Player Matchup

Zhong Kui
Zhong Kui
FinnaCatchLigma
Zhong Kui
Level 5
God Stats
2W - 3L
1,390 SR
Queue Stats
8W - 7L
1,417 Elo+
Party 1
Ymir
Ymir
mac9900
Ymir
Level 54
God Stats
22W - 29L
1,460 SR
Queue Stats
149W - 223L
1,363 Elo+
Solo
Anhur
Anhur
romblaster
Anhur
Level 149
God Stats
4W - 5L
1,518 SR
Queue Stats
389W - 431L
1,502 Elo+
Party 1
Team Averages
Level 69
1,456 SR
1,427 Elo+

VS

Team Averages
Level 59
1,547 SR
1,629 Elo+
Olorun
Olorun
AJ3961
Olorun
Level 27
God Stats
51W - 46L
1,528 SR
Queue Stats
165W - 202L
1,379 Elo+
Solo
Hou Yi
Hou Yi
I am Zajak
Hou Yi
Level 144
God Stats
28W - 24L
1,614 SR
Queue Stats
210W - 215L
1,610 Elo+
Party 2
Nemesis
Nemesis
JiffyPop2801
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,897 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FinnaCatchLigma
Zhong Kui
8
1 / 3 / 0
7,290
561
3,414
7,331
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
mac9900
Ymir
11
0 / 5 / 1
8,061
620
2,567
13,043
10,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
10
0 / 8 / 1
7,483
576
8,787
11,608
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AJ3961
Olorun
12
1 / 1 / 8
8,717
671
3,130
6,645
2,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hou Yi
I am Zajak
Hou Yi
16
13 / 0 / 3
10,574
813
15,080
10,238
3,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
JiffyPop2801
Nemesis
14
2 / 0 / 13
9,252
712
8,294
10,508
3,784
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
16
16
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
AJ3961
Olorun
1
1
8
5
L
Zhong Kui
FinnaCatchLigma
Zhong Kui
1
3
0
0.33
W
Hou Yi
I am Zajak
Hou Yi
13
0
3
14.5
W
Nemesis
JiffyPop2801
Nemesis
2
0
13
8.5
L
Ymir
mac9900
Ymir
0
5
1
0.1
L
Anhur
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,768
Damage
26,504
31,982
Taken
27,391
18,103
Mitigated
9,882
3,251
Healing
10,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AJ3961
Olorun
3,130
1,516
323
2,655
6,645
2,560
986
2,051
4,496
29,481
3,943
L
Zhong Kui
FinnaCatchLigma
Zhong Kui
3,414
186
0
1,375
7,331
3,160
0
899
6,432
17,404
0
W
Hou Yi
I am Zajak
Hou Yi
15,080
8,116
0
5,171
10,238
3,538
949
2,435
7,711
0
46,580
W
Nemesis
JiffyPop2801
Nemesis
8,294
3,312
0
2,009
10,508
3,784
270
2,050
7,986
0
20,134
L
Ymir
mac9900
Ymir
2,567
111
239
1,374
13,043
10,588
0
1,378
11,665
11,004
0
L
Anhur
8,787
4,020
0
263
11,608
4,355
82
713
10,895
0
29,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,834
Gold Earned
28,543
104
Minions Killed
142
5
Camps Cleared
8
550,884
Distance Traveled
755,381
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,717
671
54
4
5
235,543
1
L
Zhong Kui
7,290
561
34
3
2
142,172
0
W
Hou Yi
10,574
813
64
5
2
257,123
3
W
Nemesis
9,252
712
24
2
1
262,715
4
L
Ymir
8,061
620
13
1
0
213,851
0
L
Anhur
7,483
576
57
4
3
194,861
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role