Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
DestrozaAnos3000
Mulan
Level 4
God Stats
1W - 0L
1,728 SR
Queue Stats
2W - 0L
1,656 Elo+
Party 1
Tyr
Tyr
PapiLelo22
Tyr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,673 Elo+
Party 1
Team Averages
Level 90
1,576 SR
1,610 Elo+

VS

Team Averages
Level 69
1,626 SR
1,461 Elo+
Zeus
Zeus
 
Zeus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Cereaza
Heimdallr
Level 8
God Stats
1W - 4L
1,710 SR
Queue Stats
8W - 19L
1,345 Elo+
Solo
Cthulhu
Cthulhu
PROTOTIPO001
Cthulhu
Level 145
God Stats
6W - 3L
1,668 SR
Queue Stats
178W - 188L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 2 / 8
7,023
702
7,219
7,281
5,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 1 / 7
8,483
848
6,878
14,123
10,134
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 1 / 8
8,153
815
7,108
9,375
7,408
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
1 / 6 / 2
6,369
637
4,447
6,333
1,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Cereaza
Heimdallr
10
2 / 8 / 2
6,833
683
6,728
9,571
3,600
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
PROTOTIPO001
Cthulhu
11
1 / 1 / 2
6,519
652
8,224
7,104
6,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
15
Kills
4
4
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
2
8
3
L
Zeus
 
Zeus
1
6
2
0.33
L
Heimdallr
Cereaza
Heimdallr
2
8
2
0.38
W
7
1
7
10.5
L
Cthulhu
PROTOTIPO001
Cthulhu
1
1
2
2
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,205
Damage
19,399
30,779
Taken
23,008
23,165
Mitigated
12,081
13,066
Healing
2,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,219
881
0
1,892
7,281
5,623
111
4,221
3,060
23,757
0
L
Zeus
 
Zeus
4,447
640
0
1,093
6,333
1,787
0
1,046
5,183
14,730
0
L
Heimdallr
Cereaza
Heimdallr
6,728
3,910
0
765
9,571
3,600
0
3,653
5,634
0
11,665
W
6,878
515
416
7,529
14,123
10,134
302
5,379
8,744
4,074
15,887
L
Cthulhu
PROTOTIPO001
Cthulhu
8,224
501
197
901
7,104
6,694
0
2,793
4,029
26,342
0
W
7,108
467
0
3,229
9,375
7,408
675
3,483
5,892
0
16,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,659
Gold Earned
19,721
98
Minions Killed
112
8
Camps Cleared
1
664,112
Distance Traveled
511,895
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,023
702
44
4
5
208,893
2
L
Zeus
6,369
637
39
4
1
158,951
0
L
Heimdallr
6,833
683
21
2
0
143,274
2
W
Mulan
8,483
848
28
3
1
198,045
1
L
Cthulhu
6,519
652
52
5
0
209,670
1
W
Tyr
8,153
815
26
3
2
257,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role