Player Matchup

Chaac
Chaac
Bubbles2ifi
Chaac
Level 64
God Stats
2W - 0L
1,725 SR
Queue Stats
51W - 42L
1,525 Elo+
Party 1
Jing Wei
Jing Wei
Gammelbrötchen
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,547 Elo+
Party 1
Xing Tian
Xing Tian
Germetic
Xing Tian
Level 116
God Stats
5W - 1L
1,742 SR
Queue Stats
220W - 212L
1,516 Elo+
Solo
Nu Wa
Nu Wa
RaltonTheGod
Nu Wa
Level 107
God Stats
5W - 3L
1,605 SR
Queue Stats
249W - 263L
1,445 Elo+
Solo
Guan Yu
Guan Yu
Thane87
Guan Yu
Level 117
God Stats
1W - 1L
1,398 SR
Queue Stats
143W - 173L
1,401 Elo+
Solo
Team Averages
Level 87
1,594 SR
1,487 Elo+

VS

Team Averages
Level 126
1,463 SR
1,465 Elo+
Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
FuryBrain
Jormungandr
Level 148
God Stats
0W - 2L
1,724 SR
Queue Stats
77W - 83L
1,451 Elo+
Solo
Ra
Ra
Masamwne
Ra
Level 60
God Stats
0W - 2L
1,573 SR
Queue Stats
247W - 275L
1,481 Elo+
Solo
Ne Zha
Ne Zha
RvDRE
Ne Zha
Level 148
God Stats
0W - 5L
1,088 SR
Queue Stats
555W - 565L
1,450 Elo+
Solo
Loki
Loki
elSheune
Loki
Level 150
God Stats
10W - 16L
1,433 SR
Queue Stats
1,095W - 1,115L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 19
11,206
800
12,541
19,586
17,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
18
6 / 5 / 20
11,498
821
15,062
12,698
4,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
Germetic
Xing Tian
18
8 / 5 / 18
11,618
830
14,466
16,893
16,600
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
9 / 4 / 19
12,150
868
19,614
14,275
4,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Thane87
Guan Yu
17
7 / 4 / 15
11,072
791
9,089
18,368
18,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
4 / 8 / 7
10,915
780
12,960
12,327
4,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
FuryBrain
Jormungandr
19
3 / 4 / 11
11,200
800
9,968
20,027
26,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
3 / 4 / 7
10,395
743
10,775
12,469
5,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
RvDRE
Ne Zha
16
2 / 9 / 8
9,292
664
9,100
15,678
5,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
15
7 / 12 / 7
10,673
762
10,681
15,418
4,776
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
59
37
Kills
19
22
Deaths
37
91
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
8
7
0.94
W
7
4
19
4.13
L
Jormungandr
FuryBrain
Jormungandr
3
4
11
2.13
W
Jing Wei
6
5
20
3.2
W
Xing Tian
Germetic
Xing Tian
8
5
18
3.4
L
3
4
7
1.63
W
9
4
19
4.63
L
Ne Zha
RvDRE
Ne Zha
2
9
8
0.67
W
Guan Yu
Thane87
Guan Yu
7
4
15
3.63
L
Loki
7
12
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,772
Damage
53,484
81,820
Taken
75,919
62,639
Mitigated
47,323
35,056
Healing
17,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
12,960
1,660
731
1,093
12,327
4,260
0
6,752
5,496
31,372
0
W
12,541
2,515
403
7,683
19,586
17,613
1,218
7,482
12,104
0
25,565
L
Jormungandr
FuryBrain
Jormungandr
9,968
1,724
733
3,335
20,027
26,654
6
7,854
11,855
26,719
0
W
Jing Wei
15,062
11,104
0
938
12,698
4,711
1,009
5,278
7,420
0
36,383
W
Xing Tian
Germetic
Xing Tian
14,466
558
1,619
2,116
16,893
16,600
519
7,042
9,033
23,551
0
L
10,775
669
4,674
3,792
12,469
5,865
0
7,141
5,174
38,633
0
W
19,614
4,177
2,320
4,842
14,275
4,773
1,657
5,726
8,549
43,294
0
L
Ne Zha
RvDRE
Ne Zha
9,100
946
540
1,180
15,678
5,768
0
6,515
8,931
0
22,073
W
Guan Yu
Thane87
Guan Yu
9,089
1,412
6,107
9,028
18,368
18,942
1,005
8,175
10,193
0
16,405
L
Loki
10,681
955
208
871
15,418
4,776
0
5,818
9,311
0
16,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,544
Gold Earned
52,475
143
Minions Killed
153
0
Camps Cleared
0
1,313,854
Distance Traveled
1,081,279
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,915
780
41
3
0
209,321
0
W
Chaac
11,206
800
26
2
0
291,397
0
L
Jormungandr
11,200
800
17
1
0
248,915
0
W
Jing Wei
11,498
821
44
3
0
238,512
0
W
Xing Tian
11,618
830
13
1
0
250,332
0
L
Ra
10,395
743
75
5
0
260,632
0
W
Nu Wa
12,150
868
41
3
0
252,774
3
L
Ne Zha
9,292
664
16
1
0
199,540
3
W
Guan Yu
11,072
791
19
1
0
280,839
1
L
Loki
10,673
762
4
0
0
162,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role