Player Matchup

Poseidon
Poseidon
Andrio_Duco_85
Poseidon
Level 24
God Stats
62W - 77L
1,567 SR
Queue Stats
140W - 189L
1,304 Elo+
Solo
Cliodhna
Cliodhna
BeniShinmon-
Cliodhna
Level 5
God Stats
6W - 3L
1,500 SR
Queue Stats
36W - 34L
1,173 Elo+
Solo
Olorun
Olorun
Blood_Sport_973
Olorun
Level 27
God Stats
61W - 65L
1,625 SR
Queue Stats
312W - 373L
1,348 Elo+
Solo
Hel
Hel
Joseobando19
Hel
Level 29
God Stats
11W - 11L
1,538 SR
Queue Stats
191W - 255L
1,270 Elo+
Solo
Ymir
Ymir
Keezose
Ymir
Level 27
God Stats
1W - 3L
1,709 SR
Queue Stats
69W - 82L
1,346 Elo+
Solo
Team Averages
Level 22
1,588 SR
1,288 Elo+

VS

Team Averages
Level 12
1,461 SR
1,377 Elo+
Pele
Pele
 
Pele
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Bobberoni
Sylvanus
Level 29
God Stats
17W - 21L
1,331 SR
Queue Stats
127W - 147L
1,411 Elo+
Solo
Neith
Neith
Mystical8712
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,500 Elo+
Party 1
Geb
Geb
NinjaSwordXI
Geb
Level 4
God Stats
11W - 4L
1,500 SR
Queue Stats
65W - 41L
1,228 Elo+
Party 1
Medusa
Medusa
The_Reven1702
Medusa
Level 21
God Stats
9W - 11L
1,474 SR
Queue Stats
99W - 118L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
1 / 2 / 0
6,738
421
2,479
7,396
1,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
BeniShinmon-
Cliodhna
13
7 / 7 / 1
8,568
536
8,820
13,807
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 10 / 1
6,997
437
6,262
14,378
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 7 / 2
7,177
449
5,486
10,111
3,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
Keezose
Ymir
12
1 / 5 / 3
7,414
463
3,500
10,922
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
21 / 0 / 1
11,432
715
14,411
10,137
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Bobberoni
Sylvanus
13
4 / 2 / 4
8,191
512
3,815
8,900
6,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 1 / 9
8,425
527
8,751
6,333
1,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 5
9,121
570
7,174
8,184
5,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 8 / 7
7,823
489
7,239
11,100
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
12
Kills
30
31
Deaths
12
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
21
0
1
21.5
L
Poseidon
1
2
0
0.5
L
Cliodhna
BeniShinmon-
Cliodhna
7
7
1
1.07
L
0
10
1
0.05
W
Sylvanus
Bobberoni
Sylvanus
4
2
4
3
L
3
7
2
0.57
L
Ymir
Keezose
Ymir
1
5
3
0.5
W
2
1
9
6.5
W
1
1
5
3.5
W
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,547
Damage
41,390
56,614
Taken
44,654
25,363
Mitigated
24,079
7,529
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
14,411
3,942
0
3,311
10,137
4,788
737
3,826
6,271
0
72,666
L
Poseidon
2,479
453
0
1,565
7,396
1,928
0
3,721
3,206
24,518
0
L
Cliodhna
BeniShinmon-
Cliodhna
8,820
1,893
0
1,557
13,807
4,897
768
2,332
11,342
0
50,247
L
6,262
4,572
0
1,816
14,378
4,110
2,532
1,318
13,060
40,900
0
W
Sylvanus
Bobberoni
Sylvanus
3,815
1,453
959
2,181
8,900
6,932
193
4,118
4,590
21,436
7,336
L
5,486
532
459
1,858
10,111
3,834
611
1,339
8,722
30,378
0
L
Ymir
Keezose
Ymir
3,500
687
0
274
10,922
10,594
601
987
9,935
31,269
0
W
8,751
5,726
239
2,982
6,333
1,901
3,015
2,900
3,273
0
43,658
W
7,174
568
0
641
8,184
5,856
613
1,619
6,565
47,726
0
W
7,239
3,190
0
428
11,100
4,602
976
4,604
6,228
0
37,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,894
Gold Earned
44,992
323
Minions Killed
414
0
Camps Cleared
0
1,373,715
Distance Traveled
1,475,592
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,432
715
110
7
0
345,170
1
L
Poseidon
6,738
421
46
3
0
282,049
0
L
Cliodhna
8,568
536
100
6
0
313,571
0
L
Olorun
6,997
437
73
5
0
240,281
0
W
Sylvanus
8,191
512
60
4
0
254,081
2
L
Hel
7,177
449
47
3
0
270,193
0
L
Ymir
7,414
463
57
4
0
267,621
0
W
Neith
8,425
527
88
6
0
289,321
1
W
Geb
9,121
570
105
7
0
280,757
1
W
Medusa
7,823
489
51
3
0
306,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role