Player Matchup

Loki
Loki
Boldomir
Loki
Level 20
God Stats
0W - 4L
1,351 SR
Queue Stats
28W - 41L
1,456 Elo+
Party 2
Chernobog
Chernobog
QDFels
Chernobog
Level 5
God Stats
1W - 2L
1,505 SR
Queue Stats
1W - 2L
1,429 Elo+
Party 2
Ares
Ares
Salokhen
Ares
Level 29
God Stats
4W - 8L
1,392 SR
Queue Stats
29W - 49L
1,365 Elo+
Party 2
Bellona
Bellona
Schatwinkel
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,649 Elo+
Party 2
Olorun
Olorun
Topperoni
Olorun
Level 103
God Stats
6W - 8L
1,495 SR
Queue Stats
62W - 73L
1,452 Elo+
Party 2
Team Averages
Level 32
1,448 SR
1,470 Elo+

VS

Team Averages
Level 21
1,579 SR
1,414 Elo+
Ganesha
Ganesha
ChappaChameleon
Ganesha
Level 28
God Stats
3W - 1L
1,588 SR
Queue Stats
44W - 37L
1,432 Elo+
Party 3
Medusa
Medusa
ConfusedMan
Medusa
Level 29
God Stats
21W - 18L
1,520 SR
Queue Stats
45W - 37L
1,430 Elo+
Party 3
Artemis
Artemis
ImproT
Artemis
Level 6
God Stats
2W - 0L
1,665 SR
Queue Stats
3W - 3L
1,354 Elo+
Solo
Set
Set
Isumir
Set
Level 27
God Stats
7W - 3L
1,563 SR
Queue Stats
71W - 70L
1,426 Elo+
Party 1
Merlin
Merlin
Simplycyty
Merlin
Level 17
God Stats
41W - 26L
1,556 SR
Queue Stats
70W - 65L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
4 / 8 / 2
10,413
453
6,208
18,131
4,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
QDFels
Chernobog
12
0 / 9 / 0
7,904
344
1,790
14,853
4,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
14
0 / 7 / 1
9,602
417
3,130
22,123
18,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
Schatwinkel
Bellona
12
1 / 6 / 1
8,702
378
5,908
13,352
12,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Topperoni
Olorun
15
2 / 4 / 2
9,751
424
9,294
12,822
4,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 27
11,556
502
4,984
13,614
18,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
17
12 / 0 / 11
12,000
522
18,561
7,990
3,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
ImproT
Artemis
18
2 / 1 / 2
12,074
525
5,749
9,608
4,003
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Set
Isumir
Set
20
15 / 5 / 11
14,511
631
21,655
21,394
11,294
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Simplycyty
Merlin
16
5 / 1 / 13
11,390
495
12,962
5,673
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
98
7
Kills
34
34
Deaths
7
6
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Loki
4
8
2
0.63
W
0
0
27
13.5
W
Medusa
12
0
11
17.5
W
Artemis
ImproT
Artemis
2
1
2
3
W
Set
Isumir
Set
15
5
11
4.1
L
Chernobog
QDFels
Chernobog
0
9
0
0
L
Ares
0
7
1
0.07
L
Bellona
Schatwinkel
Bellona
1
6
1
0.25
W
Merlin
Simplycyty
Merlin
5
1
13
11.5
L
Olorun
Topperoni
Olorun
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,330
Damage
63,911
81,281
Taken
58,279
45,076
Mitigated
39,915
13,554
Healing
21,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
6,208
2,067
0
4,607
18,131
4,900
0
3,432
14,462
0
49,979
W
4,984
427
0
3,274
13,614
18,274
477
3,276
10,338
24,308
0
W
Medusa
18,561
10,779
179
4,447
7,990
3,999
5,290
2,801
5,189
0
72,739
W
Artemis
ImproT
Artemis
5,749
1,642
0
4,825
9,608
4,003
5,368
1,149
8,459
0
63,256
W
Set
Isumir
Set
21,655
11,413
0
6,476
21,394
11,294
3,186
5,636
15,758
0
135,087
L
Chernobog
QDFels
Chernobog
1,790
930
0
1,541
14,853
4,455
0
2,966
11,744
0
36,857
L
Ares
3,130
142
0
3,418
22,123
18,456
0
5,150
16,746
38,591
0
L
Bellona
Schatwinkel
Bellona
5,908
856
0
915
13,352
12,317
18
2,475
10,779
8,973
25,157
W
Merlin
Simplycyty
Merlin
12,962
770
271
1,672
5,673
2,345
847
1,661
4,012
58,929
0
L
Olorun
Topperoni
Olorun
9,294
3,435
180
2,893
12,822
4,948
0
3,105
9,470
57,036
4,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,372
Gold Earned
61,531
405
Minions Killed
557
0
Camps Cleared
0
1,828,989
Distance Traveled
2,094,252
37
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,413
453
70
3
0
390,928
7
W
Ganesha
11,556
502
2
0
0
442,745
5
W
Medusa
12,000
522
131
6
0
375,280
4
W
Artemis
12,074
525
137
6
0
399,655
5
W
Set
14,511
631
177
8
0
476,351
2
L
Chernobog
7,904
344
67
3
0
319,168
5
L
Ares
9,602
417
62
3
0
378,007
6
L
Bellona
8,702
378
68
3
0
358,013
4
W
Merlin
11,390
495
110
5
0
400,221
4
L
Olorun
9,751
424
138
6
0
382,873
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role