Player Matchup

Cthulhu
Cthulhu
BigDodgerBlue
Cthulhu
Level 18
God Stats
3W - 12L
1,276 SR
Queue Stats
133W - 137L
1,477 Elo+
Party 1
Thanatos
Thanatos
BilbusThatcher
Thanatos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,655 Elo+
Solo
Vulcan
Vulcan
Fresh_FTW2
Vulcan
Level 24
God Stats
23W - 12L
1,542 SR
Queue Stats
64W - 47L
1,651 Elo+
Solo
Heimdallr
Heimdallr
Lcrio
Heimdallr
Level 66
God Stats
9W - 4L
1,721 SR
Queue Stats
161W - 145L
1,509 Elo+
Party 1
Achilles
Achilles
TotaledFurball2
Achilles
Level 24
God Stats
12W - 10L
1,661 SR
Queue Stats
100W - 92L
1,471 Elo+
Party 1
Team Averages
Level 32
1,540 SR
1,552 Elo+

VS

Team Averages
Level 25
1,606 SR
1,446 Elo+
Cthulhu
Cthulhu
Fayyybo
Cthulhu
Level 28
God Stats
4W - 2L
1,551 SR
Queue Stats
72W - 60L
1,545 Elo+
Solo
Susano
Susano
Fercho_nino_Ovis
Susano
Level 29
God Stats
2W - 5L
1,844 SR
Queue Stats
11W - 13L
1,430 Elo+
Solo
Danzaburou
Danzaburou
RomanVulcan9202
Danzaburou
Level 18
God Stats
3W - 4L
1,443 SR
Queue Stats
56W - 63L
1,414 Elo+
Solo
Tiamat
Tiamat
dashadawd
Tiamat
Level 26
God Stats
9W - 4L
1,802 SR
Queue Stats
14W - 20L
1,478 Elo+
Solo
Xbalanque
Xbalanque
threeamigos37
Xbalanque
Level 26
God Stats
1W - 2L
1,391 SR
Queue Stats
25W - 39L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
5 / 4 / 9
9,763
514
12,454
15,933
14,972
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
14
5 / 6 / 1
9,105
479
5,932
14,336
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
Fresh_FTW2
Vulcan
18
8 / 4 / 3
11,540
607
17,646
14,435
5,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Lcrio
Heimdallr
16
8 / 7 / 4
10,263
540
10,860
13,532
4,563
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
15
1 / 3 / 5
8,959
472
5,315
14,701
10,635
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fayyybo
Cthulhu
17
5 / 2 / 2
10,380
546
12,381
13,193
16,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 3 / 5
10,461
551
12,623
16,210
6,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
RomanVulcan9202
Danzaburou
14
4 / 8 / 5
9,703
511
6,128
13,392
4,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
dashadawd
Tiamat
15
4 / 3 / 4
9,381
494
10,152
12,587
8,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
threeamigos37
Xbalanque
14
4 / 11 / 1
8,486
447
9,618
15,145
5,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
41
27
Kills
24
24
Deaths
27
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
4
9
2.38
W
Thanatos
5
6
1
0.92
L
Cthulhu
Fayyybo
Cthulhu
5
2
2
3
L
7
3
5
3.17
W
Vulcan
Fresh_FTW2
Vulcan
8
4
3
2.38
W
Heimdallr
Lcrio
Heimdallr
8
7
4
1.43
L
Danzaburou
RomanVulcan9202
Danzaburou
4
8
5
0.81
W
Achilles
1
3
5
1.17
L
Tiamat
dashadawd
Tiamat
4
3
4
2
L
Xbalanque
threeamigos37
Xbalanque
4
11
1
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,207
Damage
50,902
72,937
Taken
70,527
40,816
Mitigated
41,071
17,120
Healing
12,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,454
2,159
0
1,283
15,933
14,972
579
2,930
12,789
44,517
0
W
Thanatos
5,932
1,013
0
9,970
14,336
5,100
439
3,286
10,759
0
49,116
L
Cthulhu
Fayyybo
Cthulhu
12,381
1,060
108
3,189
13,193
16,364
2
3,868
9,325
64,690
0
L
12,623
3,001
0
3,843
16,210
6,158
0
6,094
10,116
0
67,637
W
Vulcan
Fresh_FTW2
Vulcan
17,646
7,148
138
2,184
14,435
5,546
926
4,485
9,526
88,773
0
W
Heimdallr
Lcrio
Heimdallr
10,860
4,622
0
2,032
13,532
4,563
3,311
2,258
10,944
0
58,233
L
Danzaburou
RomanVulcan9202
Danzaburou
6,128
2,175
0
2,079
13,392
4,649
0
5,342
8,050
0
50,822
W
Achilles
5,315
2,207
165
1,348
14,701
10,635
0
7,057
6,386
2,360
31,740
L
Tiamat
dashadawd
Tiamat
10,152
358
0
2,814
12,587
8,527
0
6,466
6,121
35,573
0
L
Xbalanque
threeamigos37
Xbalanque
9,618
3,195
0
0
15,145
5,373
663
9,003
6,142
0
34,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,630
Gold Earned
48,411
496
Minions Killed
454
0
Camps Cleared
0
1,762,808
Distance Traveled
1,786,083
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,763
514
50
3
0
365,308
0
W
Thanatos
9,105
479
89
5
0
363,331
5
L
Cthulhu
10,380
546
133
7
0
343,897
0
L
Susano
10,461
551
100
5
0
440,287
0
W
Vulcan
11,540
607
158
8
0
342,742
3
W
Heimdallr
10,263
540
131
7
0
320,928
0
L
Danzaburou
9,703
511
86
5
0
294,118
0
W
Achilles
8,959
472
68
4
0
370,499
2
L
Tiamat
9,381
494
74
4
0
387,785
3
L
Xbalanque
8,486
447
61
3
0
319,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role