Player Matchup

Bellona
Bellona
ItzMr Origami
Bellona
Level 128
God Stats
1W - 0L
1,514 SR
Queue Stats
5W - 6L
1,494 Elo+
Party 2
Heimdallr
Heimdallr
Mirandur_
Heimdallr
Level 151
God Stats
1W - 2L
1,469 SR
Queue Stats
182W - 177L
1,600 Elo+
Solo
Ymir
Ymir
ReportedJOker
Ymir
Level 64
God Stats
1W - 0L
1,815 SR
Queue Stats
5W - 5L
1,494 Elo+
Party 2
Nox
Nox
Shadowbane26
Nox
Level 157
God Stats
70W - 76L
1,552 SR
Queue Stats
659W - 623L
1,732 Elo+
Solo
Team Averages
Level 125
1,588 SR
1,580 Elo+

VS

Team Averages
Level 94
1,529 SR
1,368 Elo+
Hel
Hel
Bajanx_Dictator2
Hel
Level 104
God Stats
0W - 1L
1,548 SR
Queue Stats
11W - 15L
1,349 Elo+
Party 1
Chaac
Chaac
GoonCutta
Chaac
Level 69
God Stats
0W - 3L
1,485 SR
Queue Stats
6W - 9L
1,362 Elo+
Party 1
Jing Wei
Jing Wei
Lucky_Tevin
Jing Wei
Level 85
God Stats
0W - 2L
1,582 SR
Queue Stats
7W - 12L
1,356 Elo+
Party 1
Loki
Loki
talld147
Loki
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
19
5 / 1 / 5
13,534
796
14,347
21,601
23,478
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Mirandur_
Heimdallr
19
7 / 1 / 8
13,533
796
20,769
15,840
9,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
1 / 0 / 6
12,024
707
5,205
8,979
12,142
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
7 / 0 / 9
13,486
793
18,119
9,987
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 1
11,549
679
13,848
14,057
5,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
GoonCutta
Chaac
16
1 / 4 / 0
10,736
632
7,435
21,107
25,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Lucky_Tevin
Jing Wei
17
0 / 7 / 2
11,140
655
8,471
19,041
7,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
17
0 / 3 / 1
11,359
668
2,491
12,055
5,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
20
Kills
2
2
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Chaac
GoonCutta
Chaac
1
4
0
0.25
W
Bellona
5
1
5
7.5
L
Jing Wei
Lucky_Tevin
Jing Wei
0
7
2
0.14
W
Heimdallr
Mirandur_
Heimdallr
7
1
8
11
W
1
0
6
4
W
7
0
9
11.5
L
Loki
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,440
Damage
32,245
56,407
Taken
66,260
49,368
Mitigated
44,902
12,974
Healing
15,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,848
268
3,002
3,583
14,057
5,522
468
6,906
7,151
49,564
0
L
Chaac
GoonCutta
Chaac
7,435
826
0
4,514
21,107
25,928
0
8,379
12,725
0
22,693
W
Bellona
14,347
4,788
1,923
2,576
21,601
23,478
2,199
6,286
14,744
16,715
38,548
L
Jing Wei
Lucky_Tevin
Jing Wei
8,471
6,326
0
3,760
19,041
7,543
0
8,519
10,522
0
52,305
W
Heimdallr
Mirandur_
Heimdallr
20,769
12,551
0
5,488
15,840
9,362
3,125
3,197
12,107
0
65,144
W
5,205
574
0
756
8,979
12,142
392
2,627
6,141
39,718
0
W
18,119
1,079
0
2,231
9,987
4,386
920
2,026
7,568
59,214
0
L
Loki
2,491
125
0
817
12,055
5,909
2,049
3,945
8,110
0
39,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,577
Gold Earned
44,784
322
Minions Killed
283
19
Camps Cleared
10
1,373,976
Distance Traveled
1,208,016
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,549
679
81
5
1
273,725
1
L
Chaac
10,736
632
34
2
0
344,507
0
W
Bellona
13,534
796
73
4
7
381,991
2
L
Jing Wei
11,140
655
93
5
2
261,927
5
W
Heimdallr
13,533
796
101
6
2
322,639
3
W
Ymir
12,024
707
58
3
7
316,086
0
W
Nox
13,486
793
90
5
3
353,260
2
L
Loki
11,359
668
75
4
7
327,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role