Player Matchup

Jormungandr
Jormungandr
Bloodroose
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,244 Elo+
Party 2
Ullr
Ullr
DenSvartaRåttan
Ullr
Level 15
God Stats
1W - 1L
1,716 SR
Queue Stats
3W - 8L
1,244 Elo+
Party 2
Yemoja
Yemoja
dattebayo69
Yemoja
Level 26
God Stats
3W - 1L
1,908 SR
Queue Stats
6W - 11L
1,259 Elo+
Solo
Team Averages
Level 23
1,708 SR
1,249 Elo+

VS

Team Averages
Level 21
1,551 SR
1,379 Elo+
Nemesis
Nemesis
Deadyh
Nemesis
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,490 Elo+
Party 1
Merlin
Merlin
Mcborg54
Merlin
Level 20
God Stats
4W - 1L
1,652 SR
Queue Stats
23W - 21L
1,387 Elo+
Party 1
Cu Chulainn
Cu Chulainn
bsnocturne
Cu Chulainn
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bloodroose
Jormungandr
12
4 / 7 / 7
9,302
664
10,000
15,312
13,323
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
8 / 9 / 8
11,264
805
14,105
16,263
6,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
15
4 / 7 / 10
11,073
791
4,886
17,706
19,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Deadyh
Nemesis
14
3 / 5 / 11
10,071
719
8,097
12,690
5,708
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
Mcborg54
Merlin
16
15 / 10 / 6
12,792
914
20,416
14,467
5,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
bsnocturne
Cu Chulainn
14
5 / 2 / 13
10,555
754
13,774
13,528
11,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
16
Kills
23
23
Deaths
17
25
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bloodroose
Jormungandr
4
7
7
1.07
W
Nemesis
Deadyh
Nemesis
3
5
11
1.7
L
8
9
8
1.33
W
Merlin
Mcborg54
Merlin
15
10
6
1.8
W
Cu Chulainn
bsnocturne
Cu Chulainn
5
2
13
5.75
L
Yemoja
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,991
Damage
42,287
49,281
Taken
40,685
39,477
Mitigated
22,401
7,489
Healing
9,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bloodroose
Jormungandr
10,000
2,634
0
0
15,312
13,323
191
6,536
8,057
30,700
0
W
Nemesis
Deadyh
Nemesis
8,097
4,070
0
3,449
12,690
5,708
167
5,862
6,828
0
22,154
L
14,105
6,045
0
628
16,263
6,736
1,282
6,662
8,976
0
36,377
W
Merlin
Mcborg54
Merlin
20,416
2,261
0
3,131
14,467
5,260
1,643
5,427
9,040
44,180
0
W
Cu Chulainn
bsnocturne
Cu Chulainn
13,774
3,704
0
2,870
13,528
11,433
638
4,255
9,273
0
28,099
L
Yemoja
4,886
2,009
3,871
2,990
17,706
19,418
112
6,504
10,059
9,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,639
Gold Earned
33,418
102
Minions Killed
107
6
Camps Cleared
5
619,278
Distance Traveled
728,876
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,302
664
39
3
1
211,660
0
W
Nemesis
10,071
719
31
2
1
271,421
2
L
Ullr
11,264
805
52
4
5
201,888
3
W
Merlin
12,792
914
56
4
3
197,473
0
W
Cu Chulainn
10,555
754
20
1
1
259,982
2
L
Yemoja
11,073
791
11
1
0
205,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role