Player Matchup

Achilles
Achilles
JohnnySosikk66
Achilles
Level 125
God Stats
11W - 3L
1,776 SR
Queue Stats
119W - 191L
1,344 Elo+
Solo
Nox
Nox
mase1194
Nox
Level 18
God Stats
29W - 22L
1,451 SR
Queue Stats
58W - 70L
1,286 Elo+
Solo
Hun Batz
Hun Batz
stormspirit99
Hun Batz
Level 103
God Stats
2W - 1L
1,525 SR
Queue Stats
20W - 24L
1,381 Elo+
Solo
Team Averages
Level 82
1,584 SR
1,337 Elo+

VS

Team Averages
Level 50
1,639 SR
1,299 Elo+
Raijin
Raijin
TYP1CALT0M
Raijin
Level 89
God Stats
0W - 2L
1,416 SR
Queue Stats
89W - 101L
1,369 Elo+
Solo
Medusa
Medusa
alexemendu007
Medusa
Level 45
God Stats
0W - 1L
1,765 SR
Queue Stats
21W - 32L
1,329 Elo+
Solo
Chaac
Chaac
stayy_slumped
Chaac
Level 17
God Stats
0W - 1L
1,736 SR
Queue Stats
6W - 23L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
5 / 5 / 1
10,678
712
9,625
12,879
11,821
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 2 / 7
10,484
699
2,432
7,858
2,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
stormspirit99
Hun Batz
14
3 / 4 / 4
10,648
710
11,091
13,744
6,394
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
TYP1CALT0M
Raijin
15
4 / 3 / 7
10,186
679
12,432
10,890
4,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 2 / 2
9,155
610
6,622
5,280
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 4 / 7
9,342
623
8,053
14,239
10,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
9
Kills
11
11
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
5
1
1.1
L
Raijin
TYP1CALT0M
Raijin
4
3
7
2.5
L
5
2
2
3
W
1
2
7
2.25
L
2
4
7
1.38
W
Hun Batz
stormspirit99
Hun Batz
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,148
Damage
27,107
34,481
Taken
30,409
21,164
Mitigated
16,789
2,760
Healing
7,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
9,625
3,172
0
1,964
12,879
11,821
336
4,172
8,295
0
17,753
L
Raijin
TYP1CALT0M
Raijin
12,432
1,129
481
2,319
10,890
4,218
537
1,656
9,143
49,337
0
L
6,622
2,374
0
1,285
5,280
2,090
930
348
4,890
0
20,433
W
2,432
29
0
137
7,858
2,949
1,412
3,690
3,955
29,500
0
L
8,053
1,030
103
2,899
14,239
10,481
437
803
13,002
0
17,261
W
Hun Batz
stormspirit99
Hun Batz
11,091
3,388
0
659
13,744
6,394
256
5,225
8,212
0
43,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,810
Gold Earned
28,683
149
Minions Killed
152
4
Camps Cleared
7
757,030
Distance Traveled
602,598
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,678
712
15
1
0
200,797
2
L
Raijin
10,186
679
97
6
2
221,143
0
L
Medusa
9,155
610
25
2
4
116,540
1
W
Nox
10,484
699
72
5
0
272,509
1
L
Chaac
9,342
623
30
2
1
264,915
0
W
Hun Batz
10,648
710
62
4
4
283,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role