Player Matchup

Ganesha
Ganesha
Escarleta
Ganesha
Level 29
God Stats
8W - 2L
1,917 SR
Queue Stats
54W - 59L
1,406 Elo+
Solo
Neith
Neith
GRELINDCo2
Neith
Level 26
God Stats
75W - 115L
1,409 SR
Queue Stats
83W - 129L
1,410 Elo+
Solo
Charybdis
Charybdis
Saeal
Charybdis
Level 13
God Stats
5W - 4L
1,542 SR
Queue Stats
18W - 21L
1,453 Elo+
Party 2
Jormungandr
Jormungandr
SeñoritaLoba
Jormungandr
Level 16
God Stats
1W - 1L
1,300 SR
Queue Stats
26W - 36L
1,373 Elo+
Party 2
Anubis
Anubis
ThePrinceJoker
Anubis
Level 17
God Stats
3W - 1L
1,750 SR
Queue Stats
46W - 39L
1,465 Elo+
Solo
Team Averages
Level 20
1,583 SR
1,421 Elo+

VS

Team Averages
Level 12
1,432 SR
1,408 Elo+
Thor
Thor
FireRain928
Thor
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,465 Elo+
Solo
Nemesis
Nemesis
MekVinc
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 27L
1,431 Elo+
Party 1
Chaac
Chaac
SKUUURRT
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,431 Elo+
Party 1
Mercury
Mercury
TaPaH4iK
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,501 Elo+
Solo
Chernobog
Chernobog
bomogon
Chernobog
Level 8
God Stats
1W - 1L
1,162 SR
Queue Stats
21W - 33L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Escarleta
Ganesha
20
0 / 2 / 40
13,976
1,075
11,378
11,482
15,929
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
20
7 / 6 / 15
13,308
1,024
17,440
14,075
6,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
Saeal
Charybdis
20
15 / 4 / 14
14,434
1,110
19,222
13,700
6,956
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
SeñoritaLoba
Jormungandr
20
5 / 3 / 30
13,686
1,053
20,745
14,873
19,507
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
14 / 5 / 21
14,263
1,097
31,270
17,015
9,750
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

150

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 9 / 11
13,593
1,046
13,411
19,490
5,653
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
MekVinc
Nemesis
19
3 / 12 / 14
12,605
970
14,535
27,868
7,022
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
SKUUURRT
Chaac
19
4 / 11 / 9
12,242
942
14,465
27,560
35,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
TaPaH4iK
Mercury
19
7 / 4 / 8
14,063
1,082
20,537
21,628
7,173
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
bomogon
Chernobog
19
0 / 5 / 8
11,344
873
4,520
12,535
3,505

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
70
41
Kills
20
20
Deaths
41
120
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Escarleta
Ganesha
0
2
40
10
L
6
9
11
1.28
W
Neith
7
6
15
2.42
L
Nemesis
MekVinc
Nemesis
3
12
14
0.83
L
Chaac
SKUUURRT
Chaac
4
11
9
0.77
W
Charybdis
Saeal
Charybdis
15
4
14
5.5
W
Jormungandr
SeñoritaLoba
Jormungandr
5
3
30
6.67
L
Mercury
TaPaH4iK
Mercury
7
4
8
2.75
W
14
5
21
4.9
L
Chernobog
bomogon
Chernobog
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,055
Damage
67,468
71,145
Taken
109,081
58,467
Mitigated
59,097
12,450
Healing
11,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Escarleta
Ganesha
11,378
391
0
1,584
11,482
15,929
0
0
11,380
18,342
0
L
13,411
3,108
0
278
19,490
5,653
0
11,491
7,999
0
34,306
W
Neith
17,440
7,823
336
3,041
14,075
6,325
0
230
13,497
0
47,848
L
Nemesis
MekVinc
Nemesis
14,535
5,942
0
3,085
27,868
7,022
0
17,962
9,906
0
31,835
L
Chaac
SKUUURRT
Chaac
14,465
1,893
0
4,319
27,560
35,744
0
13,747
13,813
1,221
25,726
W
Charybdis
Saeal
Charybdis
19,222
10,876
0
0
13,700
6,956
0
230
13,376
0
44,883
W
Jormungandr
SeñoritaLoba
Jormungandr
20,745
5,929
0
801
14,873
19,507
0
111
14,258
44,959
0
L
Mercury
TaPaH4iK
Mercury
20,537
8,538
378
2,651
21,628
7,173
0
12,397
9,231
0
53,349
W
31,270
2,132
669
6,019
17,015
9,750
0
295
16,486
48,324
0
L
Chernobog
bomogon
Chernobog
4,520
2,197
0
318
12,535
3,505
0
7,796
4,739
0
30,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,667
Gold Earned
63,847
236
Minions Killed
232
5
Camps Cleared
9
1,098,606
Distance Traveled
1,218,047
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,976
1,075
0
0
0
232,726
0
L
Thor
13,593
1,046
48
4
1
222,217
0
W
Neith
13,308
1,024
74
6
1
205,589
1
L
Nemesis
12,605
970
31
2
2
252,254
1
L
Chaac
12,242
942
24
2
0
236,098
0
W
Charybdis
14,434
1,110
68
5
2
206,829
1
W
Jormungandr
13,686
1,053
47
4
2
253,649
0
L
Mercury
14,063
1,082
84
6
5
315,252
0
W
Anubis
14,263
1,097
47
4
0
199,813
0
L
Chernobog
11,344
873
45
3
1
192,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role