5,989
499
4,787
9,645
4,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Panichinho
Nemesis
11
2 / 1 / 5
6,600
550
3,032
5,282
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
Tyson1980
Hachiman
9
1 / 5 / 2
5,469
456
3,584
6,799
1,705
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 3 / 2
7,530
628
6,474
7,975
3,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 1 / 2
7,520
627
5,461
7,117
3,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
IAlekseyI
Medusa
11
3 / 3 / 5
6,769
564
4,512
8,420
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Kashak74
Bacchus
11
4 / 3 / 6
6,752
563
7,009
9,307
7,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
tryks
Kukulkan
12
1 / 2 / 0
6,601
550
2,308
4,982
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
12
Kills
19
19
Deaths
12
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
3
2
2
2
L
Artio
 
Artio
6
5
1
1.3
L
Anubis
 
Anubis
0
6
1
0.08
W
8
3
2
3
W
3
1
2
4
W
Medusa
IAlekseyI
Medusa
3
3
5
1.83
W
Bacchus
Kashak74
Bacchus
4
3
6
2.33
L
Nemesis
Panichinho
Nemesis
2
1
5
4.5
L
Hachiman
Tyson1980
Hachiman
1
5
2
0.4
W
Kukulkan
tryks
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,521
Damage
25,764
38,169
Taken
37,801
17,522
Mitigated
18,632
10,105
Healing
14,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,766
405
145
1,522
6,402
1,963
444
2,092
4,115
41,902
0
L
Artio
 
Artio
6,352
157
230
2,107
10,041
7,420
0
3,930
6,111
21,629
0
L
Anubis
 
Anubis
4,787
556
0
3,077
9,645
4,664
0
0
9,645
33,469
0
W
6,474
4,486
0
2,434
7,975
3,033
0
2,665
5,206
0
38,492
W
5,461
1,096
0
3,503
7,117
3,876
422
3,730
3,347
0
44,985
W
Medusa
IAlekseyI
Medusa
4,512
2,130
303
3,150
8,420
2,953
548
3,827
4,553
0
30,496
W
Bacchus
Kashak74
Bacchus
7,009
1,115
196
2,821
9,307
7,283
0
2,717
6,554
20,765
2,496
L
Nemesis
Panichinho
Nemesis
3,032
1,284
0
2,196
5,282
1,770
520
1,029
4,213
0
29,878
L
Hachiman
Tyson1980
Hachiman
3,584
2,010
0
828
6,799
1,705
0
1,657
5,142
0
21,242
W
Kukulkan
tryks
Kukulkan
2,308
0
0
1,682
4,982
1,487
1,242
1,601
3,236
36,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,806
Gold Earned
35,172
328
Minions Killed
335
0
Camps Cleared
0
1,115,800
Distance Traveled
1,139,836
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,241
603
98
8
0
239,859
7
L
Artio
6,507
542
30
3
0
223,235
2
L
Anubis
5,989
499
82
7
0
184,978
3
W
Arachne
7,530
628
62
5
0
247,061
0
W
Mulan
7,520
627
96
8
0
212,728
0
W
Medusa
6,769
564
57
5
0
230,971
1
W
Bacchus
6,752
563
35
3
0
229,209
4
L
Nemesis
6,600
550
69
6
0
256,093
5
L
Hachiman
5,469
456
49
4
0
211,635
3
W
Kukulkan
6,601
550
85
7
0
219,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role