Player Matchup

Merlin
Merlin
Masters
Erikdeg10
Merlin
Masters
Level 152
God Stats
21W - 24L
1,577 SR
Queue Stats
477W - 453L
2,618 MMR
Solo
Kali
Kali
Grandmaster
Oathhh
Kali
Grandmaster
Level 153
God Stats
5W - 1L
1,746 SR
Queue Stats
118W - 79L
3,349 MMR
Solo
Heimdallr
Heimdallr
Masters
OverratedJake408
Heimdallr
Masters
Level 86
God Stats
11W - 6L
1,612 SR
Queue Stats
279W - 196L
3,123 MMR
Party 1
Fafnir
Fafnir
Masters
Shootable
Fafnir
Masters
Level 158
God Stats
10W - 4L
1,872 SR
Queue Stats
637W - 599L
3,237 MMR
Solo
King Arthur
King Arthur
Masters
TsumiToBatsu
King Arthur
Masters
Level 87
God Stats
15W - 8L
1,715 SR
Queue Stats
169W - 85L
3,377 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 127
1,705 SR
3,141 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 129
1,519 SR
2,763 MMR
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Masters
GetOutMeSwamps
Chiron
Masters
Level 148
God Stats
14W - 11L
1,713 SR
Queue Stats
192W - 208L
2,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
R3N3GAN2
Kumbhakarna
Masters
Level 104
God Stats
0W - 2L
1,217 SR
Queue Stats
148W - 107L
3,393 MMR
Solo
Thoth
Thoth
Grandmaster
Schlemy
Thoth
Grandmaster
Level 149
God Stats
7W - 9L
1,646 SR
Queue Stats
593W - 546L
3,394 MMR
Solo
Chaac
Chaac
Masters
YesImToxic
Chaac
Masters
Level 160
God Stats
5W - 5L
1,519 SR
Queue Stats
824W - 790L
3,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Erikdeg10
Merlin
19
3 / 3 / 3
11,680
584
8,508
8,485
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kali
Oathhh
Kali
20
8 / 3 / 3
12,715
636
13,008
19,067
8,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
20
3 / 0 / 3
11,879
594
14,787
9,229
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
Shootable
Fafnir
13
0 / 1 / 3
8,843
442
5,305
11,257
12,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
TsumiToBatsu
King Arthur
19
3 / 0 / 5
11,838
592
21,432
15,504
17,783
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SolGebOlorunNikeLoki

VS

Bans
OdinTerraCthulhuKhepriArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
2 / 4 / 2
9,302
465
7,570
17,507
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 3 / 0
9,014
451
4,695
12,050
1,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kumbhakarna
R3N3GAN2
Kumbhakarna
14
0 / 1 / 2
8,158
408
4,647
15,522
15,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Schlemy
Thoth
18
5 / 5 / 2
11,492
575
11,948
10,987
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
16
0 / 4 / 2
9,313
466
8,814
21,686
25,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
17
Kills
7
7
Deaths
17
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
2
0.75
W
Merlin
Erikdeg10
Merlin
3
3
3
1.5
L
0
3
0
0
W
Kali
Oathhh
Kali
8
3
3
3.17
W
Heimdallr
3
0
3
4.5
L
Kumbhakarna
R3N3GAN2
Kumbhakarna
0
1
2
1
L
Thoth
Schlemy
Thoth
5
5
2
1.2
W
Fafnir
Shootable
Fafnir
0
1
3
1.5
W
King Arthur
TsumiToBatsu
King Arthur
3
0
5
5.5
L
Chaac
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,040
Damage
37,674
63,542
Taken
77,752
46,623
Mitigated
52,855
25,347
Healing
21,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,570
2,768
0
4,612
17,507
6,228
0
3,532
13,789
0
64,406
W
Merlin
Erikdeg10
Merlin
8,508
267
0
352
8,485
3,472
0
3,985
4,362
102,911
0
L
4,695
2,049
403
3,466
12,050
1,974
0
1,288
10,756
0
77,724
W
Kali
Oathhh
Kali
13,008
7,573
0
11,011
19,067
8,248
0
4,450
14,313
0
98,268
W
Heimdallr
14,787
8,697
0
5,654
9,229
4,219
578
1,735
7,494
0
125,681
L
Kumbhakarna
R3N3GAN2
Kumbhakarna
4,647
570
0
2,272
15,522
15,774
0
4,097
11,277
19,020
0
L
Thoth
Schlemy
Thoth
11,948
42
0
1,905
10,987
3,536
0
2,537
8,200
82,028
0
W
Fafnir
Shootable
Fafnir
5,305
1,273
1,046
3,774
11,257
12,901
0
3,787
7,202
17,078
0
W
King Arthur
TsumiToBatsu
King Arthur
21,432
2,540
0
3,510
15,504
17,783
0
4,972
10,444
608
96,973
L
Chaac
8,814
1,096
30
8,772
21,686
25,343
0
1,876
19,762
9,354
62,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,955
Gold Earned
47,279
810
Minions Killed
646
0
Camps Cleared
0
2,054,537
Distance Traveled
2,095,016
33
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,302
465
111
6
0
467,245
7
W
Merlin
11,680
584
203
10
0
376,290
8
L
Chiron
9,014
451
182
9
0
407,995
5
W
Kali
12,715
636
172
9
0
421,394
6
W
Heimdallr
11,879
594
215
11
0
402,611
3
L
Kumbhakarna
8,158
408
21
1
0
398,201
12
L
Thoth
11,492
575
190
10
0
374,163
7
W
Fafnir
8,843
442
22
1
0
407,503
7
W
King Arthur
11,838
592
198
10
0
446,739
9
L
Chaac
9,313
466
142
7
0
447,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role