Player Matchup

Fenrir
Fenrir
AirBilly
Fenrir
Level 102
God Stats
27W - 19L
1,588 SR
Queue Stats
378W - 350L
1,573 Elo+
Party 2
Cupid
Cupid
Buttlover21
Cupid
Level 107
God Stats
1W - 0L
1,721 SR
Queue Stats
47W - 40L
1,554 Elo+
Solo
Ra
Ra
EnTice_Nukes
Ra
Level 129
God Stats
22W - 17L
1,574 SR
Queue Stats
333W - 299L
1,624 Elo+
Party 2
Athena
Athena
XdOnGoRx
Athena
Level 160
God Stats
9W - 9L
1,634 SR
Queue Stats
653W - 645L
1,528 Elo+
Solo
Achilles
Achilles
xxShAd0weDxx
Achilles
Level 152
God Stats
19W - 25L
1,513 SR
Queue Stats
220W - 206L
1,518 Elo+
Solo
Team Averages
Level 130
1,606 SR
1,559 Elo+

VS

Team Averages
Level 104
1,556 SR
1,533 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
SamOramaLama
Athena
Level 87
God Stats
13W - 18L
1,558 SR
Queue Stats
102W - 115L
1,503 Elo+
Solo
Mulan
Mulan
StepbroSagas
Mulan
Level 124
God Stats
10W - 4L
1,585 SR
Queue Stats
165W - 148L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
WhitetailInc
Tsukuyomi
Level 67
God Stats
10W - 9L
1,613 SR
Queue Stats
261W - 225L
1,553 Elo+
Party 1
Sol
Sol
fatmanastaxs
Sol
Level 126
God Stats
7W - 6L
1,523 SR
Queue Stats
255W - 216L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AirBilly
Fenrir
11
3 / 1 / 6
6,794
566
3,701
8,366
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 0 / 2
6,072
506
1,161
4,221
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
4 / 0 / 3
6,972
581
4,224
4,183
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
XdOnGoRx
Athena
11
3 / 0 / 6
6,963
580
3,965
6,198
4,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
xxShAd0weDxx
Achilles
12
2 / 0 / 2
7,015
585
5,941
6,747
4,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
0 / 3 / 0
5,788
482
2,830
5,889
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
8
0 / 2 / 0
5,049
421
1,916
5,643
2,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 0
6,143
512
4,065
10,146
6,855
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
WhitetailInc
Tsukuyomi
12
0 / 2 / 0
6,046
504
1,269
6,045
2,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,240
437
2,778
4,159
1,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
13
Kills
1
1
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
W
Fenrir
AirBilly
Fenrir
3
1
6
6
W
1
0
2
2
W
4
0
3
5.5
L
Athena
0
2
0
0
L
1
4
0
0.25
L
Tsukuyomi
WhitetailInc
Tsukuyomi
0
2
0
0
W
Athena
XdOnGoRx
Athena
3
0
6
6
L
0
2
0
0
W
Achilles
xxShAd0weDxx
Achilles
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,992
Damage
12,858
29,715
Taken
31,882
13,947
Mitigated
14,811
12,790
Healing
9,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,830
1,779
0
1,730
5,889
1,935
0
1,737
4,078
0
38,094
W
Fenrir
AirBilly
Fenrir
3,701
1,187
0
3,964
8,366
2,835
0
1,686
6,680
0
29,816
W
1,161
795
21
1,703
4,221
1,134
0
268
3,953
0
28,875
W
4,224
287
1,020
1,833
4,183
1,301
682
1,693
2,490
40,817
0
L
Athena
1,916
958
388
1,169
5,643
2,670
0
2,224
3,390
10,733
0
L
4,065
418
0
2,689
10,146
6,855
0
778
9,368
7,658
27,593
L
Tsukuyomi
WhitetailInc
Tsukuyomi
1,269
270
0
1,775
6,045
2,125
0
1,466
4,441
0
44,587
W
Athena
XdOnGoRx
Athena
3,965
1,169
0
1,498
6,198
4,580
122
1,114
5,084
23,487
0
L
2,778
1,108
0
1,463
4,159
1,226
192
1,805
2,146
24,660
2,799
W
Achilles
xxShAd0weDxx
Achilles
5,941
2,012
0
2,751
6,747
4,097
26
794
5,953
761
40,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,816
Gold Earned
28,266
322
Minions Killed
338
0
Camps Cleared
0
1,178,418
Distance Traveled
1,126,436
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,788
482
73
6
0
196,686
4
W
Fenrir
6,794
566
63
5
0
233,792
0
W
Cupid
6,072
506
59
5
0
173,087
2
W
Ra
6,972
581
76
6
0
263,547
5
L
Athena
5,049
421
22
2
0
221,603
5
L
Mulan
6,143
512
84
7
0
208,873
2
L
Tsukuyomi
6,046
504
92
8
0
277,310
3
W
Athena
6,963
580
34
3
0
260,255
2
L
Sol
5,240
437
67
6
0
221,964
3
W
Achilles
7,015
585
90
8
0
247,737
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role