Player Matchup

Neith
Neith
Creiaz
Neith
Level 4
God Stats
0W - 1L
1,453 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Odin
Odin
HANCHANGSUK
Odin
Level 20
God Stats
7W - 7L
1,519 SR
Queue Stats
44W - 39L
1,452 Elo+
Solo
Artio
Artio
Isumir
Artio
Level 27
God Stats
1W - 1L
1,723 SR
Queue Stats
71W - 70L
1,435 Elo+
Party 1
Merlin
Merlin
Simplycyty
Merlin
Level 17
God Stats
41W - 26L
1,585 SR
Queue Stats
70W - 65L
1,435 Elo+
Party 1
Bastet
Bastet
sulli666
Bastet
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 16
1,556 SR
1,464 Elo+

VS

Team Averages
Level 25
1,461 SR
1,516 Elo+
Izanami
Izanami
 
Izanami
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Kyoci
Ra
Level 29
God Stats
46W - 45L
1,542 SR
Queue Stats
142W - 151L
1,468 Elo+
Solo
Sylvanus
Sylvanus
SureOne
Sylvanus
Level 24
God Stats
1W - 1L
1,304 SR
Queue Stats
2W - 2L
1,681 Elo+
Solo
Chang'e
Chang'e
TeamSGNejivo
Chang'e
Level 29
God Stats
2W - 0L
1,460 SR
Queue Stats
2W - 2L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Creiaz
Neith
8
0 / 4 / 2
4,636
464
2,011
4,999
1,257
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 1 / 0
5,113
511
2,824
5,896
3,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
Isumir
Artio
5
0 / 4 / 3
4,408
441
2,762
8,180
5,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
Simplycyty
Merlin
10
0 / 0 / 1
5,909
591
5,026
2,479
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
sulli666
Bastet
7
3 / 4 / 0
5,437
544
2,844
6,546
2,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
4 / 1 / 6
5,651
565
5,369
5,589
1,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
 
Erlang Shen
9
0 / 0 / 6
5,430
543
1,806
4,880
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ra
9
1 / 0 / 2
5,137
514
2,592
3,422
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
SureOne
Sylvanus
8
5 / 2 / 3
5,539
554
2,852
5,180
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
TeamSGNejivo
Chang'e
11
3 / 1 / 0
6,093
609
5,112
5,760
1,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
13
13
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
6
7
W
Erlang Shen
 
Erlang Shen
0
0
6
3
L
Neith
Creiaz
Neith
0
4
2
0.25
L
1
1
0
1
L
Artio
Isumir
Artio
0
4
3
0.38
W
Ra
1
0
2
2
L
Merlin
Simplycyty
Merlin
0
0
1
0.5
W
Sylvanus
SureOne
Sylvanus
5
2
3
3.25
W
Chang'e
TeamSGNejivo
Chang'e
3
1
0
3
L
Bastet
sulli666
Bastet
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,467
Damage
17,731
28,100
Taken
24,831
13,230
Mitigated
10,316
6,043
Healing
11,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,369
4,261
0
1,002
5,589
1,499
359
1,897
3,624
0
24,550
W
Erlang Shen
 
Erlang Shen
1,806
688
0
2,077
4,880
2,620
0
1,249
3,570
0
27,824
L
Neith
Creiaz
Neith
2,011
1,128
0
358
4,999
1,257
942
638
4,361
0
13,771
L
2,824
398
0
1,426
5,896
3,463
0
3,873
2,023
0
19,808
L
Artio
Isumir
Artio
2,762
612
591
1,911
8,180
5,466
0
2,295
5,885
8,441
0
W
Ra
2,592
185
291
1,581
3,422
1,028
239
1,379
1,705
24,230
0
L
Merlin
Simplycyty
Merlin
5,026
329
51
674
2,479
818
0
829
1,650
34,368
0
W
Sylvanus
SureOne
Sylvanus
2,852
1,663
1,218
1,403
5,180
3,763
231
1,960
3,125
12,383
4,068
W
Chang'e
TeamSGNejivo
Chang'e
5,112
728
759
3,119
5,760
1,406
906
651
4,577
30,419
0
L
Bastet
sulli666
Bastet
2,844
989
0
1,032
6,546
2,226
0
2,396
4,150
0
19,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,503
Gold Earned
27,850
188
Minions Killed
255
0
Camps Cleared
0
940,612
Distance Traveled
961,701
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,651
565
41
4
0
205,838
2
W
Erlang Shen
5,430
543
61
6
0
235,706
0
L
Neith
4,636
464
23
2
0
162,905
0
L
Odin
5,113
511
41
4
0
181,991
3
L
Artio
4,408
441
13
1
0
190,846
3
W
Ra
5,137
514
53
5
0
163,602
3
L
Merlin
5,909
591
76
8
0
190,440
7
W
Sylvanus
5,539
554
40
4
0
164,068
0
W
Chang'e
6,093
609
60
6
0
192,487
0
L
Bastet
5,437
544
35
4
0
214,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role